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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
 
All heroes have the same base melee damage and scaling, with a few exceptions:
 
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee
 
== Base melee damage based on Power Increase ==
== Base melee damage based on Power Increase ==
{| class="wikitable"
Values referenced from [[Hero Comparison]].
|+
{| class="wikitable sortable"
! colspan="14" |Light Melee Damage
|+Light Melee Damage
|-
|-
! rowspan="2" |Hero
!Hero
! rowspan="2" |Base
!Base
! rowspan="2" |PL increase
!PL increase
! colspan="11" |Souls collected
!Max level
|-
|-
!{{souls|1.2K}}
|All Heroes
!{{souls|2.2K}}
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
!{{souls|4.5K}}
| +2.67
!{{souls|6K}}
| colspan="1" |103
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
||{{PageRef|Ivy}}
|63
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}}
| rowspan="2" | +3.4
| +2.27
| colspan="1" |66,4
|88.1
| colspan="1" |69,8
|-
| colspan="1" |73,2
||{{PageRef|Pocket}}
| colspan="1" |76,6
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}}
| colspan="1" |80
| +2.67
| colspan="1" |83,4
|115
| colspan="1" |86,8
| colspan="1" |90,2
| colspan="1" |93,6
| colspan="1" |97
| colspan="1" |100,4
|-
|-
|{{HeroIcon|Yamato}}
|{{PageRef|Yamato}}
|69
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}}
|72,4
| +2.67
|75,8
|109
|79,2
|82,6
|86
|89,4
|92,8
|96,2
|99,6
|103
|106,4
|}
|}
{| class="wikitable"
{| class="wikitable sortable"
! colspan="14" |Heavy Melee Damage
|+Heavy Melee Damage
|-
!Hero
!Base
!PL increase
!Max level
|-
|-
! rowspan="2" |Hero
|All Heroes
! rowspan="2" |Base
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
! rowspan="2" |PL increase
| +4.91
! colspan="11" |Souls collected
| colspan="1" |190
|-
|-
!{{souls|1.2K}}
|{{PageRef|Ivy}}
!{{souls|2.2K}}
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}}
!{{souls|4.5K}}
| +4.16
!{{souls|6K}}
|161
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
|{{PageRef|Pocket}}
|116
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}}
| rowspan="2" | +3.4
| +4.13
| colspan="1" |119,4
| colspan="1" |178
| colspan="1" |122,8
| colspan="1" |126,2
| colspan="1" |129,6
| colspan="1" |133
| colspan="1" |136,4
| colspan="1" |139,8
| colspan="1" |143,2
| colspan="1" |146,6
| colspan="1" |150
| colspan="1" |153,4
|-
|-
|{{HeroIcon|Yamato}}
|{{PageRef|Yamato}}
|128
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}}
|131,4
| +4.95
|134,8
|202
|138,2
|141,6
|145
|148,4
|151,8
|155,2
|158,6
|162
|165,4
|}
|}



Latest revision as of 23:54, 24 January 2025

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

All heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee
  • Pocket has higher base damage for light melee and lower scaling for heavy melee
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee

Base melee damage based on Power Increase[edit | edit source]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base PL increase Max level
All Heroes 63 +2.67 103
Ivy 54 +2.27 88.1
Pocket 75 +2.67 115
Yamato 69 +2.67 109
Heavy Melee Damage
Hero Base PL increase Max level
All Heroes 116 +4.91 190
Ivy 99 +4.16 161
Pocket 116 +4.13 178
Yamato 128 +4.95 202

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Lifesteal500Vitality+12% Bonus Melee Damage
Lifestrike3,500Vitality+35% Bonus Melee Damage
Colossus6,000Vitality+20% Bonus Melee Damage
Spirit Strike500Spirit+12% Bonus Melee Damage
Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Point Blank3,500Weapon+20% Melee Resist
Titanic Magazine3,500Weapon+30% Melee Resist
Restorative Locket1,250Vitality+25% Melee Resist
Bullet Resist Shredder1,250Spirit+15% Melee Resist
Torment Pulse3,000Spirit+15% Melee Resist