Update:October 24, 2025: Difference between revisions

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Deadbot v1.3.1-5958
 
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* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} multi bomb damage ratio increased from 50% to 65%
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} multi bomb damage ratio increased from 50% to 65%
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes stamina on usage
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes stamina on usage
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* {{HeroIcon|The Doorman}}: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* {{HeroIcon|The Doorman}}: Outgoing headshot damage multiplier reduced by 25%
* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.5 to 1.7
* {{HeroIcon|The Doorman}}: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.5 to 1.7
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} isolated kill bonus reduced from 5% to 4%
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} isolated kill bonus reduced from 5% to 4%
* {{HeroIcon|Drifter}}: Base bullet damage increased from 20.9 to 21.3
* {{HeroIcon|Drifter}}: Base bullet damage increased from 20.9 to 21.3

Revision as of 00:31, 25 October 2025

Updates
← N/A October 24, 2025 N/A →

Source: 10-24-2025 Update

General

  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).