Trophy Collector

Revision as of 18:37, 8 July 2026 by Vergir (talk | contribs) (add note about ingame ui being incorrect due to rounding. Move update history to the bottom of the page)
Trophy Collector
Cost  1,600
Tier 2
-15% Weapon Damage vs. NPCs
+2m Sprint Speed
+2 Out of Combat Regen
Passive
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Upgrades From:
  Sprint Boots
Internal name: upgrade_trophy_collector
Sounds

Trophy Collector is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600. Its component, Sprint Boots, makes up Souls800 of the cost.

Notes

The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.

Stats and ROI

Source Soul Value Soul Gain (/min) Notes
  Trophy Collector 0 +18 Per stack (starts at 0), from when the player buys TC

ROI (Return On Investment) refers to how long Trophy Collector takes to pay for its cost, based on how many souls it generates per minute.

Kills Souls/min ROI [min] % each kill affects ROI Sprint Speed [m/s] Ability range [%]
1 18 88.9 0.15 0.75
2 36 44.4 50 0.3 1.50
3 54 29.6 33 0.45 2.25
4 72 22.2 25 0.60 3.00
5 90 17.8 20 0.75 3.75
6 108 14.8 17 0.90 4.50
7 126 12.7 14 1.05 5.25
8 144 11.1 13 1.20 6.00
9 162 9.9 11 1.35 6.75
10 180 8.9 10 1.50 7.50
11 198 8.1 9 1.65 8.25
12 216 7.4 8 1.80 9.00
13 234 6.8 8 1.95 9.75
14 252 6.4 7 2.10 10.5
15 270 5.9 7 2.25 11.25
16 288 5.6 6 2.4 12.0

Update history

View the full update history: Trophy Collector/Update history

Update Changes

May 1, 2026

  • Now has -15% Weapon Damage vs NPCs.

April 30, 2026

  • Moved from T3 Item to T2.
  • Souls per stack reduced from 25 to 18.
  • Out of Combat regen reduced from 4 to 2.
  • Ability Range reduced from +1% Per Stack to +0.75%.
  • No longer gives +20 Health per stack.

March 6, 2026

  • Souls per minute increased from 22 to 25
Weapon
Vitality
Spirit