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| release_date = August 1, 2024 | | release_date = August 1, 2024 | ||
| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> | | pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> | ||
}}{{Quotation | }}{{Quotation|2=It's funny because I'm basically immortal.}} | ||
| 2 = | '''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike. | ||
}} | |||
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He | |||
Viscous is a | Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep. | ||
Viscous was | Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]]. | ||
== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_viscous}} | {{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamage}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage. | ||
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level| | |||
== Abilities == | == Abilities == | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{ | * Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{#invoke:Abilities|get_ability_prop|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{#invoke:Abilities|get_ability_prop|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{#invoke:Abilities|get_ability_prop|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth. | ||
}} | }} | ||
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* Players can still be targeted by abilities and items inside the Cube, but take no damage. | |||
* The Cube has reduced friction and can be pushed by [[melee attack]]s and [[Status Effect#Displace|displacement]] abilities. | |||
* Players can still be targeted by abilities and items inside | |||
* The Cube has reduced friction and can be pushed by melee | |||
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube. | * When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube. | ||
}} | }} | ||
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* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. | * Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. | ||
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}. | ** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}. | ||
* T3 | * At T3, it can break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. | ||
}} | }} | ||
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| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* | * Cannot carry the [[Urn]] while Goo Ball is active. | ||
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead. | * Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead. | ||
}} | }} | ||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Viscous card.png|Viscous portrait | File:Viscous card.png|Viscous portrait | ||
File:Viscous MM.png|Viscous icon | File:Viscous MM.png|Viscous icon | ||
File:Viscous Render.png|Viscous in-game render | File:Viscous Render.png|Viscous in-game render | ||
File:Viscous select background.png|Viscous select background | File:Viscous select background.png|Viscous select background | ||
File:Viscous Reference Sheet.png|Viscous reference sheet | File:Viscous Reference Sheet.png|Viscous reference sheet | ||
File:Viscous | File:Viscous name.png|Viscous name typography | ||
File:Viscous Weapon.png|Viscous weapon - Deep Sea Interpreter | |||
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]] | |||
File:Viscous | |||
File:Viscous | |||
File:Viscous card 2.png|Previous Viscous portrait | File:Viscous card 2.png|Previous Viscous portrait | ||
File:Viscous mm 2.png|Previous Viscous icon | File:Viscous mm 2.png|Previous Viscous icon | ||
File:Viscous card old.png|Original Viscous portrait | File:Viscous card old.png|Original Viscous portrait | ||
File:Viscous mm old.png|Temporary Viscous icon | File:Viscous mm old.png|Temporary Viscous icon | ||
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File:Viscous leak.png|Leaked work-in-progress Viscous model | File:Viscous leak.png|Leaked work-in-progress Viscous model | ||
File:Viscous v2.png|Viscous v2 | File:Viscous v2.png|Viscous v2 | ||
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous | |||
File:Viscous Gloat.png|Gloat portrait for Viscous. | |||
File:Viscous Critical .png|Critical health portrait for Viscous. | |||
File:Viscous | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* Viscous was the first new hero to be added in ''Deadlock'' after the start of the playtest. | * Viscous was the first new hero to be added in ''Deadlock'' after the start of the playtest. | ||
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''. | * Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''. | ||
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head. | ** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head. | ||
** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model. | ** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model. | ||
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone. | * In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone. | ||
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with {{HeroIcon|Dynamo}}. | |||
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]]. | * "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]]. | ||
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== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||