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| == Weapon == | | == Weapon == |
| 3 audios play when Venator fires his weapon
| |
| {| class="wikitable"
| |
| |Main 01
| |
| |[[File:Priest wpn fire main 01.mp3]]
| |
| |-
| |
| |Main 02
| |
| |[[File:Priest wpn fire main 02.mp3]]
| |
| |-
| |
| |Main 03
| |
| |[[File:Priest wpn fire main 03.mp3]]
| |
| |-
| |
| |Main 04
| |
| |[[File:Priest wpn fire main 04.mp3]]
| |
| |-
| |
| |Main 05
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| |[[File:Priest wpn fire main 05.mp3]]
| |
| |-
| |
| |Main 06
| |
| |[[File:Priest wpn fire main 06.mp3]]
| |
| |-
| |
| |Main 07
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| |[[File:Priest wpn fire main 07.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |Release 01
| |
| |[[File:Priest wpn fire release 01.mp3]]
| |
| |-
| |
| |Release 02
| |
| |[[File:Priest wpn fire release 02.mp3]]
| |
| |-
| |
| |Release 03
| |
| |[[File:Priest wpn fire release 03.mp3]]
| |
| |-
| |
| |Release 04
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| |[[File:Priest wpn fire release 04.mp3]]
| |
| |-
| |
| |Release 05
| |
| |[[File:Priest wpn fire release 05.mp3]]
| |
| |-
| |
| |Release 06
| |
| |[[File:Priest wpn fire release 06.mp3]]
| |
| |-
| |
| |Release 07
| |
| |[[File:Priest wpn fire release 07.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |Tail 01
| |
| |[[File:Priest wpn fire tail 01.mp3]]
| |
| |-
| |
| |Tail 02
| |
| |[[File:Priest wpn fire tail 02.mp3]]
| |
| |-
| |
| |Tail 03
| |
| |[[File:Priest wpn fire tail 03.mp3]]
| |
| |-
| |
| |Tail 04
| |
| |[[File:Priest wpn fire tail 04.mp3]]
| |
| |-
| |
| |Tail 05
| |
| |[[File:Priest wpn fire tail 05.mp3]]
| |
| |-
| |
| |Tail 06
| |
| |[[File:Priest wpn fire tail 06.mp3]]
| |
| |-
| |
| |Tail 07
| |
| |[[File:Priest wpn fire tail 07.mp3]]
| |
| |}
| |
| Venator's last shot uses an additional sound
| |
| {| class="wikitable"
| |
| |Last Shot
| |
| |[[File:Priest wpn last shot 01.mp3]]
| |
| |}
| |
|
| |
|
| === Reloading === | | === Reloading === |
| Venator's reloading has 3 stages
| |
| {| class="wikitable"
| |
| |Start 01
| |
| |[[File:Priest wpn reload start 01.mp3]]
| |
| |-
| |
| |Start 02
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| |[[File:Priest wpn reload start 02.mp3]]
| |
| |-
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| |Start 03
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| |[[File:Priest wpn reload start 03.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |Mid 01
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| |[[File:Priest wpn reload mid 01.mp3]]
| |
| |-
| |
| |Mid 02
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| |[[File:Priest wpn reload mid 02.mp3]]
| |
| |-
| |
| |Mid 03
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| |[[File:Priest wpn reload mid 03.mp3]]
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| |}
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| {| class="wikitable"
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| |End 01
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| |[[File:Priest wpn reload end 01.mp3]]
| |
| |-
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| |End 02
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| |[[File:Priest wpn reload end 02.mp3]]
| |
| |-
| |
| |End 03
| |
| |[[File:Priest wpn reload end 03.mp3]]
| |
| |}
| |
|
| |
|
| == Movement == | | == Movement == |
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| == Abilities == | | == Abilities == |
| === {{AbilityIcon|Consecrating Grenade}} === | | === {{AbilityIcon|Consecrating Grenade}} === |
| '''Audio plays when casting the spell'''
| |
| {| class="wikitable"
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| |Cast 01
| |
| |[[File:Priest shredding flames cast 01.mp3]]
