Trophy Collector: Difference between revisions

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On second thought, maybe it's best to keep it
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Linked to NPC/unit list
 
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The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.
The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.
A list of units affected by the damage reduction: [[Unit|NPCs]]


== Stats and ROI ==
== Stats and ROI ==

Latest revision as of 18:55, 4 August 2026

Trophy Collector
Image for the Deadlock item Trophy Collector
Cost Souls1,600
Tier 2
-15% Weapon Damage vs. NPCs
+2m Sprint Speed
+2 Out of Combat Regen
Passive
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Upgrades From:
Sprint Boots
Internal name: upgrade_trophy_collector
Sounds

Trophy Collector is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600. Its component, Sprint Boots, makes up Souls800 of the cost.

Notes

[edit | edit source]

The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.

A list of units affected by the damage reduction: NPCs

Stats and ROI

[edit | edit source]

ROI (Return On Investment) refers to how long Trophy Collector takes to pay for its cost, based on how many souls it generates per minute.

Kills Souls/min ROI [min] % each kill affects ROI Sprint Speed [m/s] Ability range [%]
1 18 88.9 0.15 0.75
2 36 44.4 50 0.3 1.50
3 54 29.6 33 0.45 2.25
4 72 22.2 25 0.60 3.00
5 90 17.8 20 0.75 3.75
6 108 14.8 17 0.90 4.50
7 126 12.7 14 1.05 5.25
8 144 11.1 13 1.20 6.00
9 162 9.9 11 1.35 6.75
10 180 8.9 10 1.50 7.50
11 198 8.1 9 1.65 8.25
12 216 7.4 8 1.80 9.00
13 234 6.8 8 1.95 9.75
14 252 6.4 7 2.10 10.5
15 270 5.9 7 2.25 11.25
16 288 5.6 6 2.4 12.0

Update history

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View the full update history: Trophy Collector/Update history

Update Changes

May 1, 2026

  • Now has -15% Weapon Damage vs NPCs.

April 30, 2026

  • Moved from T3 Item to T2.
  • Souls per stack reduced from 25 to 18.
  • Out of Combat regen reduced from 4 to 2.
  • Ability Range reduced from +1% Per Stack to +0.75%.
  • No longer gives +20 Health per stack.

March 6, 2026

  • Souls per minute increased from 22 to 25
Weapon
Vitality
Spirit