Update:January 30, 2026: Difference between revisions

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| day = 30
| day = 30
| year = 2026
| year = 2026
| next_update =
| next_update = {{Update link|February|2|2026}}
| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/
| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/
| source_title = 01-30-2026 Update
| source_title = 01-30-2026 Update
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* {{ItemIcon|Restorative Locket}}: Changed to self cast only
* {{ItemIcon|Restorative Locket}}: Changed to self cast only
* {{ItemIcon|Restorative Locket}}: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
* {{ItemIcon|Restorative Locket}}: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
* {{ItemIcon|Fury Trance}}: {{ItemIcon|Bullet Lifesteal}} reduced from 22% to 18%
* {{ItemIcon|Fury Trance}}: Bullet Lifesteal reduced from 22% to 18%
* {{ItemIcon|Stamina Mastery}}: Air Dash distance reduced from 30% to 23%
* {{ItemIcon|Stamina Mastery}}: Air Dash distance reduced from 30% to 23%
* {{ItemIcon|Stamina Mastery}}: Stamina recovery reduced from 20% to 18%
* {{ItemIcon|Stamina Mastery}}: Stamina recovery reduced from 20% to 18%
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* {{ItemIcon|Bullet Resilience}}: Low HP threshold increased from 30% to 35% health
* {{ItemIcon|Bullet Resilience}}: Low HP threshold increased from 30% to 35% health
* {{ItemIcon|Spirit Resilience}}: Low HP threshold increased from 30% to 35% health
* {{ItemIcon|Spirit Resilience}}: Low HP threshold increased from 30% to 35% health
* Debuff Remover: Now renamed to {{ItemIcon|Dispel Magic}}
* {{ItemIcon|Debuff Remover|l1=Debuff Remover}}: Now renamed to {{ItemIcon|Dispel Magic}}
* {{ItemIcon|Dispel Magic}}: No longer builds from {{ItemIcon|Debuff Reducer}}
* {{ItemIcon|Dispel Magic}}: No longer builds from {{ItemIcon|Debuff Reducer}}
* {{ItemIcon|Dispel Magic}}: No longer grants +30% Debuff Resistance
* {{ItemIcon|Dispel Magic}}: No longer grants +30% Debuff Resistance
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* {{ItemIcon|Rapid Recharge}}: Time between charges reduced from +50% to +30%
* {{ItemIcon|Rapid Recharge}}: Time between charges reduced from +50% to +30%
* {{ItemIcon|Rapid Recharge}}: Now reduces cooldown on charged abilities by 14%
* {{ItemIcon|Rapid Recharge}}: Now reduces cooldown on charged abilities by 14%
* {{ItemIcon|Mystic Reverb}}: {{ItemIcon|Spirit Lifesteal}} reduced from 15% to 10%
* {{ItemIcon|Mystic Reverb}}: Spirit Lifesteal reduced from 15% to 10%
* {{ItemIcon|Mystic Reverb}}: Imbued ability now provides +30% {{ItemIcon|Spirit Lifesteal}} for any damage it does (including the reverb)
* {{ItemIcon|Mystic Reverb}}: Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
* {{ItemIcon|Echo Shard}}: Removed cast time
* {{ItemIcon|Echo Shard}}: Removed cast time
* {{ItemIcon|Spirit Burn}}: Burn DPS now scales with spirit power (0.05)
* {{ItemIcon|Spirit Burn}}: Burn DPS now scales with spirit power (0.05)
* Curse: Renamed Curse to {{ItemIcon|Cursed Relic}}
* {{ItemIcon|Curse|l1=Curse}}: Renamed Curse to {{ItemIcon|Cursed Relic}}
* Curse: No longer grants +15% Weapon Damage
* {{ItemIcon|Curse|l1=Curse}}: No longer grants +15% Weapon Damage
* Curse: While holding this item you have a -8% Total Damage Penalty
* {{ItemIcon|Curse|l1=Curse}}: While holding this item you have a -8% Total Damage Penalty