| |
| |-
| |
| |Cast 02
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| |[[File:Priest shredding flames cast 02.mp3]]
| |
| |-
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| |Cast 03
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| |[[File:Priest shredding flames cast 03.mp3]]
| |
| |}
| |
| '''Audio loops on the projectile'''
| |
| {| class="wikitable"
| |
| |Proj Loop
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| |[[File:Priest shredding flames proj lp 01.mp3]]
| |
| |}
| |
| '''Audio plays when the grenade bounces on a surface'''
| |
| {| class="wikitable"
| |
| |Bounce 01
| |
| |[[File:Priest shredding flames bounce 01.mp3]]
| |
| |-
| |
| |Bounce 02
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| |[[File:Priest shredding flames bounce 02.mp3]]
| |
| |-
| |
| |Bounce 03
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| |[[File:Priest shredding flames bounce 03.mp3]]
| |
| |-
| |
| |Bounce 04
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| |[[File:Priest shredding flames bounce 04.mp3]]
| |
| |}
| |
| '''Audio plays if the grenade hits an enemy'''
| |
| {| class="wikitable"
| |
| |Hit 01
| |
| |[[File:Priest shredding flames hit 01.mp3]]
| |
| |-
| |
| |Hit 02
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| |[[File:Priest shredding flames hit 02.mp3]]
| |
| |-
| |
| |Hit 03
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| |[[File:Priest shredding flames hit 03.mp3]]
| |
| |-
| |
| |Hit 04
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| |[[File:Priest shredding flames hit 04.mp3]]
| |
| |-
| |
| |Hit 05
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| |[[File:Priest shredding flames hit 05.mp3]]
| |
| |}
| |
| '''Audio plays when the grenade explodes'''
| |
| {| class="wikitable"
| |
| |Explode 01
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| |[[File:Priest shredding flames explode 01.mp3]]
| |
| |-
| |
| |Explode 02
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| |[[File:Priest shredding flames explode 02.mp3]]
| |
| |-
| |
| |Explode 03
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| |[[File:Priest shredding flames explode 03.mp3]]
| |
| |}
| |
| '''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff'''
| |
| {| class="wikitable"
| |
| |Mod Loop
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| |[[File:Priest shredding flames mod lp 01.mp3]]
| |
| |}
| |
|
| |
| === {{AbilityIcon|Gutshot}} === | | === {{AbilityIcon|Gutshot}} === |
| '''Audio plays briefly before casting the spell'''
| |
| {| class="wikitable"
| |
| |Delay 01
| |
| |[[File:Priest a2 gutshot cock 01.mp3]]
| |
| |-
| |
| |Delay 02
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| |[[File:Priest a2 gutshot cock 02.mp3]]
| |
| |-
| |
| |Delay 03
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| |[[File:Priest a2 gutshot cock 03.mp3]]
| |
| |}
| |
| '''Audio plays when casting the spell'''
| |
| {| class="wikitable"
| |
| |Fire 01
| |
| |[[File:Priest a2 gutshot fire 01.mp3]]
| |
| |-
| |
| |Fire 02
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| |[[File:Priest a2 gutshot fire 02.mp3]]
| |
| |-
| |
| |Fire 03
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| |[[File:Priest a2 gutshot fire 03.mp3]]
| |
| |}
| |
| '''If an enemy is slammed into a wall, an audio plays'''
| |
| {| class="wikitable"
| |
| |Wall Slam 01
| |
| |[[File:Priest a2 gutshot wall slam 01.mp3]]
| |
| |-
| |
| |Wall Slam 02
| |
| |[[File:Priest a2 gutshot wall slam 02.mp3]]
| |
| |-
| |
| |Wall Slam 03
| |
| |[[File:Priest a2 gutshot wall slam 03.mp3]]
| |
| |}
| |
|
| |
| === {{AbilityIcon|Hex-lined Snap Trap}} === | | === {{AbilityIcon|Hex-lined Snap Trap}} === |
| '''Audio plays when casting the spell'''
| |
| {| class="wikitable"
| |
| |Cast 01
| |
