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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].


{{Stats}}
All heroes have the same base melee damage and scaling, with a few exceptions:
 
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee
 
== Base melee damage based on Power Increase ==
Values referenced from [[Hero Comparison]].
{| class="wikitable sortable"
|+Light Melee Damage
|-
!Hero
!Base
!PL increase
!Max level
|-
|All Heroes
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
| +2.67
| colspan="1" |103
|-
||{{PageRef|Ivy}}
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}}
| +2.27
|88.1
|-
||{{PageRef|Pocket}}
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}}
| +2.67
|115
|-
|{{PageRef|Yamato}}
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}}
| +2.67
|109
|}
{| class="wikitable sortable"
|+Heavy Melee Damage
|-
!Hero
!Base
!PL increase
!Max level
|-
|All Heroes
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
| +4.91
| colspan="1" |190
|-
|{{PageRef|Ivy}}
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}}
| +4.16
|161
|-
|{{PageRef|Pocket}}
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}}
| +4.13
| colspan="1" |178
|-
|{{PageRef|Yamato}}
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}}
| +4.95
|202
|}
 
== Sources ==
=== Bonus Melee Damage ===
{{Item stat table|Bonus Melee Damage}}
 
=== Bonus Heavy Melee Damage ===
{{Item stat table|Bonus Heavy Damage}}
 
=== Melee Resist ===
{{Item stat table|Melee Resist}}
 
{{Stat navbox}}
[[Category:Damage Calculation]]

Latest revision as of 23:54, 24 January 2025

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

All heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee
  • Pocket has higher base damage for light melee and lower scaling for heavy melee
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee

Base melee damage based on Power Increase[edit | edit source]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base PL increase Max level
All Heroes 63 +2.67 103
Ivy 54 +2.27 88.1
Pocket 75 +2.67 115
Yamato 69 +2.67 109
Heavy Melee Damage
Hero Base PL increase Max level
All Heroes 116 +4.91 190
Ivy 99 +4.16 161
Pocket 116 +4.13 178
Yamato 128 +4.95 202

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Lifesteal500Vitality+12% Bonus Melee Damage
Lifestrike3,500Vitality+35% Bonus Melee Damage
Colossus6,000Vitality+20% Bonus Melee Damage
Spirit Strike500Spirit+12% Bonus Melee Damage
Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Point Blank3,500Weapon+20% Melee Resist
Titanic Magazine3,500Weapon+30% Melee Resist
Restorative Locket1,250Vitality+25% Melee Resist
Bullet Resist Shredder1,250Spirit+15% Melee Resist
Torment Pulse3,000Spirit+15% Melee Resist