Update:October 24, 2025: Difference between revisions

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Deadbot v1.3.1-5958
 
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{{Update layout
{{Update layout
| prev_update =
| prev_update = {{Update link|October|10|2025}}
| month = October
| month = October
| day = 24
| day = 24
| year = 2025
| year = 2025
| next_update =
| next_update = {{Update link|November|7|2025}}
| source = https://forums.playdeadlock.com/threads/10-24-2025-update.87198/
| source = https://forums.playdeadlock.com/threads/10-24-2025-update.87198/
| source_title = 10-24-2025 Update
| source_title = 10-24-2025 Update
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* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 20s to 45s
* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 20s to 45s
* {{ItemIcon|Ethereal Shift}}: Movespeed during phase reduced from 4m to 3m
* {{ItemIcon|Ethereal Shift}}: Movespeed during phase reduced from 4m to 3m
* {{ItemIcon|Ethereal Shift}}: Can no longer target an ethereal shifted ally with things like {{ItemIcon|Rescue Beam}}, {{HeroIcon|Viscous}} Cube, etc
* {{ItemIcon|Ethereal Shift}}: Can no longer target an ethereal shifted ally with things like {{ItemIcon|Rescue Beam}}, {{HeroIcon|Viscous}} {{AbilityIcon|The Cube|l1=Cube}}, etc
* {{ItemIcon|Curse}}: Cooldown reduced from 50s to 45s
* {{ItemIcon|Curse}}: Cooldown reduced from 50s to 45s


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* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} multi bomb damage ratio increased from 50% to 65%
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} multi bomb damage ratio increased from 50% to 65%
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes stamina on usage
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes stamina on usage
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* {{HeroIcon|The Doorman}}: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* {{HeroIcon|The Doorman}}: Outgoing headshot damage multiplier reduced by 25%
* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.5 to 1.7
* {{HeroIcon|The Doorman}}: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.5 to 1.7
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} isolated kill bonus reduced from 5% to 4%
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} isolated kill bonus reduced from 5% to 4%
* {{HeroIcon|Drifter}}: Base bullet damage increased from 20.9 to 21.3
* {{HeroIcon|Drifter}}: Base bullet damage increased from 20.9 to 21.3

Latest revision as of 21:47, 7 November 2025

Updates
October 10, 2025 October 24, 2025 November 7, 2025

Source: 10-24-2025 Update

General

  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).