| |[[File:Priest trap cast 01.mp3]]
| |
| |-
| |
| |Cast 02
| |
| |[[File:Priest trap cast 02.mp3]]
| |
| |-
| |
| |Cast 03
| |
| |[[File:Priest trap cast 03.mp3]]
| |
| |}
| |
| '''Audio loops on the projectile'''
| |
| {| class="wikitable"
| |
| |Thrown Loop
| |
| |[[File:Priest trap thrown lp 01.mp3]]
| |
| |}
| |
| '''Audio plays when the trap bounces on a surface'''
| |
| {| class="wikitable"
| |
| |Trap Bounce 01
| |
| |[[File:Priest trap bounce 01.mp3]]
| |
| |-
| |
| |Trap Bounce 02
| |
| |[[File:Priest trap bounce 02.mp3]]
| |
| |-
| |
| |Trap Bounce 03
| |
| |[[File:Priest trap bounce 03.mp3]]
| |
| |-
| |
| |Trap Bounce 04
| |
| |[[File:Priest trap bounce 04.mp3]]
| |
| |}
| |
| '''Audio plays when the trap is set up and ready'''
| |
| {| class="wikitable"
| |
| |Arm 01
| |
| |[[File:Priest trap arm 01.mp3]]
| |
| |-
| |
| |Arm 02
| |
| |[[File:Priest trap arm 02.mp3]]
| |
| |-
| |
| |Arm 03
| |
| |[[File:Priest trap arm 03.mp3]]
| |
| |}
| |
| '''Audio loops on the trap while active'''
| |
| {| class="wikitable"
| |
| |Armed Loop
| |
| |[[File:Priest trap armed lp 01.mp3]]
| |
| |}
| |
| '''Audio plays when an enemy triggers the trap'''
| |
| {| class="wikitable"
| |
| |Trap Trip 01
| |
| |[[File:Priest trap trip 01.mp3]]
| |
| |-
| |
| |Trap Trip 02
| |
| |[[File:Priest trap trip 02.mp3]]
| |
| |-
| |
| |Trap Trip 03
| |
| |[[File:Priest trap trip 03.mp3]]
| |
| |}
| |
| '''Audio loops on the victim while immobilized'''
| |
| {| class="wikitable"
| |
| |Immobilized Loop
| |
| |[[File:Priest trap status immobilize 01.mp3]]
| |
| |}
| |
| '''Audio plays if the trap expires'''
| |
| {| class="wikitable"
| |
| |Expire 01
| |
| |[[File:Priest trap expire 01.mp3]]
| |
| |-
| |
| |Expire 02
| |
| |[[File:Priest trap expire 02.mp3]]
| |
| |-
| |
| |Expire 03
| |
| |[[File:Priest trap expire 03.mp3]]
| |
| |}
| |
|
| |
| === {{AbilityIcon|Ira Domini}} === | | === {{AbilityIcon|Ira Domini}} === |
| '''Audio plays when casting the spell'''
| |
| {| class="wikitable"
| |
| |Cast
| |
| |[[File:Priest witching hour cast 01.mp3]]
| |
| |}
| |
| '''Audio loops throughout the duration of the spell'''
| |
| {| class="wikitable"
| |
| |Active Loop
| |
| |[[File:Priest witching hour active lp 01.mp3]]
| |
| |}
| |
| '''Audio plays when Venator shoots his crossbow'''
| |
| {| class="wikitable"
| |
| |Shoot 01
| |
| |[[File:Priest witching hour shoot 01.mp3]]
| |
| |-
| |
| |Shoot 02
| |
| |[[File:Priest witching hour shoot 02.mp3]]
| |
| |-
| |
| |Shoot 03
| |
| |[[File:Priest witching hour shoot 03.mp3]]
| |
| |-
| |
| |Shoot 04
| |
| |[[File:Priest witching hour shoot 04.mp3]]
| |
| |-
| |
| |Shoot 05
| |
| |[[File:Priest witching hour shoot 05.mp3]]
| |
| |}
| |
| '''Audio plays on a successful hit'''
| |
| {| class="wikitable"
| |
| |Hit 01
| |
| |[[File:Priest witching hour hit 01.mp3]]
| |
| |-
| |
| |Hit 02
| |
| |[[File:Priest witching hour hit 02.mp3]]
| |
| |-
| |
| |Hit 03
| |
| |[[File:Priest witching hour hit 03.mp3]]
| |
| |}
| |
| '''Audio plays on a successful headshot'''
| |
| {| class="wikitable"
| |
| |Headshot 01
| |
| |[[File:Priest witching hour hit headshot 01.mp3]]
| |
| |-
| |
| |Headshot 02
| |
| |[[File:Priest witching hour hit headshot 02.mp3]]
| |
| |-
| |
| |Headshot 03
| |
| |[[File:Priest witching hour hit headshot 03.mp3]]
| |
| |}
| |
| '''The last shot uses an additional audio'''
| |
| {| class="wikitable"
| |
| |Last Shot
| |
| |[[File:Priest witching hour last shot 01.mp3]]
| |
| |}
| |
| '''Audio loops while Venator is reloading his crossbow'''
| |
| {| class="wikitable"
| |
| |Cycle Loop
| |
| |[[File:Priest witching hour cycle lp 01.mp3]]
| |
| |}
| |
| '''His reloading has 3 stages'''
| |
| {| class="wikitable"
| |
| |Start 01
| |
| |[[File:Priest crossbow reload start 01.mp3]]
| |
| |-
| |
| |Start 02
| |
