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{{Infobox hero | {{Infobox hero | ||
| key = hero_viscous | | key = hero_viscous | ||
| voice_actor = Yuri Lowenthal | | no_bullet_resist = true | ||
| voice_actor = Yuri Lowenthal | |||
| release_date = August 1, 2024 | | release_date = August 1, 2024 | ||
| | | no_spirit_resist = true | ||
| no_sprint = true | |||
}} | }} | ||
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike. | |||
Viscous is a | Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep. | ||
Viscous | Viscous' gun has an alt-fire mode. | ||
Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]]. | |||
== Abilities == | == Abilities == | ||
<tabber> | |||
{{ | |-|(1) Splatter= | ||
| hero_name | {{Ability card v2 | ||
| ability_num = 1 | | hero_name=Viscous | ||
| notes | | ability_num=1 | ||
* Splatter | | notes = | ||
* Splatter T3 deals 50% damage on its second and third hits. | |||
}} | }} | ||
{{ | |-|(2) The Cube= | ||
| hero_name | {{Ability card v2 | ||
| ability_num = 2 | | hero_name=Viscous | ||
| ability_num=2 | |||
}} | }} | ||
{{ | |-|(3) Puddle Punch= | ||
| | {{Ability card v2/Card | ||
| | | name={{#invoke:Lang|get_string|viscous_telepunch}} | ||
| | | icon={{#invoke:Abilities|get_ability_name|hero_viscous|3}}.png | ||
| range={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_viscous|3}}|AbilityCastRange}} | |||
* Puddle Punch only hits players | | radius={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_viscous|3}}|Radius}} | ||
| num_of_charges={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_viscous|3}}|AbilityCharges}} | |||
| charge_cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_viscous|3}}|AbilityCooldownBetweenCharge}} | |||
| cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_viscous|3}}|AbilityCooldown}} | |||
| info1_desc={{#invoke:Lang|get_string|viscous_telepunch_desc}} | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=69 | |||
| key=MeleeDamage | |||
| type=melee_damage | |||
| scale_type=melee | |||
| scale_value=1.1 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_viscous|3}}|SlowPercent}} | |||
| key=SlowPercent | |||
| type=slow | |||
}} | |||
| info1_altbox1= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_viscous|3}}|ImpactDuration}} | |||
| key=ImpactDuration | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = +1 {{#invoke:Lang|get_string|AbilityCharges_label}} | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = {{#invoke:Lang|get_string|viscous_telepunch_t2_desc}} | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = {{#invoke:Lang|get_string|viscous_telepunch_t3_desc}} | |||
}} | |||
|notes= | |||
* Puddle Punch's base damage is equal to light melee damage * 1.1. | |||
* Puddle Punch only hits players and NPCs. It does not break crates, statues, Bridge Powerups, nor the Rejuvenator. | |||
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. | * Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. | ||
}} | }} | ||
{{ | |-|(4) Goo Ball= | ||
| hero_name | {{Ability card v2 | ||
| ability_num = 4 | | hero_name=Viscous | ||
| ability_num=4 | |||
}} | }} | ||
</tabber> | |||
== | == Weapon == | ||
{{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes 5 ammo rounds per shot and deals between 28 damage (in the explosion radius) and 63 damage (direct hit). | |||
{{ | |||
= | |||
== Update history == | == Update history == | ||
{{Main|Viscous/Update history|l1=Update history}} | |||
{{Update history}} | {{Update history}} | ||
== | == Background == | ||
{{ | {{Fates_Tale|viscous}} | ||
== | == Character interactions == | ||
{{ | |||
=== | * {{HeroIcon|Seven}} is impressed by Viscous' mission to stop the Adversary.<ref name=":0">[[Viscous/Quotes#Conversations|Viscous conversations]]</ref> | ||
* {{HeroIcon|Holliday}} mistakes Viscous' home, [[The Deep]], for the American Deep South. She asks if he's from [[wikipedia:Mobile,_Alabama|Mobile, Alabama]].<ref name=":0" /> | |||
{{ | * {{HeroIcon|McGinnis}} may say she wants to get Viscous' goo after killing him.<ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill viscous 04.mp3|transcription=Dibs on Viscous' goo!}}</ref> | ||
{{ | * {{HeroIcon|Calico}} is interested in Viscous' suit.<ref>{{VoiceLineCite|name=Calico|file=Calico kill viscous 02.mp3|context=(killed Viscous)|transcription=I wonder how that suit works.}}</ref> | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Viscous card.png| | File:Viscous card.png|Portrait | ||
File:Viscous MM.png|Icon | |||
File:Viscous Render.png|In-game render | |||
File:Viscous MM.png| | File:Viscous Reference Sheet.png|Model sheet | ||
File:Viscous Render.png| | File:Viscous name.png|Name typography | ||
File:Viscous | File:Viscous Weapon.png|Weapon - Deep Sea Interpreter | ||
File:Viscous | File:Viscous winter.png|[[Seasonal events#Winter|Winter skin]] | ||
File:Viscous Weapon.png| | File:Viscous card 2.png|Previous portrait | ||
File:Viscous mm 2.png|Previous icon | |||
File:Viscous card old.png|Original portrait | |||
File:Viscous mm old.png|Temporary icon | |||
File:Viscous psd.png|Work-in-progress "Tourist" model art | |||
File:Viscous | |||
File:Viscous card 2.png|Previous | |||
File:Viscous mm 2.png|Previous | |||
File:Viscous card old.png|Original | |||
File:Viscous mm old.png|Temporary | |||
File:Viscous psd.png|Work-in-progress | |||
File:Viscous v2.png|Viscous v2 | File:Viscous v2.png|Viscous v2 | ||
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous | |||
File:Viscous Neon Prime.png|Neon Prime Viscous | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''. | * Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''. | ||
** A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled '''Viscous v2'''. | |||
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''' | |||
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone. | * In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone. | ||
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]]. | |||
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]]. | * "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]]. | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||