Melee Damage: Difference between revisions
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{{ | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | ||
All heroes have the same base melee damage and scaling, with a few exceptions: | |||
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee | |||
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee | |||
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | |||
== Base melee damage based on Power Increase == | == Base melee damage based on Power Increase == | ||
{| class="wikitable" | Values referenced from [[Hero Comparison]]. | ||
|+ | {| class="wikitable sortable" | ||
|+Light Melee Damage | |||
|- | |- | ||
! | !Hero | ||
! | !Base | ||
! | !PL increase | ||
! | !Max level | ||
|- | |- | ||
|All Heroes | |||
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | |||
| +2.67 | |||
| colspan="1" |103 | |||
|- | |- | ||
| | ||{{PageRef|Ivy}} | ||
| | |{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | ||
| | | +2.27 | ||
| | |88.1 | ||
| | |- | ||
| | ||{{PageRef|Pocket}} | ||
| | |{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | ||
| | | +2.67 | ||
| | |115 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|Yamato | |{{PageRef|Yamato}} | ||
| | |{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | ||
| | | +2.67 | ||
| | |109 | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Heavy Melee Damage | |||
|- | |- | ||
! | !Hero | ||
! | !Base | ||
! | !PL increase | ||
! | !Max level | ||
|- | |- | ||
|All Heroes | |||
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | |||
| +4.92 | |||
| colspan="1" |190 | |||
|- | |||
|{{PageRef|Ivy}} | |||
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | |||
| +4.16 | |||
|161 | |||
|- | |- | ||
| | |{{PageRef|Pocket}} | ||
| | |{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | ||
| | | +4.13 | ||
| | | colspan="1" |178 | ||
| | |||
| | |||
| colspan="1" | | |||
|- | |- | ||
|Yamato | |{{PageRef|Yamato}} | ||
| | |{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | ||
| | | +4.96 | ||
| | |202 | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Sources == | ||
=== Bonus Melee Damage === | |||
{{Item stat table|Bonus Melee Damage}} | |||
=== Bonus Heavy Melee Damage === | |||
{{Item stat table|Bonus Heavy Damage}} | |||
== | === Melee Resist === | ||
{{Item stat table|Melee Resist}} | |||
{{ | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] |
Latest revision as of 13:20, 6 February 2025
Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base melee damage based on Power Increase[edit | edit source]
Values referenced from Hero Comparison.
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 63 | +2.67 | 103 |
![]() |
54 | +2.27 | 88.1 |
![]() |
75 | +2.67 | 115 |
![]() |
69 | +2.67 | 109 |
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 116 | +4.92 | 190 |
![]() |
99 | +4.16 | 161 |
![]() |
116 | +4.13 | 178 |
![]() |
128 | +4.96 | 202 |
Sources[edit | edit source]
Bonus Melee Damage[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Vitality | +12% Bonus Melee Damage |
![]() | 3,500 | Vitality | +35% Bonus Melee Damage |
![]() | 6,000 | Vitality | +20% Bonus Melee Damage |
![]() | 500 | Spirit | +12% Bonus Melee Damage |
![]() | 3,500 | Spirit | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,500 | Weapon | +20% Melee Resist |
![]() | 3,500 | Weapon | +30% Melee Resist |
![]() | 1,250 | Vitality | +25% Melee Resist |
![]() | 1,250 | Spirit | +15% Melee Resist |
![]() | 3,000 | Spirit | +15% Melee Resist |
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