| |[[File:Priest crossbow reload start 02.mp3]]
| |
| |-
| |
| |Start 03
| |
| |[[File:Priest crossbow reload start 03.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |Mid 01
| |
| |[[File:Priest crossbow reload mid 01.mp3]]
| |
| |-
| |
| |Mid 02
| |
| |[[File:Priest crossbow reload mid 02.mp3]]
| |
| |-
| |
| |Mid 03
| |
| |[[File:Priest crossbow reload mid 03.mp3]]
| |
| |}
| |
| {| class="wikitable"
| |
| |End 01
| |
| |[[File:Priest crossbow reload end 01.mp3]]
| |
| |-
| |
| |End 02
| |
| |[[File:Priest crossbow reload end 02.mp3]]
| |
| |-
| |
| |End 03
| |
| |[[File:Priest crossbow reload end 03.mp3]]
| |
| |}
| |
| '''Audio plays when he finishes reloading'''
| |
| {| class="wikitable"
| |
| |Cycle Stop 01
| |
| |[[File:Priest witching hour cycle stop 01.mp3]]
| |
| |-
| |
| |Cycle Stop 02
| |
| |[[File:Priest witching hour cycle stop 02.mp3]]
| |
| |-
| |
| |Cycle Stop 03
| |
| |[[File:Priest witching hour cycle stop 03.mp3]]
| |
| |-
| |
| |Cycle Stop 04
| |
| |[[File:Priest witching hour cycle stop 04.mp3]]
| |
| |}
| |
| '''Audio loops if Venator's next shoot is ''Blessed'''''
| |
| {| class="wikitable"
| |
| |Blessed Loop
| |
| |[[File:Priest witching hour blessed lp 01.mp3]]
| |
| |}
| |
| '''Audio plays when the spell expires'''
| |
| {| class="wikitable"
| |
| |Expire
| |
| |[[File:Priest witching hour expire 01.mp3]]
| |
| |}
| |
|
| |
| == Emotes ==
| |
| '''''Venator's voice lines that play in specific situations.'''''
| |
|
| |
| === Efforts ===
| |
| '''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
| |
| {| class="wikitable"
| |
| |Effort 01
| |
| |[[File:Priest effort general 01.mp3]]
| |
| |-
| |
| |Effort 02
| |
| |[[File:Priest effort general 02.mp3]]
| |
| |-
| |
| |Effort 03
| |
| |[[File:Priest effort general 03.mp3]]
| |
| |-
| |
| |Effort 04
| |
| |[[File:Priest effort general 04.mp3]]
| |
| |-
| |
| |Effort 05
| |
| |[[File:Priest effort general 05.mp3]]
| |
| |-
| |
| |Effort 06
| |
| |[[File:Priest effort general 06.mp3]]
| |
| |-
| |
| |Effort 07
| |
| |[[File:Priest effort general 07.mp3]]
| |
| |-
| |
| |Effort 08
| |
| |[[File:Priest effort general 08.mp3]]
| |
| |}
| |
| '''Audio plays when dashing.'''
| |
| {| class="wikitable"
| |
| |Dash 01
| |
| |[[File:Priest effort dash 01.mp3]]
| |
| |-
| |
| |Dash 02
| |
| |[[File:Priest effort dash 02.mp3]]
| |
| |-
| |
| |Dash 03
| |
| |[[File:Priest effort dash 03.mp3]]
| |
| |-
| |
| |Dash 04
| |
| |[[File:Priest effort dash 04.mp3]]
| |
| |-
| |
| |Dash 05
| |
| |[[File:Priest effort dash 05.mp3]]
| |
| |-
| |
| |Dash 06
| |
| |[[File:Priest effort dash 06.mp3]]
| |
| |-
| |
| |Dash 07
| |
| |[[File:Priest effort dash 07.mp3]]
| |
| |-
| |
| |Dash 08
| |
| |[[File:Priest effort dash 08.mp3]]
| |
| |}
| |
| '''Audio plays during light melee. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Light Melee 01
| |
| |[[File:Priest effort melee small 01.mp3]]
| |
| |-
| |
| |Light Melee 02
| |
| |[[File:Priest effort melee small 02.mp3]]
| |
| |-
| |
| |Light Melee 03
| |
| |[[File:Priest effort melee small 03.mp3]]
| |
| |-
| |
| |Light Melee 04
| |
| |[[File:Priest effort melee small 04.mp3]]
| |
| |-
| |
| |Light Melee 05
| |
| |[[File:Priest effort melee small 05.mp3]]
| |
| |}
| |
| '''Audio plays during heavy melee. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Heavy Melee 01
| |
| |[[File:Priest effort melee big 01.mp3]]
| |
| |-
| |
| |Heavy Melee 02
| |
| |[[File:Priest effort melee big 02.mp3]]
| |
| |-
| |
| |Heavy Melee 03
| |
| |[[File:Priest effort melee big 03.mp3]]
| |
| |-
| |
| |Heavy Melee 04
| |
| |[[File:Priest effort melee big 04.mp3]]
| |
| |-
| |
| |Heavy Melee 05
| |
| |[[File:Priest effort melee big 05.mp3]]
| |
| |}
| |
|
| |
| === Pain ===
| |
| '''Audio sometimes plays when taking a small amount of damage.'''
