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Samlovesmath (talk | contribs) finished main edits for infobox |
Samlovesmath (talk | contribs) m module testing |
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| Line 28: | Line 28: | ||
-->{{#vardefine:key|hero_ghost}}<!-- hero keyname | -->{{#vardefine:key|hero_ghost}}<!-- hero keyname | ||
-->{{#vardefine:color1| | -->{{#vardefine:color1| {{#invoke:Samlovesmath/Sandbox|get_value|hero_ghost|color1}} }} <!-- custom color1 | ||
-->{{#vardefine:color1_grad|\#0F6D4C}} <!-- custom color1 (gradient end) | -->{{#vardefine:color1_grad|\#0F6D4C}} <!-- custom color1 (gradient end) | ||
-->{{#vardefine:color2|\#6DD48C}} <!-- custom color2 | -->{{#vardefine:color2|\#6DD48C}} <!-- custom color2 | ||
| Line 45: | Line 45: | ||
--{{#vardefine:max_range|31}} <!-- manual template value (weapon stats) | --{{#vardefine:max_range|31}} <!-- manual template value (weapon stats) | ||
--> | --> | ||
<p>{{#invoke:Samlovesmath/Sandbox|get_value|hero_ghost|color1}}</p> | |||
<!---- Overridden Variable Styles ----> | <!---- Overridden Variable Styles ----> | ||
Revision as of 00:10, 29 March 2026
Infobox Tests
(Note: Only properly viewable with User:Samlovesmath/common.css, and with site's default Common.css disabled.)
Lady Geist
Uses new variables:
- color1 (#098959) *quote color
- color1_grad (#0F6D4C) *lower background gradient color
- color2 (#6DD48C) *same hue as roster select, brightened for clarity
- background image (Geist_select_background.png)
Todos:
- Fix Stat key word links--certain parts that stand for the same thing point to different places
- Fix name logo resizing--unstandard sizing allows images to stretch too high. Check for height instead of width?
- Also make the square behind thumbnail remain the same size even if this error occurs?
- Add class name to bullet/spirit superscript template on certain stats (ex. +48 [heart-gun image]) to make CSS for padding displacement to avoid clipping over where it is placed
- Fix/finish quote replacement
- Lang.json:
- Change Citadel_HeroPage_BaseStats -- BASE STATS ➔ BASE STATISTICS
Errors noted:
- Weapon Stat property "Max Range" is a manual template input for heroes such as Bebop. Future updates to this value would have to be updated manually. Make it properly implemented in HeroData for automatic changes? (ask Sur/LVL/Domo?)
WIP -- Last edited: Mar 22, 2026
Script error: No such module "Samlovesmath/Sandbox".
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{{#seo: |keywords=Deadlock, , hero, abilities, wiki, MOBA, shooter, character, heroes, game, valve |image_alt = A portrait image of from the video game Deadlock }}
“Lifesteal - Self Damage - Fatale

