| Trophy Collector | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| -15% Weapon Damage vs. NPCs | |||
| +2m Sprint Speed | |||
| +2 Out of Combat Regen | |||
| Passive | |||
| Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death. | |||
16 Max Stacks | |||
| Upgrades From: Sprint Boots | |||
| Internal name: upgrade_trophy_collector | |||
| Sounds | |||
Trophy Collector: Difference between revisionsGive feedback
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m Remove Trophy Collector calculator. I think with it only showing data for one stack it's not useful at all, and the neighbour table is doing similar job but much better. Feel free to return if you disagree and think it's genuinely helpful |
Linked to NPC/unit list |
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| (2 intermediate revisions by one other user not shown) | |||
| Line 6: | Line 6: | ||
The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding. | The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding. | ||
A list of units affected by the damage reduction: [[Unit|NPCs]] | |||
== Stats and ROI == | == Stats and ROI == | ||
Latest revision as of 18:55, 4 August 2026
| Trophy Collector | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| Enhanced | |||
| -15% Weapon Damage vs. NPCs | |||
| +14m Sprint Speed | |||
| +8 Out of Combat Regen | |||
| Passive | |||
| Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death. | |||
99 Max Stacks | |||
| Upgrades From: Sprint Boots | |||
| Internal name: upgrade_trophy_collector | |||
| Sounds | |||
Trophy Collector is a Tier 2
Vitality Item that can be purchased from the Shop for
1,600. Its component, Sprint Boots, makes up
800 of the cost.
Notes
[edit | edit source]The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.
A list of units affected by the damage reduction: NPCs
Stats and ROI
[edit | edit source]ROI (Return On Investment) refers to how long Trophy Collector takes to pay for its cost, based on how many souls it generates per minute.
| Kills | Souls/min | ROI [min] | % each kill affects ROI | Sprint Speed [m/s] | Ability range [%] |
|---|---|---|---|---|---|
| 1 | 18 | 88.9 | ‑ | 0.15 | 0.75 |
| 2 | 36 | 44.4 | 50 | 0.3 | 1.50 |
| 3 | 54 | 29.6 | 33 | 0.45 | 2.25 |
| 4 | 72 | 22.2 | 25 | 0.60 | 3.00 |
| 5 | 90 | 17.8 | 20 | 0.75 | 3.75 |
| 6 | 108 | 14.8 | 17 | 0.90 | 4.50 |
| 7 | 126 | 12.7 | 14 | 1.05 | 5.25 |
| 8 | 144 | 11.1 | 13 | 1.20 | 6.00 |
| 9 | 162 | 9.9 | 11 | 1.35 | 6.75 |
| 10 | 180 | 8.9 | 10 | 1.50 | 7.50 |
| 11 | 198 | 8.1 | 9 | 1.65 | 8.25 |
| 12 | 216 | 7.4 | 8 | 1.80 | 9.00 |
| 13 | 234 | 6.8 | 8 | 1.95 | 9.75 |
| 14 | 252 | 6.4 | 7 | 2.10 | 10.5 |
| 15 | 270 | 5.9 | 7 | 2.25 | 11.25 |
| 16 | 288 | 5.6 | 6 | 2.4 | 12.0 |
Update history
[edit | edit source]View the full update history: Trophy Collector/Update history
| Update | Changes |
|---|---|
| |
| |
|
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit