Update:January 30, 2026: Difference between revisions

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| day = 30
| day = 30
| year = 2026
| year = 2026
| next_update =
| next_update = {{Update link|February|2|2026}}
| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/
| source = https://forums.playdeadlock.com/threads/01-30-2026-update.102822/
| source_title = 01-30-2026 Update
| source_title = 01-30-2026 Update
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* {{ItemIcon|Alchemical Fire}}: Damage reduced by 30%
* {{ItemIcon|Alchemical Fire}}: Damage reduced by 30%
* {{ItemIcon|Curse|l1=Curse}}: Duration reduced from 3.25s to 2.75s
* {{ItemIcon|Curse|l1=Curse}}: Duration reduced from 3.25s to 2.75s
=== Undocumented changes ===
* {{ItemIcon|Active Reload}}: Conditional Fire Rate reduced from 25% to 22%.
* {{ItemIcon|Swift Striker}}: Fire Rate reduced from 20% to 18%.
* {{ItemIcon|Blood Tribute}}: Active Fire Rate reduced from 40% to 35%.
* {{ItemIcon|Hunter's Aura}}: Fire Rate Slow reduced from -12% to -11%.
* {{ItemIcon|Burst Fire}}: Conditional Fire Rate reduced from 35% to 32%.
* {{ItemIcon|Shadow Weave}}: Conditional Fire Rate reduced from 35% to 32%.
* {{ItemIcon|Heroic Aura}}: Active Fire Rate reduced from 30% to 26%.
* {{ItemIcon|Spellslinger}}: Fire Rate per stack reduced from 12% to 11%.
* {{ItemIcon|Mercurial Magnum}}: Fire Rate reduced from 25% to 22%.
* {{ItemIcon|Frenzy}}: Fire Rate reduced from 10% to 8%.
* {{ItemIcon|Frenzy}}: Conditional Fire Rate reduced from 30% to 28%.
* {{ItemIcon|Focus Lens}}: Fire Rate reduced from 13% to 10%.
* {{ItemIcon|Fury Trance}}: Active Fire Rate reduced from 40% to 35%.
* {{ItemIcon|Glass Cannon}}: Fire Rate per stack reduced from 8% to 7%.
* {{ItemIcon|Healing Tempo}}: Fire Rate reduced from 40% to 35%.
* {{ItemIcon|Juggernaut}}: Fire Rate Slow reduced from -40% to -36%.
* {{ItemIcon|Kinetic Dash}}: Conditional Fire Rate reduced from 30% to 25%.
* {{ItemIcon|Surge of Power}}: Conditional Fire Rate reduced from 22% to 20%.
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 10% to 9%.
* {{ItemIcon|Battle Vest}}: Conditional Fire Rate reduced from 8% to 7%.
* {{ItemIcon|Ricochet}}: Fire Rate reduced from 20% to 18%.
* {{ItemIcon|Suppressor}}: Fire Rate Slow reduced from -30% to -28%.
* {{ItemIcon|Vampiric Burst}}: Active Fire Rate reduced from 40% to 34%.
* {{ItemIcon|Spiritual Overflow}}: Conditional Fire Rate reduced from 35% to 32%.
* {{ItemIcon|Rusted Barrel}}: Active Fire Rate Slow reduced from -35% to -32%.
}}
}}

Latest revision as of 19:04, 2 February 2026

Updates
January 29, 2026 January 30, 2026 February 2, 2026

Source: 01-30-2026 Update

General

  • Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Added Dash Speed to the Vitality stat screen


Street Brawl:

  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • Legendary items drop rates increased very slightly
  • Ultimates initial cooldown increased by 5s
  • Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
  • Trooper Overtime DPS bonus increased by 20%
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)


Brawl Specific Balance:

Undocumented changes