* {{HeroIcon|Abrams}}: Gun Falloff range reduced from 20m-46m to 17m-40m
* {{HeroIcon|Abrams}}: Gun Falloff range reduced from 20m-46m to 17m-40m
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* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} Isolation Range reduced from 25m to 20m
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} Isolation Range reduced from 25m to 20m
* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} T3 now also increases duration by 2s
* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} T3 now also increases duration by 2s
* {{HeroIcon|Drifter}}: Fixed Stalkers Mark not gaining charges from items after upgrading the T3
* {{HeroIcon|Drifter}}: Fixed {{AbilityIcon|Stalker's Mark|l1=Stalkers Mark}} not gaining charges from items after upgrading the T3
* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} cooldown reduced from 130s to 120s
* {{HeroIcon|Drifter}}: {{AbilityIcon|Eternal Night}} cooldown reduced from 130s to 120s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} air speed from 3.8 to 4.1
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} air speed from 3.8 to 4.1
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Brawl Specific Balance:
Brawl Specific Balance:
--
 
* {{HeroIcon|Bebop}}: Hyperbeam duration reduced from 11s to 7s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously)
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* {{ItemIcon|Alchemical Fire}}: Damage reduced by 30%
* {{ItemIcon|Alchemical Fire}}: Damage reduced by 30%
* Curse: Duration reduced from 3.25s to 2.75s
* {{ItemIcon|Curse|l1=Curse}}: Duration reduced from 3.25s to 2.75s
=== Undocumented changes ===
* {{ItemIcon|Active Reload}}: Conditional Fire Rate reduced from 25% to 22%.
* {{ItemIcon|Swift Striker}}: Fire Rate reduced from 20% to 18%.
* {{ItemIcon|Blood Tribute}}: Active Fire Rate reduced from 40% to 35%.
* {{ItemIcon|Hunter's Aura}}: Fire Rate Slow reduced from -12% to -11%.
* {{ItemIcon|Burst Fire}}: Conditional Fire Rate reduced from 35% to 32%.
* {{ItemIcon|Shadow Weave}}: Conditional Fire Rate reduced from 35% to 32%.
* {{ItemIcon|Heroic Aura}}: Active Fire Rate reduced from 30% to 26%.
* {{ItemIcon|Spellslinger}}: Fire Rate per stack reduced from 12% to 11%.
* {{ItemIcon|Mercurial Magnum}}: Fire Rate reduced from 25% to 22%.
* {{ItemIcon|Frenzy}}: Fire Rate reduced from 10% to 8%.
* {{ItemIcon|Frenzy}}: Conditional Fire Rate reduced from 30% to 28%.
* {{ItemIcon|Focus Lens}}: Fire Rate reduced from 13% to 10%.
* {{ItemIcon|Fury Trance}}: Active Fire Rate reduced from 40% to 35%.
* {{ItemIcon|Glass Cannon}}: Fire Rate per stack reduced from 8% to 7%.
* {{ItemIcon|Healing Tempo}}: Fire Rate reduced from 40% to 35%.
* {{ItemIcon|Juggernaut}}: Fire Rate Slow reduced from -40% to -36%.
* {{ItemIcon|Kinetic Dash}}: Conditional Fire Rate reduced from 30% to 25%.
* {{ItemIcon|Surge of Power}}: Conditional Fire Rate reduced from 22% to 20%.
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 10% to 9%.
* {{ItemIcon|Battle Vest}}: Conditional Fire Rate reduced from 8% to 7%.
* {{ItemIcon|Ricochet}}: Fire Rate reduced from 20% to 18%.
* {{ItemIcon|Suppressor}}: Fire Rate Slow reduced from -30% to -28%.
* {{ItemIcon|Vampiric Burst}}: Active Fire Rate reduced from 40% to 34%.
* {{ItemIcon|Spiritual Overflow}}: Conditional Fire Rate reduced from 35% to 32%.
* {{ItemIcon|Rusted Barrel}}: Active Fire Rate Slow reduced from -35% to -32%.
}}
}}

Latest revision as of 19:04, 2 February 2026

Updates
January 29, 2026 January 30, 2026 February 2, 2026

Source: 01-30-2026 Update

General

  • Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Added Dash Speed to the Vitality stat screen


Street Brawl:

  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • Legendary items drop rates increased very slightly
  • Ultimates initial cooldown increased by 5s
  • Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
  • Trooper Overtime DPS bonus increased by 20%
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)


Brawl Specific Balance:

Undocumented changes