Update:June 11, 2026: Difference between revisions

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* Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
* Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
* Kill comeback bounty values increased by 8%
* Kill comeback bounty values increased by 8%
* [[Street Brawl]]: All ability and item range/radius values are reduced by 10%
 
* {{ItemIcon|Opening Rounds}}: Conditional Weapon Damage bonus reduced from 30% to 25%
== [[Street Brawl]] ==
* {{ItemIcon|Opening Rounds}}: Spirit Power increased from +4 to +7
* All ability and item range/radius values are reduced by 10%
* {{ItemIcon|Arcane Surge}}: Fixed various cases with the bonuses not working
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} velocity increased by 50%
== Items ==
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
=== {{ItemIcon|Opening Rounds}} ===
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
{{User:Kai/change|buff}} Spirit Power increased from +4 to +7
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
{{User:Kai/change|nerf}} Conditional Weapon Damage bonus reduced from 30% to 25%
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} now allows {{HeroIcon|Apollo}} to [[Parry|parry]] during it
=== {{ItemIcon|Arcane Surge}} ===
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%
{{User:Kai/change|adj}} Fixed various cases with the bonuses not working
* {{HeroIcon|Bebop}}: Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the 5s duration
 
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
== Heroes ==
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} melee resist debuff now stacks additively
 
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T2 increased from -5% Melee Resist for 5s to -6% for 6s
=== {{HeroIcon|Apollo}} ===
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} melee resist now applies on impact rather than explosion
{{User:Kai/change|buff}} {{AbilityIcon|Disengaging Sigil}} velocity increased by 50%
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} damage increased from 140 to 150
 
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T2 damage increased from +65 to +75
{{User:Kai/change|nerf}} {{AbilityIcon|Disengaging Sigil}} velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T3 heal increased from 350 to 450
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.3 to 1.2
{{User:Kai/change|adj}} {{AbilityIcon|Disengaging Sigil}} now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied)
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T3 spirit scaling reduced from 0.4 to 0.35
 
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} collection rate reduced by 20% (takes longer to gain a charge)
{{User:Kai/change|adj}} {{AbilityIcon|Disengaging Sigil}} T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} damage reduced from 17+0.27 to 16+0.25
 
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} bounty increased from 5+0.25/boon to 7+0.5/boon
{{User:Kai/change|adj}} {{AbilityIcon|Disengaging Sigil}} T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 Immobilize duration reduced from +1s to +0.75s
 
* {{HeroIcon|Grey Talon}}: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
{{User:Kai/change|adj}} {{AbilityIcon|Disengaging Sigil}} T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
* {{HeroIcon|Grey Talon}}: Bullet damage growth reduced from +1.0 to +0.85
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s
{{User:Kai/change|buff}} {{AbilityIcon|Flawless Advance}} now allows {{HeroIcon|Apollo}} to [[Parry|parry]] during it
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet
=== {{HeroIcon|Bebop}} ===
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} various improvements to the launch angles, velocities and feel of casting
{{User:Kai/change|buff}} {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} now starts with 2 charges
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s
{{User:Kai/change|buff}} Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the 5s duration
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 changed from "+58 Damage" to "+1 Charge"
{{User:Kai/change|adj}} {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
 
* {{HeroIcon|Holliday}}: Fixed various issues with placing bounce pad on elevated areas
=== {{HeroIcon|Calico}} ===
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m
{{User:Kai/change|buff}} {{AbilityIcon|Gloom Bombs}} melee resist debuff now stacks additively
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from {{HeroIcon|Holliday}})
 
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
{{User:Kai/change|buff}} {{AbilityIcon|Gloom Bombs}} T2 increased from -5% Melee Resist for 5s to -6% for 6s
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
 
* {{HeroIcon|Ivy}}: Fixed a bug where {{AbilityIcon|Stone Form}} could sometimes do significantly more damage than intended
{{User:Kai/change|buff}} {{AbilityIcon|Gloom Bombs}} melee resist now applies on impact rather than explosion
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
 
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Mini Turrets}} T3 Fire Rate reduced from +30% to +25%
{{User:Kai/change|buff}} {{AbilityIcon|Return to Shadows}} damage increased from 140 to 150
* {{HeroIcon|McGinnis}}: Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working
 
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21
{{User:Kai/change|buff}} {{AbilityIcon|Return to Shadows}} T2 damage increased from +65 to +75
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} distance for max amp reduced from 350m to 250m
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T2 increased from -30s Cooldown to -50s
{{User:Kai/change|buff}} {{AbilityIcon|Return to Shadows}} T3 heal increased from 350 to 450
* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} barrier spirit scaling increased from 1.3 to 1.5
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} T3 barrier spirit scaling increased from +0.3 to +0.5
=== {{HeroIcon|Doorman}} ===
* {{HeroIcon|Pocket}}: Bullet damage growth reduced from +0.2 to +0.16
{{User:Kai/change|nerf}} {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.3 to 1.2
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s
 
