Melee Damage: Difference between revisions
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Gammaton32 (talk | contribs) changed table to be auto-updated, simplified, updated scaling, description |
Gammaton32 (talk | contribs) →Base melee damage based on Power Increase: heavy melee scaling correction |
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== Base melee damage based on Power Increase == | == Base melee damage based on Power Increase == | ||
Values referenced from [[Hero Comparison]]. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+Light Melee Damage | |+Light Melee Damage | ||
Line 19: | Line 20: | ||
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | ||
| +2.67 | | +2.67 | ||
| colspan="1" | | | colspan="1" |103 | ||
|- | |- | ||
||{{PageRef|Ivy}} | ||{{PageRef|Ivy}} | ||
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | ||
| +2.27 | | +2.27 | ||
| | |88.1 | ||
|- | |- | ||
||{{PageRef|Pocket}} | ||{{PageRef|Pocket}} | ||
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | ||
| +2.67 | | +2.67 | ||
| | |115 | ||
|- | |- | ||
|{{PageRef|Yamato}} | |{{PageRef|Yamato}} | ||
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | ||
| +2.67 | | +2.67 | ||
| | |109 | ||
|} | |} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|All Heroes | |All Heroes | ||
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | ||
| +4. | | +4.92 | ||
| colspan="1" | | | colspan="1" |190 | ||
|- | |- | ||
|{{PageRef|Ivy}} | |{{PageRef|Ivy}} | ||
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | ||
| +4.16 | | +4.16 | ||
| | |161 | ||
|- | |- | ||
|{{PageRef|Pocket}} | |{{PageRef|Pocket}} | ||
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | ||
| +4.13 | | +4.13 | ||
| colspan="1" | | | colspan="1" |178 | ||
|- | |- | ||
|{{PageRef|Yamato}} | |{{PageRef|Yamato}} | ||
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | ||
| +4. | | +4.96 | ||
| | |202 | ||
|} | |} | ||
Latest revision as of 13:20, 6 February 2025
Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base melee damage based on Power Increase[edit | edit source]
Values referenced from Hero Comparison.
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 63 | +2.67 | 103 |
Ivy | 54 | +2.27 | 88.1 |
75 | +2.67 | 115 | |
Yamato | 69 | +2.67 | 109 |
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 116 | +4.92 | 190 |
Ivy | 99 | +4.16 | 161 |
116 | +4.13 | 178 | |
Yamato | 128 | +4.96 | 202 |
Sources[edit | edit source]
Bonus Melee Damage[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Lifesteal | 500 | Vitality | +12% Bonus Melee Damage |
Lifestrike | 3,500 | Vitality | +35% Bonus Melee Damage |
Colossus | 6,000 | Vitality | +20% Bonus Melee Damage |
Spirit Strike | 500 | Spirit | +12% Bonus Melee Damage |
Spirit Snatch | 3,500 | Spirit | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Point Blank | 3,500 | Weapon | +20% Melee Resist |
Titanic Magazine | 3,500 | Weapon | +30% Melee Resist |
Restorative Locket | 1,250 | Vitality | +25% Melee Resist |
Bullet Resist Shredder | 1,250 | Spirit | +15% Melee Resist |
Torment Pulse | 3,000 | Spirit | +15% Melee Resist |
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