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Replace the wear candidates with five low-graphics modes differing only in paper texture (with help from vergir-bot LLM) |
Replace texture profiling sections with an overlay-texture visual comparison: baseline vs low-graphics no-texture vs low-graphics with paper overlay (with help from vergir-bot LLM) |
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| Line 7: | Line 7: | ||
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | {{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | ||
= ItemBox | = ItemBox texture comparison = | ||
Same ten items across each section. The question is whether a plain alpha paper overlay (which caches, unlike the mix-blend original) looks acceptable, and at what opacity. The overlay lightens toward the paper rather than multiplying, so shadows lift instead of darkening. | |||
== 1. Baseline == | == 1. Baseline == | ||
The current look everywhere else: masked wear, icon mask, per-item paper multiplied over the whole card. | |||
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | ||
== 2. Low graphics, texture | == 2. Low graphics, no texture == | ||
Ramped wear, no icon mask, no paper at all. This is what currently ships to the navbox before the overlay. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no | {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=no}} | ||
== | == 3. Low graphics + paper overlay, 0.35 == | ||
Same as section 2 but with paper 3 as a plain overlay over the whole card at the default 0.35 opacity. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over3}} | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture= | |||
== | == 4. Low graphics + paper overlay, 0.2 (lighter) == | ||
The same overlay dialled down, in case 0.35 is too strong. Opacity set inline per card. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture= | {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} | ||
Revision as of 20:30, 24 July 2026
Holliday
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Holliday: High, Average, or Low chance.
Vindicta (has counter items)
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Vindicta: High, Average, or Low chance.
When facing Vindicta in Street Brawl, the enemy team is more likely to be offered these items as counters.
ItemBox texture comparison
Same ten items across each section. The question is whether a plain alpha paper overlay (which caches, unlike the mix-blend original) looks acceptable, and at what opacity. The overlay lightens toward the paper rather than multiplying, so shadows lift instead of darkening.
1. Baseline
The current look everywhere else: masked wear, icon mask, per-item paper multiplied over the whole card.
2. Low graphics, no texture
Ramped wear, no icon mask, no paper at all. This is what currently ships to the navbox before the overlay.
3. Low graphics + paper overlay, 0.35
Same as section 2 but with paper 3 as a plain overlay over the whole card at the default 0.35 opacity.
4. Low graphics + paper overlay, 0.2 (lighter)
The same overlay dialled down, in case 0.35 is too strong. Opacity set inline per card.