| |
| {| class="wikitable"
| |
| |Small Pain 01
| |
| |[[File:Priest pain small 01.mp3]]
| |
| |-
| |
| |Small Pain 02
| |
| |[[File:Priest pain small 02.mp3]]
| |
| |-
| |
| |Small Pain 03
| |
| |[[File:Priest pain small 03.mp3]]
| |
| |-
| |
| |Small Pain 04
| |
| |[[File:Priest pain small 04.mp3]]
| |
| |-
| |
| |Small Pain 05
| |
| |[[File:Priest pain small 05.mp3]]
| |
| |-
| |
| |Small Pain 06
| |
| |[[File:Priest pain small 06.mp3]]
| |
| |-
| |
| |Small Pain 07
| |
| |[[File:Priest pain small 07.mp3]]
| |
| |-
| |
| |Small Pain 08
| |
| |[[File:Priest pain small 08.mp3]]
| |
| |}
| |
| '''Audio sometimes plays when taking a large amount of damage.'''
| |
| {| class="wikitable"
| |
| |Big Pain 01
| |
| |[[File:Priest pain big 01.mp3]]
| |
| |-
| |
| |Big Pain 02
| |
| |[[File:Priest pain big 02.mp3]]
| |
| |-
| |
| |Big Pain 03
| |
| |[[File:Priest pain big 03.mp3]]
| |
| |-
| |
| |Big Pain 04
| |
| |[[File:Priest pain big 04.mp3]]
| |
| |-
| |
| |Big Pain 05
| |
| |[[File:Priest pain big 05.mp3]]
| |
| |-
| |
| |Big Pain 06
| |
| |[[File:Priest pain big 06.mp3]]
| |
| |-
| |
| |Big Pain 07
| |
| |[[File:Priest pain big 07.mp3]]
| |
| |-
| |
| |Big Pain 08
| |
| |[[File:Priest pain big 08.mp3]]
| |
| |-
| |
| |Big Pain 09
| |
| |[[File:Priest pain big 09.mp3]]
| |
| |}
| |
| '''Audio plays when''' '''Venator is killed.'''
| |
| {| class="wikitable"
| |
| |Death 01
| |
| |[[File:Priest pain death 01.mp3]]
| |
| |-
| |
| |Death 02
| |
| |[[File:Priest pain death 02.mp3]]
| |
| |-
| |
| |Death 03
| |
| |[[File:Priest pain death 03.mp3]]
| |
| |-
| |
| |Death 04
| |
| |[[File:Priest pain death 04.mp3]]
| |
| |-
| |
| |Death 05
| |
| |[[File:Priest pain death 05.mp3]]
| |
| |-
| |
| |Death 06
| |
| |[[File:Priest pain death 06.mp3]]
| |
| |-
| |
| |Death 07
| |
| |[[File:Priest pain death 07.mp3]]
| |
| |-
| |
| |Death 08
| |
| |[[File:Priest pain death 08.mp3]]
| |
| |}
| |
| '''Audio plays when''' '''Venator takes damage while low on health. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Warning 01
| |
| |[[File:Priest pain low health warning 01.mp3]]
| |
| |-
| |
| |Warning 02
| |
| |[[File:Priest pain low health warning 02.mp3]]
| |
| |-
| |
| |Warning 03
| |
| |[[File:Priest pain low health warning 03.mp3]]
| |
| |-
| |
| |Warning 04
| |
| |[[File:Priest pain low health warning 04.mp3]]
| |
| |-
| |
| |Warning 05
| |
| |[[File:Priest pain low health warning 05.mp3]]
| |
| |}
| |
|
| |
| {{Sounds navbox}} | | {{Sounds navbox}} |
| | | [[Category:Sounds]] |
| [[Category:Venator|S]] | | [[Category:Venator]] |