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| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref>
| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref>
}}{{Quotation
}}{{Quotation
| 2 = Cubes are for healing. Balls are for murder!|4=Viscous_upgrade_power4_12.mp3
| 2 = It's not cowardice. It's pragmatism!
}}
}}
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> A psychic sea anemone in a protoplasmic suit, Viscous can throw '''[[Viscous#Splatter|Splatter]]''' to cover the area in green goo which slows down his victims and leaves them vulnerable to '''[[Viscous#Puddle Punch|Puddle Punches]]''', which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as anything inside '''[[Viscous#The Cube|The Cube]]''' is completely invulnerable. Soon '''[[Viscous#Goo Ball|Goo Ball]]''' comes, and walls painted green will be joined by echoes of screams.  
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.


Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.


Viscous is a kind, if not childish psychic sea anemone whose home in the Bermuda Triangle has been invaded by a mysterious, dangerous predator only known as the Adversary. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]].
 
Viscous was released on [[Update:August 1, 2024|August 1, 2024]].


== Weapon ==
== Weapon ==
{{WeaponCard|key=hero_viscous}}
{{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.


== Abilities ==
== Abilities ==
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| notes      =
| notes      =
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
| interactions =
{{AbilityInteraction | interaction = duration | state = enhanced | text =
* Affects puddle duration.
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration.
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration.
}}
}}
}}


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| ability_num = 2
| ability_num = 2
| notes      =
| notes      =
* The Cube does not interrupt actions and channeled abilities.
* Players can still be targeted by abilities and items inside the Cube, but take no damage.
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them.
* The Cube has reduced friction and can be pushed by [[melee attack]]s and [[Status Effect#Displace|displacement]] abilities.
**You can still be sent to Baroness Hotel by {{HeroIcon|The Doorman}}'s{{AbilityIcon|Hotel Guest}} when you are encased by {{AbilityIcon|The Cube}}.
**If you are still encased by{{AbilityIcon|The Cube}} when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply.
* Players can still be targeted by abilities and items inside The Cube, but take no damage.
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities.
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.
}}
}}
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* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}.
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}.
* T3 upgrade results in ~60% damage increase for the ability.
* At T3, it can break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
** T3 enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
** T3 allows Puddle Punch to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
}}
}}


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| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
* Activating Goo Ball makes Viscous drop the {{PageRef|Soul Urn}}.
* Cannot carry the [[Urn]] while Goo Ball is active.
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Viscous does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Viscous}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Viscous}}
===Weapon===
{{3D Model|Viscous Weapon|size=240px}}
===Abilities===
{{3D Model|The Cube}}
{{3D Model|Puddle Punch}}
{{3D Model|Goo Ball}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Viscous card.png|Viscous portrait
File:Viscous card.png|Viscous portrait
File:Viscous Gloat.png|Gloat portrait for Viscous
File:Viscous Critical .png|Critical health portrait for Viscous
File:Viscous MM.png|Viscous icon
File:Viscous MM.png|Viscous icon
File:Viscous Render.png|Viscous in-game render
File:Viscous Render.png|Viscous in-game render
File:Viscous select background.png|Viscous select background
File:Viscous select background.png|Viscous select background
File:Viscous Reference Sheet.png|Viscous reference sheet
File:Viscous Reference Sheet.png|Viscous reference sheet
File:Viscous Weapon.png|Viscous weapon - ''Deep Sea Interpreter''
File:Viscous name.png|Viscous name typography
</gallery>
File:Viscous Weapon.png|Viscous weapon - Deep Sea Interpreter
 
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]]
=== Typography ===
<gallery>
File:Viscous name.svg|Viscous' name typography
File:Viscous french.svg|Viscous' French typography
File:Viscous italian.svg|Viscous' Italian typography
File:Viscous polish.svg|Viscous' Polish typography
File:Viscous russian.svg|Viscous' Russian typography
File:Viscous schinese.svg|Viscous' Simplified Chinese typography
File:Viscous spanish.svg|Viscous' typography for Brazilian, Spanish, and Spanish-Latin America
File:Viscous turkish.svg|Viscous' Turkish typography
File:Viscous ukrainian.svg|Viscous' Ukrainian typography
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Viscous card 2.png|Previous Viscous portrait
File:Viscous card 2.png|Previous Viscous portrait
File:Viscous mm 2.png|Previous Viscous icon
File:Viscous mm 2.png|Previous Viscous icon
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]]
File:Viscous card old.png|Original Viscous portrait
File:Viscous card old.png|Original Viscous portrait
File:Viscous mm old.png|Temporary Viscous icon
File:Viscous mm old.png|Temporary Viscous icon
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File:Viscous leak.png|Leaked work-in-progress Viscous model
File:Viscous leak.png|Leaked work-in-progress Viscous model
File:Viscous v2.png|Viscous v2
File:Viscous v2.png|Viscous v2
</gallery>
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous
 
File:Viscous Gloat.png|Gloat portrait for Viscous.
=== [[Neon Prime]] ===
File:Viscous Critical .png|Critical health portrait for Viscous.
<gallery>
File:Viscous Neon Prime.png|Neon Prime Viscous portrait
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* He's green.<ref name=":0" />
* Viscous was the first new hero to be added in ''Deadlock'' after the start of the playtest.
* Viscous was the first new hero to be added in ''Deadlock'' after the start of the playtest.
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
** Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with {{HeroIcon|Dynamo}}.
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head.
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head.
** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.
** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with {{HeroIcon|Dynamo}}.
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]].
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]].


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== Navigation ==
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{{Hero Navbox}}
[[Category:Heroes]]
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