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{{Update layout | {{Update layout | ||
| prev_update = May 19 | | prev_update = {{Update link|May|19|2025}} | ||
| | | month = May | ||
| next_update = May | | day = 21 | ||
| year = 2025 | |||
| next_update = {{Update link|May|22|2025}} | |||
| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674 | | source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674 | ||
| source_title = 21 | | source_title = 05-21-2025 Update | ||
| notes = | | notes = | ||
=== General === | |||
* [[Trooper]]s will now only flinch from player damage if it is a headshot while the trooper is busy running. | |||
* [[ | |||
* Trooper resistance near base reduced from 50% to 40% | * Trooper resistance near base reduced from 50% to 40% | ||
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) | * Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) | ||
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn) | * Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn) | ||
* [[Melee Damage|Melee damage]] growth per boon reduced by 5% | * [[Melee Damage|Melee damage]] growth per boon reduced by 5% | ||
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% | * {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% | ||
* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% | * {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% | ||
| Line 21: | Line 21: | ||
* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100 | * {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100 | ||
* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3) | * {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3) | ||
* {{ItemIcon|Cultist Sacrifice}}: Bonus health reduced from 275 to 250 | * {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus health reduced from 275 to 250 | ||
* {{ItemIcon|Cultist Sacrifice}}: Bonus duration reduced from 170s to 160s | * {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus duration reduced from 170s to 160s | ||
* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown | * {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown | ||
* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30% | * {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30% | ||
| Line 35: | Line 35: | ||
* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26% | * {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26% | ||
=== Map === | |||
* Base: | |||
** Added statues in front of Mid Lane entrances for cover. | |||
** Moved Shrines away from the back walls a bit. | |||
** Extended shrine low ground closer to the throne. | |||
** Redesigned cover in front of the throne. | |||
** Removed a tree in front of the Mid Lane entrance. | |||
** Tweaked trooper nodes to go around new statues. | |||
* Bug Fixes: | |||
** Removed a misplaced Curiosity Shop sign. | |||
* | |||
Bug Fixes: | |||
* Removed a misplaced Curiosity Shop sign. | |||
}} | }} | ||
Latest revision as of 02:59, 29 June 2025
| Updates | ||
|---|---|---|
| ← May 19, 2025 | May 21, 2025 | May 22, 2025 → |
Source: 05-21-2025 Update
General
General
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base reduced from 50% to 40%
- Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
- Melee damage growth per boon reduced by 5%
- Express Shot: Weapon Damage increased from 125% to 150%
- Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
- Headshot Booster: Health reduced from 65 to 40
- Headhunter: Heal reduced from 6% to 4%
- Headhunter: Heal now scales with spirit power (0.014)
- Headhunter: Bonus damage reduced from 120 to 100
- Headhunter: Bonus damage now scales with spirit power (0.3)
- Cultists Sacrifice[sic]: Bonus health reduced from 275 to 250
- Cultists Sacrifice[sic]: Bonus duration reduced from 170s to 160s
- Spirit Rend: Fixed being able to get 2 stacks without using the cooldown
- Frenzy: Active Spirit Resistance reduced from 40% to 30%
- Siphon Bullets: Steal per hit reduced from 65 to 55
- Siphon Bullets: Spirit Resistance reduced from 12% to 10%
- Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor
- Decay: Cast range spirit scaling reduced from 0.13 to 0.1
- Decay: Damage reduced from 2.5% to 2.4%
- Decay: Damage spirit scaling reduced from 0.00465 to 0.0038
- Decay: Cooldown increased from 30s to 36s
- Decay: Healing Reduction increased from -35% to -40%
- Superior Cooldown: Cooldown Reduction reduced from 27% to 26%
Map
- Base:
- Added statues in front of Mid Lane entrances for cover.
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Redesigned cover in front of the throne.
- Removed a tree in front of the Mid Lane entrance.
- Tweaked trooper nodes to go around new statues.
- Bug Fixes:
- Removed a misplaced Curiosity Shop sign.