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} now does half damage on objectives
{{User:Kai/change|nerf}} {{AbilityIcon|Call Bell}} T3 spirit scaling reduced from 0.4 to 0.35
* {{HeroIcon|Seven}}: Bullet damage growth reduced from 0.337 to 0.24
 
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T3 reduced from +12s Duration to +10s
=== {{HeroIcon|Graves}} ===
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} now hits breakables
{{User:Kai/change|nerf}} {{AbilityIcon|Jar of Dead}} collection rate reduced by 20% (takes longer to gain a charge)
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now has +30% more cooldown whenever it does not execute a player
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown increased from 40s to 70s
{{User:Kai/change|nerf}} {{AbilityIcon|Jar of Dead}} damage reduced from 17+0.27 to 16+0.25
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T3 no longer heals
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 increased from +40% Lifesteal to +60%
{{User:Kai/change|nerf}} {{AbilityIcon|Jar of Dead}} bounty increased from 5+0.25/boon to 7+0.5/boon
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T2 now also increases Bullet and Spirit Resist by +10%
 
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 9m to 8m
{{User:Kai/change|nerf}} {{AbilityIcon|Grasping Hands}} T3 Immobilize duration reduced from +1s to +0.75s
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T3 now also increases radius by +1m
 
* {{HeroIcon|Victor}}: Fixed some client performance issues when using {{AbilityIcon|Aura of Suffering}}
=== {{HeroIcon|Grey Talon}} ===
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 230s to 240s
{{User:Kai/change|nerf}} Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 reduced from -120s Cooldown to -110s
 
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from +150 Damage to +175
{{User:Kai/change|nerf}} Bullet damage growth reduced from +1.0 to +0.85
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0
 
* {{HeroIcon|Warden}}: Bullet falloff reduced from 20m→58m to 18m→47m
{{User:Kai/change|nerf}} {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} spirit scaling reduced from 0.73 to 0.63
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 reduced from +40 Damage to +35
{{User:Kai/change|nerf}} {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 increased from -20% Weapon Damage to -25%
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} spirit scaling increased from +0.5 to +0.8
=== {{HeroIcon|Holliday}} ===
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T3 reduced from -18s Cooldown to -14s
{{User:Kai/change|buff}} {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} lifesteal increased from 65% to 75%
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T2 increased from -30s Cooldown to -35s
{{User:Kai/change|buff}} {{AbilityIcon|Powder Keg}} now starts with 2 charges
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 increased from +3s Duration to +4s
 
{{User:Kai/change|nerf}} {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s
 
{{User:Kai/change|nerf}} {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4
 
{{User:Kai/change|adj}} {{AbilityIcon|Powder Keg}} various improvements to the launch angles, velocities and feel of casting
 
{{User:Kai/change|adj}} {{AbilityIcon|Powder Keg}} T2 changed from "+58 Damage" to "+1 Charge"
 
{{User:Kai/change|adj}} {{AbilityIcon|Powder Keg}} T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
 
{{User:Kai/change|adj}} Fixed various issues with placing {{AbilityIcon|Bounce Pad}} on elevated areas
 
{{User:Kai/change|nerf}} {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m
 
{{User:Kai/change|adj}} {{AbilityIcon|Bounce Pad}} T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from {{HeroIcon|Holliday}})
 
=== {{HeroIcon|Infernus}} ===
{{User:Kai/change|adj}} Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
 
{{User:Kai/change|buff}} Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
 
=== {{HeroIcon|Ivy}} ===
{{User:Kai/change|nerf}} Fixed a bug where {{AbilityIcon|Stone Form}} could sometimes do significantly more damage than intended
 
=== {{HeroIcon|McGinnis}} ===
{{User:Kai/change|nerf}} {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
 
{{User:Kai/change|nerf}} {{AbilityIcon|Mini Turret|l1=Mini Turrets}} T3 Fire Rate reduced from +30% to +25%
 
{{User:Kai/change|buff}} Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working
 
{{User:Kai/change|nerf}} {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21
 
=== {{HeroIcon|Paige}} ===
{{User:Kai/change|buff}} {{AbilityIcon|Rallying Charge}} distance for max amp reduced from 350m to 250m
 
{{User:Kai/change|buff}} {{AbilityIcon|Rallying Charge}} T2 increased from -30s Cooldown to -50s
 
{{User:Kai/change|buff}} {{AbilityIcon|Plot Armor}} barrier spirit scaling increased from 1.3 to 1.5
 
