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{{Infobox hero | {{Infobox hero | ||
| | | name = Warden | ||
| | | art = Warden full.png | ||
| | | card = Warden card.png | ||
| | | summary = Weakens his enemies and chases them down | ||
| | | description = Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head. | ||
}} | | dps = 79 | ||
| 2 = | | bullet_damage = 19.8 | ||
| 4 = | | ammo = 17 | ||
| bullets_per_sec = 4 {{ss|0.015}} | |||
| light_melee = 63 | |||
| heavy_melee = 116 | |||
| max_health = 550 | |||
| health_regen = 2 | |||
| bullet_resist = 0 | |||
| spirit_resist = 0 | |||
| move_speed = 6.5 | |||
| sprint_speed = 0 | |||
| stamina = 3 | |||
| increase1_value = 1.31 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 3.4 | |||
| increase2_stat = Base Melee Damage | |||
| increase3_value = 45 | |||
| increase3_stat = Base Health | |||
| increase3_value = 1% | |||
| increase3_stat = Bullet Resist | |||
}} | }} | ||
'''Warden''' is a playable hero in ''[[Deadlock]]'', available since the start of the Early Development Build. | |||
== Weapon == | == Abilities == | ||
{{Ability card | |||
| name = Alchemical Flask | |||
| key = 1 | |||
| radius = 7m | |||
| duration = 7s | |||
| cooldown = 13s | |||
| description = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits. | |||
| effect1 = '''Damage per Second:''' 35 {{ss|0.2}} | |||
| effect2 = '''Heal vs Heroes:''' 100% | |||
| effect3 = '''Heal vs Non-Heroes:''' 50% | |||
| upgrade1 = '''-20s''' Cooldown | |||
| upgrade2 = '''+2s''' | |||
| upgrade3 = '''+40''' Damage Per Second | |||
}} | |||
{{Ability card | |||
| name = Willpower | |||
| key = 1 | |||
| duration = 7s | |||
| cooldown = 40s | |||
| description = Gain a '''spirit shield''' and '''bonus movement speed'''. | |||
| effect1 = '''Spirit Shield Health:''' 150 | |||
| effect2 = '''Movement Speed bonus:''' 15% | |||
| effect3 = '''Heal vs Non-Heroes:''' 50% | |||
| upgrade1 = '''+20% ''' Move speed bonus | |||
| upgrade2 = '''-20s''' Cooldown | |||
| upgrade3 = '''+200''' Spirit Shield Health and now scales with Spirit Power | |||
}}{{Ability card | |||
| name = Binding Word | |||
| key = 1 | |||
| range = 20m | |||
| cooldown = 35s | |||
| description = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''. | |||
| effect1 = '''Damage:''' 120 {{ss|2.6}} | |||
| effect2 = '''Immobilize Duration:''' 2.5s | |||
| effect3 = '''Escape Time:''' 50% | |||
| effect4 = '''Escape Range''' 16m | |||
| upgrade1 = '''+1s''' Immobilize Duration | |||
| upgrade2 = '''-20s''' Cooldown | |||
| upgrade3 = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''. | |||
}} | |||
== Alchemical Flask == | |||
'''Cooldown:''' 6 seconds | |||
'''Range:''' 7 meters | |||
=== Description: === | |||
The Warden hurls an '''Alchemical Flask''' at his enemies, a concoction so potent that it leaves a trail of devastation in its wake. Upon impact, the flask shatters, dealing '''95 damage''' to all caught in the blast. But the true power of this ability lies in its debilitating effects – enemies hit by the flask experience a '''20% reduction in movement speed''' and suffer a '''30% decrease in weapon damage'''. Their stamina, essential for combat, is also drained. | |||
'''Key Attributes:''' | |||
* '''Damage:''' 95 | |||
* '''Move Speed Slow:''' 20% | |||
* '''Weapon Damage Reduction:''' 30% | |||
* '''Debuff Duration:''' 7s | |||
* '''Stamina Reduction:''' 1 | |||
'''Upgrades:''' | |||
* +40 Damage | |||
* +1 Stamina Reduction | |||
* -7s Cooldown and applies 35% Fire Rate Slow | |||
---- | |||
== Willpower == | |||
'''Cooldown:''' 20 seconds | |||
'''Duration:''' 7 seconds | |||
=== Description: === | |||
With sheer '''Willpower''', the Warden shields himself with a powerful '''spirit shield''' that absorbs up to '''350 Spirit Shield Health'''. This ability not only fortifies the Warden's defenses but also grants him a '''35% bonus to movement speed''', allowing him to outmaneuver his foes or close in for the kill. | |||
'''Key Attributes:''' | |||
* '''Spirit Shield Health:''' 350 | |||
* '''Move Speed Bonus:''' 35% | |||
'''Upgrades:''' | |||
* +20% Move Speed Bonus | |||
* -20s Cooldown | |||
* +200 Spirit Shield Health and now scales with Spirit Power | |||
---- | |||
== Binding Word == | |||
'''Cooldown:''' 15 seconds | |||
'''Range:''' 20 meters | |||
== | === Description: === | ||
The Warden curses a single enemy hero with the '''Binding Word'''. If the enemy does not move away from their initial position within the '''escape time''', they are struck with a devastating blow, taking '''120 damage''' and becoming '''immobilized'''. The enemy is trapped, unable to escape the Warden's wrath. | |||
'''Key Attributes:''' | |||
* '''Damage:''' 120 | |||
* '''Immobilize Duration:''' 2.75 seconds | |||
* '''Escape Time:''' 2.5 seconds | |||
* '''Escape Range:''' 16 meters | |||
'''Upgrades:''' | |||
* +1s Immobilize Duration | |||
* -20s Cooldown | |||
* Warden deals 20% more Bullet Damage to trapped Heroes for 6s | |||
---- | |||
== Last Stand == | |||
'''Cooldown:''' 70 seconds | |||
'''Range:''' 15 meters | |||
=== | === Description: === | ||
In the heat of battle, when all seems lost, the Warden calls upon his '''Last Stand'''. After a brief charge of '''2.2 seconds''', he releases a series of powerful pulses that ripple through the battlefield, dealing '''170 DPS''' to all enemies caught within. The Warden's resolve strengthens with each enemy he damages, healing himself based on the total damage inflicted. | |||
In | |||
'''Key Attributes:''' | |||
* | * '''DPS:''' 170 | ||
* Hero | * '''Pulse Interval:''' 0.5 seconds | ||
* '''Hero Lifesteal:''' 100% | |||
* '''Non-Hero Lifesteal:''' 50% | |||
'''Upgrades:''' | |||
* +3m Radius | |||
* +70 DPS | |||
* Cooldown Reduction | |||
---- | |||
== | == Background == | ||
{{ | {{Quotation|| | ||
'''A FATE'S TALE:''' | |||
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. | |||
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. | |||
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}} | |||
=== | == Update history == | ||
== Trivia == | == Trivia == | ||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||