Weapon Damage

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Revision as of 01:39, 12 January 2025 by Gammaton32 (talk | contribs) (Undo revision 19364 by Gammaton32 (talk))
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Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage, as do Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.

Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.

Math

The formula for weapon damage is: xf=xi(1+i=1nShop Bonus+i=1nBaseAttackDamagePercent+i=1nGolden Statues)
where:
xf=final weapon damage,xi=initial weapon damage,ShopBonus=Increase based on the tier,BaseAttackDamagePercent=weapon damage value,GoldenStatues=Golden Statue value

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

This is a dynamic list "Weapon Damage". Edit contents.
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+20% Weapon Damage
Extended Magazine800 Weapon+8% Weapon Damage
High-Velocity Rounds800 Weapon+8% Weapon Damage
Restorative Shot800 Weapon+6% Weapon Damage
Fleetfoot1,600 Weapon+6% Weapon Damage
Long Range1,600 Weapon+40% Weapon Damage
Opening Rounds1,600 Weapon+8% Weapon Damage
Recharging Rush1,600 Weapon+10% Weapon Damage
Titanic Magazine1,600 Weapon+14% Weapon Damage
Cultist Sacrifice3,200 Weapon+10% Weapon Damage
Escalating Resilience3,200 Weapon+18% Weapon Damage
Express Shot3,200 Weapon+8% Weapon Damage
Headhunter3,200 Weapon+5% Weapon Damage
Hollow Point3,200 Weapon+35% Weapon Damage
Point Blank3,200 Weapon+50% Weapon Damage
Sharpshooter3,200 Weapon+10% Weapon Damage
+60% Weapon Damage
Weighted Shots3,200 Weapon+30% Weapon Damage
Armor Piercing Rounds6,400 Weapon+8% Weapon Damage
Glass Cannon6,400 Weapon+80% Weapon Damage
Battle Vest1,600 Vitality+18% Weapon Damage
Bullet Lifesteal1,600 Vitality+6% Weapon Damage
Fury Trance3,200 Vitality+6% Weapon Damage
Colossus6,400 Vitality+15% Weapon Damage
Inhibitor6,400 Vitality+10% Weapon Damage
Leech6,400 Vitality+12% Weapon Damage
Phantom Strike6,400 Vitality+15% Weapon Damage
Siphon Bullets6,400 Vitality+15% Weapon Damage
Vampiric Burst6,400 Vitality+6% Weapon Damage
Bullet Resist Shredder1,600 Spirit+9% Weapon Damage
Unstable ConcoctionLegendary Spirit+150% Weapon Damage
  • Headshot Booster deals +40 bonus Weapon Damage with headshots.
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  • Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.