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Cold Front: Difference between revisions

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| has_components      = false
| has_components      = false
| souls              = 1,250
| souls              = 1,250
| item_stat1          = +10% [[Spirit Resist]]
| item_stat1          = +{{#invoke:ItemData|get_prop|Cold Front|TechResist}}% [[Spirit Resist]]
| has_passive1        = false
| has_passive1        = false
| has_passive2        = false
| has_passive2        = false
| has_active1        = true
| has_active1        = true
| has_iscomponentof  = false
| has_iscomponentof  = false
| active1_cooldown    = 28s
| active1_cooldown    = {{#invoke:ItemData|get_prop|Cold Front|AbilityCooldown}}s
| active1_description = Release an expanding ice blast that deals [[Spirit Damage]] and '''Slows''' targets it hits. Deals 2x Damage to non-Heroes.
| active1_description = Release an expanding ice blast that deals [[Spirit Damage]] and '''Slows''' targets it hits.
| active1_stat1      = 75{{ss|1.5}} Damage
| active1_stat1      = {{#invoke:ItemData|get_prop|Cold Front|Damage}}{{ss|1.5}} Damage
| active1_stat2      = 40% [[Movement Slow]] (Conditional)
| active1_stat2      = {{#invoke:ItemData|get_prop|Cold Front|SlowPercent}}% [[Movement Slow]] (Conditional)
| active1_stat3      = 14m End Radius
| active1_stat3      = {{#invoke:ItemData|get_prop|Cold Front|EndRadius}} End Radius
| active1_stat4      = 3s Duration
| active1_stat4      = 3s Duration
}}
}}
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* The wave expands out from the hero, reaching the maximum radius after about a second.
* The wave expands out from the hero, reaching the maximum radius after about a second.
* The damage and effect is applied to enemies when the wave hits them, making it possible to be avoided if the hero is fast enough.
* The damage and effect is applied to enemies when the wave hits them, making it possible to be avoided if the hero is fast enough.
== Recommended heroes ==
* {{HeroIcon|Mo & Krill}}
* {{HeroIcon|Abrams}}
* {{HeroIcon|Pocket}}


== Update history ==
== Update history ==
Line 39: Line 34:
==Gallery ==  
==Gallery ==  
<gallery>
<gallery>
File:Item - Cold Front - Active.gif|{{HeroIcon|Abrams}} activating [[Cold Front]] against an enemy {{HeroIcon|Shiv}}.
File:Item - Cold Front - Active.gif|{{HeroIcon|Abrams}} activating Cold Front against an enemy {{HeroIcon|Shiv}}.
</gallery>
</gallery>



Latest revision as of 19:41, 13 March 2025

Cold Front
Cost Souls1,250
Tier 2
Shop Bonus +8 Spirit Power
+10% Spirit Resist
Active 28s
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75x1.5 Damage
40% Movement Slow (Conditional)
14m End Radius
3s Duration


Cold Front is a Tier 2 Spirit Item which grants the hero Spirit Resist.

Cold Front has an Active which can be used to release an ice blast that deals Spirit Damage and applies a slowing affect to enemies in range.

It can be purchased from the Shop for Souls1,250.

Notes[edit | edit source]

  • The wave expands out from the hero, reaching the maximum radius after about a second.
  • The damage and effect is applied to enemies when the wave hits them, making it possible to be avoided if the hero is fast enough.

Update history[edit | edit source]

Main article: Update history
Update Changes

March 13, 2025

  • No longer does double damage to creeps.

October 24, 2024

  • Now does double damage to NPC units.

October 10, 2024

  • Cooldown reduced from 34s to 28s.

Gallery[edit | edit source]