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| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> | | pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> | ||
}}{{Quotation | }}{{Quotation | ||
| 2 = Cubes are for healing. Balls are for murder | | 2 = Cubes are for healing. Balls are for murder. | ||
}} | }} | ||
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> | '''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> The Deep will be silent no longer once Viscous throws Splatter, covering the area in green goo which slows down his victims and leaves them vulnerable to Puddle Punches, which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as The Cube can make people completely invulnerable long enough for them to recover. Soon Goo Ball comes, and walls painted green will be joined by echoes of screams. | ||
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== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_viscous}} | {{WeaponCard|key=hero_viscous}} | ||
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage. | Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage. | ||
== Abilities == | == Abilities == | ||
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| notes = | | notes = | ||
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth. | * Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth. | ||
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration. | * Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration. | ||
}} | }} | ||
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* The Cube does not interrupt actions and channeled abilities. | * The Cube does not interrupt actions and channeled abilities. | ||
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them. | ** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them. | ||
* Players can still be targeted by abilities and items inside the Cube, but take no damage. | |||
* Players can still be targeted by abilities and items inside | |||
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities. | * The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities. | ||
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube. | * When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube. | ||
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* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. | * Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. | ||
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}. | ** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}. | ||
* T3 | * At T3, it can break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. | ||
}} | }} | ||
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* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead. | * Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead. | ||
}} | }} | ||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Viscous card.png|Viscous portrait | File:Viscous card.png|Viscous portrait | ||
File:Viscous Gloat.png|Gloat portrait for Viscous | File:Viscous Gloat.png|Gloat portrait for Viscous. | ||
File:Viscous Critical .png|Critical health portrait for Viscous | File:Viscous Critical .png|Critical health portrait for Viscous. | ||
File:Viscous MM.png|Viscous icon | File:Viscous MM.png|Viscous icon | ||
File:Viscous Render.png|Viscous in-game render | File:Viscous Render.png|Viscous in-game render | ||
File:Viscous select background.png|Viscous select background | File:Viscous select background.png|Viscous select background | ||
File:Viscous Reference Sheet.png|Viscous reference sheet | File:Viscous Reference Sheet.png|Viscous reference sheet | ||
File:Viscous name.svg|Viscous name typography | |||
File:Viscous name.svg|Viscous | |||
File:Viscous french.svg|Viscous' French typography | File:Viscous french.svg|Viscous' French typography | ||
File:Viscous italian.svg|Viscous' Italian typography | File:Viscous italian.svg|Viscous' Italian typography | ||
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File:Viscous turkish.svg|Viscous' Turkish typography | File:Viscous turkish.svg|Viscous' Turkish typography | ||
File:Viscous ukrainian.svg|Viscous' Ukrainian typography | File:Viscous ukrainian.svg|Viscous' Ukrainian typography | ||
File:Viscous Weapon.png|Viscous weapon - Deep Sea Interpreter | |||
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]] | |||
File:Viscous card 2.png|Previous Viscous portrait | File:Viscous card 2.png|Previous Viscous portrait | ||
File:Viscous mm 2.png|Previous Viscous icon | File:Viscous mm 2.png|Previous Viscous icon | ||
File:Viscous card old.png|Original Viscous portrait | File:Viscous card old.png|Original Viscous portrait | ||
File:Viscous mm old.png|Temporary Viscous icon | File:Viscous mm old.png|Temporary Viscous icon | ||
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File:Viscous leak.png|Leaked work-in-progress Viscous model | File:Viscous leak.png|Leaked work-in-progress Viscous model | ||
File:Viscous v2.png|Viscous v2 | File:Viscous v2.png|Viscous v2 | ||
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous | |||
File:Viscous Neon Prime.png|Neon Prime Viscous | |||
</gallery> | </gallery> | ||
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== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||