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For Air Vents, see Jump pad.


Vents are small shortcut passages in the map that lead to a network of underground tunnels connecting different locations.
Overview
Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the Soul Urn.
- The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment.
The following heroes can access vents:
- Rem, when crouching
- Calico in Ava form
- Mo & Krill during Burrow
Grey Talon's Guided Owl can also enter vents, if the player manages to enter at the correct angle without hitting any walls. It can also enter and exit the tunnels through the gap over the fence in the subway room next to Mid-Boss.
While in the tunnels, characters gain a 70% boost to their Move Speed. Sprint speed is not multiplied by the tunnel boost.
If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
- For Calico, she will stay as Ava and start rapidly taking damage, and instantly transform back when she exits to a walkable area.
- For Mo & Krill, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}
Crates can be found inside tunnels, and cockroaches that can be killed for 1.
Known Bugs
- A player may accidentally get stuck in the tunnels by glitching through geometry. In this case, the only way to exit is by opening the console with F7 and using the "killme" command to die and respawn. Using the "Unstick" button does not change the player's location.
Gallery
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Deadlock vents system layered with the regular map
Trivia
- Due to the size of the tunnels, crates found inside them are smaller than normal crates.
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