{{User:Kai/change|buff}} {{AbilityIcon|Plot Armor}} T3 barrier spirit scaling increased from +0.3 to +0.5
 
=== {{HeroIcon|Pocket}} ===
{{User:Kai/change|nerf}} Bullet damage growth reduced from +0.2 to +0.16
 
{{User:Kai/change|nerf}} {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s
 
{{User:Kai/change|nerf}} {{AbilityIcon|Affliction}} now does half damage on objectives
 
=== {{HeroIcon|Seven}} ===
{{User:Kai/change|nerf}} Bullet damage growth reduced from 0.337 to 0.24
 
{{User:Kai/change|nerf}} {{AbilityIcon|Power Surge}} T3 reduced from +12s Duration to +10s
 
{{User:Kai/change|adj}} {{AbilityIcon|Storm Cloud}} now hits breakables
 
=== {{HeroIcon|Shiv}} ===
 
{{User:Kai/change|nerf}} {{AbilityIcon|Killing Blow}} now has +30% more cooldown whenever it does not execute a player
 
=== {{HeroIcon|Silver}} ===
{{User:Kai/change|nerf}} {{AbilityIcon|Lycan Curse}} cooldown increased from 40s to 70s
 
{{User:Kai/change|nerf}} {{AbilityIcon|Lycan Curse}} T3 no longer heals
 
=== {{HeroIcon|Viscous}} ===
{{User:Kai/change|buff}} {{AbilityIcon|Puddle Punch}} T2 increased from +40% Lifesteal to +60%
 
{{User:Kai/change|buff}} {{AbilityIcon|Goo Ball}} T2 now also increases Bullet and Spirit Resist by +10%
 
=== {{HeroIcon|Victor}} ===
 
{{User:Kai/change|buff}} {{AbilityIcon|Aura of Suffering}} T3 now also increases radius by +1m
 
{{User:Kai/change|nerf}} {{AbilityIcon|Aura of Suffering}} radius reduced from 9m to 8m
 
{{User:Kai/change|adj}} Fixed some client performance issues when using {{AbilityIcon|Aura of Suffering}}
 
{{User:Kai/change|nerf}} {{AbilityIcon|Shocking Reanimation}} cooldown increased from 230s to 240s
 
{{User:Kai/change|nerf}} {{AbilityIcon|Shocking Reanimation}} T3 reduced from -120s Cooldown to -110s
 
{{User:Kai/change|buff}} {{AbilityIcon|Shocking Reanimation}} T3 increased from +150 Damage to +175
 
=== {{HeroIcon|Vindicta}} ===
{{User:Kai/change|buff}} {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0
 
=== {{HeroIcon|Warden}} ===
{{User:Kai/change|nerf}} Bullet falloff reduced from 20m→58m to 18m→47m
 
{{User:Kai/change|nerf}} {{AbilityIcon|Alchemical Flask}} spirit scaling reduced from 0.73 to 0.63
 
{{User:Kai/change|nerf}} {{AbilityIcon|Alchemical Flask}} T2 reduced from +40 Damage to +35
 
{{User:Kai/change|buff}} {{AbilityIcon|Alchemical Flask}} T2 increased from -20% Weapon Damage to -25%
 
{{User:Kai/change|buff}} {{AbilityIcon|Willpower}} spirit scaling increased from +0.5 to +0.8
 
{{User:Kai/change|nerf}} {{AbilityIcon|Binding Word}} T3 reduced from -18s Cooldown to -14s
 
{{User:Kai/change|buff}} {{AbilityIcon|Last Stand}} lifesteal increased from 65% to 75%
 
{{User:Kai/change|buff}} {{AbilityIcon|Last Stand}} T2 increased from -30s Cooldown to -35s
 
{{User:Kai/change|buff}} {{AbilityIcon|Last Stand}} T3 increased from +3s Duration to +4s
 
=== Undocumented changes ===
=== Undocumented changes ===
* New voice lines for the [[Urn]] during depositing phase
* New voice lines for the [[Urn]] during depositing phase
}}
}}

Revision as of 11:01, 12 June 2026

Updates
June 9, 2026 June 11, 2026 N/A →

Source: Minor Update - 06-11-2026

General

  • Urn give up time reduced from 75s to 60s
  • Urn bounty reduced by 10% (unreduced for trailing team)
  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
  • Kill comeback bounty values increased by 8%
  • All ability and item range/radius values are reduced by 10%

Items

User:Kai/change Spirit Power increased from +4 to +7

User:Kai/change Conditional Weapon Damage bonus reduced from 30% to 25%

User:Kai/change Fixed various cases with the bonuses not working

Heroes

User:Kai/change Disengaging Sigil velocity increased by 50%

User:Kai/change Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1

User:Kai/change Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied)

