Trophy Collector: Difference between revisions

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Wrap Infobox item into Default/Enhanced tabber (BOT)
Linked to NPC/unit list
 
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Trophy Collector| sound1 = trophy collector proc.mp3}}
<tabber>
Default=
{{Infobox item
| item_name            = Trophy Collector
| item_stat1            = +{{ItemData|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]
| item_stat2            = +{{ItemData|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]
| passive1_description  = {{#invoke:Lang|get_string|upgrade_trophy_collector_desc}}
| passive1_stat1        = +{{ItemData|{{#var:item_key_or_en}}|StackingBonusHealth}} [[Bonus Health]]
| passive1_stat2        = +{{ItemData|{{#var:item_key_or_en}}|StackingBonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_stat3        = +{{ItemData|{{#var:item_key_or_en}}|StackingTechRangeMultiplier}} [[Ability Range]]
| passive1_stat4        = {{ItemData|{{#var:item_key_or_en}}|StackingGoldPerMinute}} [[Souls]] per Minute
| passive1_stat5        = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} [[Stack|Max Stacks]]
| component1_name      = Sprint Boots
| sound1                = trophy collector proc.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Trophy Collector
| item_stat1            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusSprintSpeed|prefix=+|suffix=m/s|noicon=true}} [[Sprint Speed]]
| item_stat2            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|OutOfCombatHealthRegen|prefix=+|suffix=|noicon=true}} [[Health Regen|Out of Combat Regen]]
| passive1_description  = {{#invoke:Lang|get_string|upgrade_trophy_collector_desc}}
| passive1_stat1        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|StackingBonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| passive1_stat2        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|StackingBonusSprintSpeed|prefix=+|suffix=m/s|noicon=true}} [[Sprint Speed]]
| passive1_stat3        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|StackingTechRangeMultiplier|prefix=+|suffix=|noicon=true}} [[Ability Range]]
| passive1_stat4        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|StackingGoldPerMinute|prefix=|suffix=|noicon=true}} [[Souls]] per Minute
| passive1_stat5        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxStacks|prefix=|suffix=|noicon=true}} [[Stack|Max Stacks]]
| component1_name      = Sprint Boots
| sound1               = trophy collector proc.mp3
}}
</tabber>
</div>


'''Trophy Collector''' is a Tier 3 Vitality [[Items|Item]] that provides [[Sprint Speed]] and [[Health Regen|Out of Combat Regen]]. Its passive grants a [[Stack]] whenever the user gets a kill or assist. Each stack gives the user extra [[Health]], [[Sprint Speed]], [[Ability Range]], and [[Souls]] per Minute.
{{ItemSummary|{{#var:item_key_or_en}}}}


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Sprint Boots}}, making up {{Souls|{{#invoke:ItemData|get_cost|Sprint Boots}}}} of the cost.
== Notes ==
 
The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.
 
A list of units affected by the damage reduction: [[Unit|NPCs]]
 
== Stats and ROI ==
ROI (Return On Investment) refers to how long Trophy Collector takes to pay for its cost, based on how many souls it generates per minute.
{| class="wikitable mw-collapsible"
|+
!Kills
!Souls/min
!ROI [min]
!% each kill affects ROI
!Sprint Speed [m/s]
!Ability range [%]
|-
|1
|18
|88.9
|&#8209;
|0.15
|0.75
|-
|2
|36
|44.4
|50
|0.3
|1.50
|-
|3
|54
|29.6
|33
|0.45
|2.25
|-
|4
|72
|22.2
|25
|0.60
|3.00
|-
|5
|90
|17.8
|20
|0.75
|3.75
|-
|6
|108
|14.8
|17
|0.90
|4.50
|-
|7
|126
|12.7
|14
|1.05
|5.25
|-
|8
|144
|11.1
|13
|1.20
|6.00
|-
|9
|162
|9.9
|11
|1.35
|6.75
|-
|10
|180
|8.9
|10
|1.50
|7.50
|-
|11
|198
|8.1
|9
|1.65
|8.25
|-
|12
|216
|7.4
|8
|1.80
|9.00
|-
|13
|234
|6.8
|8
|1.95
|9.75
|-
|14
|252
|6.4
|7
|2.10
|10.5
|-
|15
|270
|5.9
|7
|2.25
|11.25
|-
|16
|288
|5.6
|6
|2.4
|12.0
|}


== Update history ==
== Update history ==

Latest revision as of 18:55, 4 August 2026

Trophy Collector
Image for the Deadlock item Trophy Collector
Cost Souls1,600
Tier 2
-15% Weapon Damage vs. NPCs
+2m Sprint Speed
+2 Out of Combat Regen
Passive
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Upgrades From:
Sprint Boots
Internal name: upgrade_trophy_collector
Sounds

Trophy Collector is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600. Its component, Sprint Boots, makes up Souls800 of the cost.

Notes

[edit | edit source]

The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.

A list of units affected by the damage reduction: NPCs

Stats and ROI

[edit | edit source]

ROI (Return On Investment) refers to how long Trophy Collector takes to pay for its cost, based on how many souls it generates per minute.

Kills Souls/min ROI [min] % each kill affects ROI Sprint Speed [m/s] Ability range [%]
1 18 88.9 0.15 0.75
2 36 44.4 50 0.3 1.50
3 54 29.6 33 0.45 2.25
4 72 22.2 25 0.60 3.00
5 90 17.8 20 0.75 3.75
6 108 14.8 17 0.90 4.50
7 126 12.7 14 1.05 5.25
8 144 11.1 13 1.20 6.00
9 162 9.9 11 1.35 6.75
10 180 8.9 10 1.50 7.50
11 198 8.1 9 1.65 8.25
12 216 7.4 8 1.80 9.00
13 234 6.8 8 1.95 9.75
14 252 6.4 7 2.10 10.5
15 270 5.9 7 2.25 11.25
16 288 5.6 6 2.4 12.0

Update history

[edit | edit source]

View the full update history: Trophy Collector/Update history

Update Changes

May 1, 2026

  • Now has -15% Weapon Damage vs NPCs.

April 30, 2026

  • Moved from T3 Item to T2.
  • Souls per stack reduced from 25 to 18.
  • Out of Combat regen reduced from 4 to 2.
  • Ability Range reduced from +1% Per Stack to +0.75%.
  • No longer gives +20 Health per stack.

March 6, 2026

  • Souls per minute increased from 22 to 25
Weapon
Vitality
Spirit