Update:October 8, 2025

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Revision as of 20:10, 2 October 2025 by Gammaton32 (talk | contribs) (Created page with "{{Update layout | prev_update = {{Update link|September|11|2025}} | month = October | day = 8 | year = 2025 | next_update = | source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ | source_title = 10-02-2025 Update | notes = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ [ General ] * Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k s...")
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Updates
September 11, 2025 October 8, 2025 N/A →

Source: 10-02-2025 Update

General

https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ [ General ]

  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 13000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%
  • 2nd Midboss rejuv credits reduced from 4 to 3
  • Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Soul Urn: Movespeed bonus reduced from +7m to +3.5m
  • Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
  • Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished



[ Heroes ]

  • Billy: Add footsteps to Billy's out of combat run animations
  • Billy: Base move speed reduced from 7.3 to 7.1
  • Billy: Blasted T1 movespeed increased from +1.75 to +2.25m
  • Doorman: Doorway placement has been improved
  • Doorman: Doorway can now be placed through veils again
  • Doorman: Improved performance when placing Doorway
  • Ivy: Bullet damage growth reduced from 0.15 to 0.11
  • Ivy: Spirit scaling per boon increased from 1.1 to 1.2
  • Ivy: Kudzu Bomb DPS reduced from 55 to 50
  • Ivy: Kedzu Bomb T3 DPS reduced from +46 to +40
  • Ivy: Stone Form damage spirit scaling increased from 1.0 to 1.5
  • Ivy: Air Drop no longer grants allied bullet resistance (still grants barrier on drop)
  • Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • Kelvin: Clip size reduced from 15 to 14
  • Kelvin: Spirit Power per boon increased from 1.1 to 1.3
  • Mina: New heavy melee animation
  • Mina: Can now float in the air with the umbrella for up to 2.5s with right click
  • Mina: Rake heal spirit scale reduced from 1.5 to 0.5
  • Mina: Rake T2 now also increases heal spirit scale by 1.0
  • Mina: Rake T3 damage increased from 6% to 7%
  • Mina: Sanguine Retreat cooldown increased from 27s to 30s
  • Mina: Nox Nostra now has 50% reduction in damage against objectives
  • Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)

+3m Radius and +100 Damage"

  • Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • Warden: Fire rate spirit scaling increased from 0.22 to 0.25
  • Wraith: Base bullet damage increased from 5.115 to 5.4
  • Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
  • Wraith: Card Trick delay reduced from 0.75 to 0.7


[ Items ]

  • Headshot Booster: Damage reduced from 50 to 45
  • High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
  • Backstabber: Cooldown increased from 5s to 6s
  • Mystic Shot: Damage reduced from 60 to 55
  • Cultist Sacrifice: Fire Rate reduced from 10% to 8%
  • Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • Cultist Sacrifice: Health boon scaling reduced from 7 to 4
  • Cultist Sacrifice: Health reduced from 100 to 75
  • Cultist Sacrifice: Cooldown increased from 250s to 260s
  • Spirit Rend: Debuff duration increased from 7s to 8s
  • Spirit Rend: Cooldown reduced from 2.5s to 2.25s
  • Toxic Bullets: Burn increased from 2.1% to 2.2%
  • Blood Tribute: Heal reduction reduced from -40% to -30%
  • Tesla Bullets: Fixed proc rate being improved with general cooldown reduction
  • Capacitor: Fixed proc rate being improved with general cooldown reduction
  • Shadow Weave: Spotted radius reduced from 26m to 20m
  • Spiritual Overflow: No longer grants +20% Ability Duration on proc
  • Spiritual Overflow: Now grants +20% Cooldown Reduction on proc