Update:May 21, 2025: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = May 19, 2025
| prev_update = {{Update link|May|19|2025}}
| current_update = May 21, 2025
| month = May
| next_update = May 27, 2025
| day = 21
| year = 2025
| next_update = {{Update link|May|22|2025}}
| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674
| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674
| source_title = 21-05-2025 Update
| source_title = 05-21-2025 Update
| notes =
| notes =  
[ General ]
=== General ===
 
* [[Trooper]]s will now only flinch from player damage if it is a headshot while the trooper is busy running.
* [[Troopers]] will now only flinch from player damage if it is a headshot while the trooper is busy running.
* Trooper resistance near base reduced from 50% to 40%
* Trooper resistance near base reduced from 50% to 40%
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn)
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn)
* [[Melee Damage|Melee damage]] growth per boon reduced by 5%
* [[Melee Damage|Melee damage]] growth per boon reduced by 5%
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150%
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150%
* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
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* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100
* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100
* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3)
* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3)
* {{ItemIcon|Cultist Sacrifice}}: Bonus health reduced from 275 to 250
* {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus health reduced from 275 to 250
* {{ItemIcon|Cultist Sacrifice}}: Bonus duration reduced from 170s to 160s
* {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus duration reduced from 170s to 160s
* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown
* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown
* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30%
* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30%
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* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26%
* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26%


=== Map ===
* Base:
** Added statues in front of Mid Lane entrances for cover.
** Moved Shrines away from the back walls a bit.
** Extended shrine low ground closer to the throne.
** Redesigned cover in front of the throne.
** Removed a tree in front of the Mid Lane entrance.
** Tweaked trooper nodes to go around new statues.


[ Map ]
* Bug Fixes:
 
** Removed a misplaced Curiosity Shop sign.
Base:
* Added statues in front of Mid Lane entrances for cover.
* Moved Shrines away from the back walls a bit.
* Extended shrine low ground closer to the throne.
* Redesigned cover in front of the throne.
* Removed a tree in front of the Mid Lane entrance.
* Tweaked trooper nodes to go around new statues.
 
Bug Fixes:
* Removed a misplaced Curiosity Shop sign.
}}
}}

Latest revision as of 02:59, 29 June 2025

Updates
May 19, 2025 May 21, 2025 May 22, 2025

Source: 05-21-2025 Update

General

General

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%
  • Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
  • Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
  • Melee damage growth per boon reduced by 5%
  • Express Shot: Weapon Damage increased from 125% to 150%
  • Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
  • Headshot Booster: Health reduced from 65 to 40
  • Headhunter: Heal reduced from 6% to 4%
  • Headhunter: Heal now scales with spirit power (0.014)
  • Headhunter: Bonus damage reduced from 120 to 100
  • Headhunter: Bonus damage now scales with spirit power (0.3)
  • Cultists Sacrifice[sic]: Bonus health reduced from 275 to 250
  • Cultists Sacrifice[sic]: Bonus duration reduced from 170s to 160s
  • Spirit Rend: Fixed being able to get 2 stacks without using the cooldown
  • Frenzy: Active Spirit Resistance reduced from 40% to 30%
  • Siphon Bullets: Steal per hit reduced from 65 to 55
  • Siphon Bullets: Spirit Resistance reduced from 12% to 10%
  • Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor
  • Decay: Cast range spirit scaling reduced from 0.13 to 0.1
  • Decay: Damage reduced from 2.5% to 2.4%
  • Decay: Damage spirit scaling reduced from 0.00465 to 0.0038
  • Decay: Cooldown increased from 30s to 36s
  • Decay: Healing Reduction increased from -35% to -40%
  • Superior Cooldown: Cooldown Reduction reduced from 27% to 26%

Map

  • Base:
    • Added statues in front of Mid Lane entrances for cover.
    • Moved Shrines away from the back walls a bit.
    • Extended shrine low ground closer to the throne.
    • Redesigned cover in front of the throne.
    • Removed a tree in front of the Mid Lane entrance.
    • Tweaked trooper nodes to go around new statues.
  • Bug Fixes:
    • Removed a misplaced Curiosity Shop sign.