User:Kai/change Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"

User:Kai/change Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"

User:Kai/change Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"

User:Kai/change Flawless Advance now allows Apollo to parry during it

User:Kai/change Exploding Uppercut T3 increased from +17% Missing Health to +18%

User:Kai/change Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

User:Kai/change Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)

User:Kai/change Gloom Bombs melee resist debuff now stacks additively

User:Kai/change Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s

User:Kai/change Gloom Bombs melee resist now applies on impact rather than explosion

User:Kai/change Return to Shadows damage increased from 140 to 150

User:Kai/change Return to Shadows T2 damage increased from +65 to +75

User:Kai/change Return to Shadows T3 heal increased from 350 to 450

User:Kai/change Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2

User:Kai/change Call Bell T3 spirit scaling reduced from 0.4 to 0.35

User:Kai/change Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)

User:Kai/change Jar of Dead damage reduced from 17+0.27 to 16+0.25

User:Kai/change Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon

User:Kai/change Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s

User:Kai/change Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)

User:Kai/change Bullet damage growth reduced from +1.0 to +0.85

User:Kai/change Rain of Arrows cooldown increased from 22s to 23s

User:Kai/change Rain of Arrows T2 reduced from -13s Cooldown to -12s

User:Kai/change Powder Keg now has an alt cast behavior to place the barrel at her feet

User:Kai/change Powder Keg now starts with 2 charges

User:Kai/change Powder Keg Charge Time increased from 3.5s to 7s

User:Kai/change Powder Keg spirit scaling reduced from 1.6 to 1.4

User:Kai/change Powder Keg various improvements to the launch angles, velocities and feel of casting

User:Kai/change Powder Keg T2 changed from "+58 Damage" to "+1 Charge"

User:Kai/change Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"

User:Kai/change Fixed various issues with placing Bounce Pad on elevated areas

User:Kai/change Bounce Pad landing radius reduced from 12m to 9m

User:Kai/change Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)

User:Kai/change Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration

User:Kai/change Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

User:Kai/change Fixed a bug where Stone Form could sometimes do significantly more damage than intended

User:Kai/change Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)

User:Kai/change Mini Turrets T3 Fire Rate reduced from +30% to +25%

User:Kai/change Fixed some rare cases where Heavy Barrage would stop working

User:Kai/change Heavy Barrage DPS reduced from 22.5 to 21

User:Kai/change Rallying Charge distance for max amp reduced from 350m to 250m

User:Kai/change Rallying Charge T2 increased from -30s Cooldown to -50s

User:Kai/change Plot Armor barrier spirit scaling increased from 1.3 to 1.5

User:Kai/change Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5

User:Kai/change Bullet damage growth reduced from +0.2 to +0.16

User:Kai/change Flying Cloak T3 reduced from -13s Cooldown to -12s

User:Kai/change Affliction now does half damage on objectives

User:Kai/change Bullet damage growth reduced from 0.337 to 0.24

User:Kai/change Power Surge T3 reduced from +12s Duration to +10s

User:Kai/change Storm Cloud now hits breakables

User:Kai/change Killing Blow now has +30% more cooldown whenever it does not execute a player

User:Kai/change Lycan Curse cooldown increased from 40s to 70s

User:Kai/change Lycan Curse T3 no longer heals

User:Kai/change Puddle Punch T2 increased from +40% Lifesteal to +60%

User:Kai/change Goo Ball T2 now also increases Bullet and Spirit Resist by +10%

User:Kai/change Aura of Suffering T3 now also increases radius by +1m

User:Kai/change Aura of Suffering radius reduced from 9m to 8m

User:Kai/change Fixed some client performance issues when using Aura of Suffering

User:Kai/change Shocking Reanimation cooldown increased from 230s to 240s

User:Kai/change Shocking Reanimation T3 reduced from -120s Cooldown to -110s

User:Kai/change Shocking Reanimation T3 increased from +150 Damage to +175

User:Kai/change Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0

User:Kai/change Bullet falloff reduced from 20m→58m to 18m→47m

User:Kai/change Alchemical Flask spirit scaling reduced from 0.73 to 0.63

User:Kai/change Alchemical Flask T2 reduced from +40 Damage to +35

User:Kai/change Alchemical Flask T2 increased from -20% Weapon Damage to -25%

User:Kai/change Willpower spirit scaling increased from +0.5 to +0.8

User:Kai/change Binding Word T3 reduced from -18s Cooldown to -14s

User:Kai/change Last Stand lifesteal increased from 65% to 75%

User:Kai/change Last Stand T2 increased from -30s Cooldown to -35s

User:Kai/change Last Stand T3 increased from +3s Duration to +4s

Undocumented changes

  • New voice lines for the Urn during depositing phase