User:Vergir: Difference between revisionsGive feedback
Add section 2c for the soft wear variant (with help from vergir-bot LLM) |
Replace the wear candidates with five low-graphics modes differing only in paper texture (with help from vergir-bot LLM) |
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| Line 7: | Line 7: | ||
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | {{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | ||
= ItemBox | = ItemBox low-graphics profiling = | ||
Every section below section 1 is the same low-graphics configuration — <code>wearMask=ramp</code> and <code>iconMask=no</code> — and they differ only in how the paper texture is handled. Section 1 is untouched baseline for reference. | |||
To profile: scroll through one section, '''pause about two seconds''', then move to the next. The pauses segment the recording so each section can be measured separately from a single capture. | |||
== 1. Baseline == | == 1. Baseline == | ||
Wear mask, icon mask and texture | Wear mask, icon mask and per-item texture, as on every other page. | ||
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | ||
== 2. | == 2. Low graphics, texture per item == | ||
Texture still chosen from the item's name, so all three paper images stay resident. | |||
{{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}} | {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no}} | ||
== | == 3. Low graphics, texture 1 everywhere == | ||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=1}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=1}} | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp}} {{ItemBox|itemName=Berserker|wearMask=ramp}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp}} {{ItemBox|itemName=Cheat Death|wearMask=ramp}} {{ItemBox|itemName=Colossus|wearMask=ramp}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp}} {{ItemBox|itemName=Echo Shard|wearMask=ramp}} | == 4. Low graphics, texture 2 everywhere == | ||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=2}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=2}} | |||
== | == 5. Low graphics, texture 3 everywhere == | ||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=3}} | |||
== 6. Low graphics, no texture == | |||
No paper blend at all, so no backdrop read per card. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=no}} | |||
{{ItemBox|itemName=Active Reload|wearMask= | |||
Revision as of 12:42, 24 July 2026
Holliday
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Holliday: High, Average, or Low chance.
Vindicta (has counter items)
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Vindicta: High, Average, or Low chance.
When facing Vindicta in Street Brawl, the enemy team is more likely to be offered these items as counters.
ItemBox low-graphics profiling
Every section below section 1 is the same low-graphics configuration — wearMask=ramp and iconMask=no — and they differ only in how the paper texture is handled. Section 1 is untouched baseline for reference.
To profile: scroll through one section, pause about two seconds, then move to the next. The pauses segment the recording so each section can be measured separately from a single capture.
1. Baseline
Wear mask, icon mask and per-item texture, as on every other page.
2. Low graphics, texture per item
Texture still chosen from the item's name, so all three paper images stay resident.
3. Low graphics, texture 1 everywhere
4. Low graphics, texture 2 everywhere
5. Low graphics, texture 3 everywhere
6. Low graphics, no texture
No paper blend at all, so no backdrop read per card.
