Update:March 10, 2026: Difference between revisions

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Deadbot v1.8.1-6384
 
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* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s
* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s


* Doorman: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
* Doorman: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage"
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage"
* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15%
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15%


* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}}
* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}}

Revision as of 05:20, 11 March 2026

Updates
March 7, 2026 March 10, 2026 N/A →

Source: 03-06-2026 Update (Reply)

General

  • Base Guardians HP reduced from 5500 to 4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%
  • Golden Goose Egg: souls per buff improved from every 200 souls to every 150
  • Vortex Web: Will now only unit target when used with alt cast
  • Ivy: Bullet damage growth increased from 0.06 to 0.08
  • Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7
  • Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
  • Ivy: Air Drop T2 slow reduced from 50% to 40%
  • Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
  • Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%