Editing ViscousGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Infobox hero | {{Infobox hero | ||
| | | name = Viscous | ||
| | | art = Viscous full.png | ||
| | | card = Viscous card.png | ||
| | | summary = Rolls around deflecting bullets | ||
| description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. | |||
| 2 = | | dps = 70 | ||
| bullet_damage = 14 | |||
| ammo = 20 | |||
| bullets_per_sec = 5 | |||
| light_melee = 63 | |||
| heavy_melee = 116 | |||
| max_health = 550 | |||
| health_regen = 2 | |||
| bullet_resist = 0 | |||
| spirit_resist = 0 | |||
| move_speed = 7 | |||
| sprint_speed = 0 | |||
| stamina = 3 | |||
| increase1_value = 1.10 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 3.4 | |||
| increase2_stat = Base Melee Damage | |||
| increase3_value = 38 | |||
| increase3_stat = Base Health | |||
| range = 22 → 58m | |||
| weapon_name = Deep Sea Interpreter | |||
}} | }} | ||
'''Viscous''' is a playable hero in ''[[Deadlock]]'', added on August 1, 2024.<ref>https://forums.playdeadlock.com/threads/08-01-2024-update.13369/</ref> | |||
== Abilities == | |||
<tabber> | |||
|-|(1) Splatter= | |||
{{Ability card | |||
| name = Splatter | |||
| cooldown = 20s | |||
| duration = 10s | |||
| radius = 5m | |||
| description = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius. | |||
| effect1 = '''Damage:''' 110 {{ss|1.4}} | |||
| effect2 = '''Movement Slow:''' 35% | |||
| upgrade1 = '''-6s''' Cooldown | |||
| upgrade2 = '''+70''' Damage and '''+1m''' Radius | |||
| upgrade3 = Bounces 2 times | |||
}} | |||
|-|(2) The Cube= | |||
{{Ability card | |||
| name = The Cube | |||
| cooldown = 45s | |||
| duration = 4s | |||
| range = 30m | |||
| description = Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early. | |||
| effect1 = '''Health Regen:''' 40 | |||
| upgrade1 = Increases Movement Speed and Stamina Recovery | |||
| upgrade2 = '''-22s''' Cooldown | |||
| upgrade3 = '''+60''' Health Regen | |||
}} | |||
|-|(3) Puddle Punch= | |||
{{Ability card | |||
| name = Puddle Punch | |||
| cooldown = 28s | |||
| range = 40m | |||
| ability_width = 4m | |||
| description = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack. | |||
| effect1 = '''Charges:''' 1 | |||
| effect2 = '''Charge Cooldown:''' 1.5s | |||
| effect3 = '''Movement Slow:''' 40% | |||
| effect4 = '''Slow Duration:''' 4s | |||
| upgrade1 = '''+1''' Charges | |||
| upgrade2 = '''+35''' Damage and '''+20%''' Movement Slow | |||
| upgrade3 = '''-12s''' Cooldown | |||
}} | |||
|-|(4) Goo Ball= | |||
{{Ability card | |||
| name = Goo Ball | |||
| cooldown = 90s | |||
| duration = 10s | |||
| description = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''. | |||
| effect1 = '''Damage:''' 140 {{ss|1.0}} | |||
| effect2 = '''Stun Duration:''' 1s | |||
| effect3 = '''Spirit Resist:''' +70% | |||
| effect4 = '''Bullet Resist:''' +60% | |||
| upgrade1 = '''+5s''' Duration | |||
| upgrade2 = '''+120''' Damage | |||
| upgrade3 = Can cast abilities and use items while rolling. | |||
}} | |||
</tabber> | |||
== Background == | |||
{{Quotation|| | |||
'''A FATE'S TALE:''' | |||
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death. | |||
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.}} | |||
== Update history == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%" | |||
|-style="text-align: center; background-color:#f0dbbb;" | |||
|<b>Patch</b> | |||
|<b>Changes</b> | |||
|- | |||
|[[Update:09-01-2024 Update|Update 09-01-2024]] | |||
| - Primary fire base clip Reduced: 24 -> <u>20</u>. | |||
- Alt fire ammo usage Decreased: 6 -> <u>5</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Cooldown Increased: 24s → <u>28s</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: +50 Damage & +20% Movement Slow → <u>+35 Damage & +20% Movement Slow</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Knockback Reduced. | |||
|- | |||
|[[Update:08-29-2024 Update|Update 08-29-2024]] | |||
| - Primary fire redesigned to be more usable, with improved damage and scaling. | |||
- Now has a limited range area of effect Alt fire. | |||
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Spirit scaling Increased: {{Ss|1.4}} → <u>{{Ss|1.5}}</u>. | |||
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' T3 Bounce damage Increased: 66%/33% → <u>70%</u>/<u>50%</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Damage Increased: 100% of Light Melee → <u>110% of Light Melee</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Punch delay Increased: 0.25s → <u>0.35s</u>. | |||
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Spirit scaling Increased: {{Ss|1.05}} → <u>{{Ss|1.3}}</u>. | |||
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Acceleration Increased. | |||
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Base turn radius after bouncing Increased. | |||
- Fixed a bug where {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Would have the direction and trail particle stuck on. | |||
|- | |||
|Update 08-15-2024 | |||
| - Fixed {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Direct hits counting as the second hit. | |||
- {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' Cast range Increased: 25m → <u>30m</u>. | |||
- {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' T2 cooldown Reduced: -25s → <u>-22s</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Now deals light melee damage and is effected by melee items. | |||
{{ | |||
== | - {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Charge delay Increased: 0.5s → <u>1.5s</u>. | ||
{{ | - {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Duration Reduced: 12s → <u>10s</u>. | ||
| | |||
{{ | - {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' T1 Duration Reduced: +6s → <u>+5s</u>. | ||
| | |||
| | |||
{{ | - {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Cooldown Increased: 80s → <u>90s</u>. | ||
| | |||
| | |||
{{ | - {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Now deals 50% damage to Bosses. | ||
| | |||
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Spirit resist Reduced: 80% → <u>70%</u>. | |||
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Bullet resist Reduced: 70% → <u>60%</u>. | |||
{{ | |||
== | - {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Stun & damage Cooldown: 1s → <u>1.5s</u>. | ||
- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Acceleration slightly Reduced. | |||
{{ | |||
= | |||
== | - Being stunned or immobilized while in {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Now prevents Viscous from moving, stunning and dealing damage. | ||
|- | |||
|Update 08-06-2024 | |||
| - {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Base damage Reduced: 120 → <u>110</u>. | |||
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Cooldown Increased: 18s → <u>20s</u>. | |||
</ | |||
== | - {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Now deals less damage if it hits the same target multiple times. | ||
== | - {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Range Reduced: 70m → <u>60m</u>. | ||
< | |||
</ | |||
== | - Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Having twice the range of the tooltip. | ||
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Being able to target behind puddle. | |||
== | - Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Using '''[[Guardian|Guardians]]''' as a surface to punch from. | ||
- Fixed hit detection on {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' and {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball'''. | |||
|- | |||
|Update 08-01-2024 | |||
| - Introduced | |||
|} | |||
== | == Trivia == | ||
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. | |||
* Viscous weapon is called "Deep Sea Interpreter". | |||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||