Sinner's Sacrifice: Difference between revisions
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* 2 "hybrid" camps of 2 machines and 1 Medium Denizen | * 2 "hybrid" camps of 2 machines and 1 Medium Denizen | ||
They spawn | They spawn 10 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared ("hybrid"). | ||
Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|16x16px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared. | Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|16x16px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared. | ||
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=== Souls === | === Souls === | ||
Each Sinner's Sacrifice internally holds a value of {{Souls| | Each Sinner's Sacrifice internally holds a value of {{Souls|255}} souls that increases at a rate of {{Souls|2,34}} souls (rounded down) per minute from the beginning of the match. For example, when the machine first spawns at the 10 minute mark, it is "worth" {{Souls|278}} souls. | ||
A heavy melee grants the "payout" value divided by 10 and rounded to the nearest number. A light melee grants the "payout" value divided by 20 and rounded to the nearest number. The final hit will give the "payout" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | A heavy melee grants the "payout" value divided by 10 and rounded to the nearest number. A light melee grants the "payout" value divided by 20 and rounded to the nearest number. The final hit will give the "payout" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | ||
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== Update history == | == Update history == | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = March 13, 2025 | |||
| changes = | |||
* Neutrals soul values reduced by 15% (including Sinner's Sacrifice) | |||
* Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5 | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = February 25, 2025 | | update = February 25, 2025 |
Latest revision as of 19:43, 13 March 2025

Sinner's Sacrifice vending machines, formerly known as vault camps, are breakable objects within Deadlock's map that may be broken using a melee attack to earn Souls.
Locations[edit | edit source]
There are a total of 10 Sinner's Sacrifice locations and 3 types of sites on the map.
- 6 sites of the machine by itself
- 2 "hybrid" camps of 1 machine and 2 Medium Denizens
- 2 "hybrid" camps of 2 machines and 1 Medium Denizen
They spawn 10 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared ("hybrid").
Sites are shown on the map with a icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.
Behavior[edit | edit source]
Interacting with the Machine[edit | edit source]
Each machine has 500 health, which is reduced by 50 on a light melee attack or 100 on a heavy melee attack. They cannot be damaged by any other means. Abilities that deal melee damage, such as Viscous'
Puddle Punch or
Calico's
Leaping Slash, will not affect the machine.
The machine's health is indicated by the lightbulbs at the top of the machine. The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
Jackpot[edit | edit source]

After being reduced to one or zero bulbs, the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.
Hitting the machine timed to when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 99 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit.
Hitting the jackpot with a light melee gives the player 1 Golden Statue buff, and hitting with a heavy melee gives 3 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
Souls[edit | edit source]
Each Sinner's Sacrifice internally holds a value of 255 souls that increases at a rate of
2,34 souls (rounded down) per minute from the beginning of the match. For example, when the machine first spawns at the 10 minute mark, it is "worth"
278 souls.
A heavy melee grants the "payout" value divided by 10 and rounded to the nearest number. A light melee grants the "payout" value divided by 20 and rounded to the nearest number. The final hit will give the "payout" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in Unsecured Souls.
If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that hit the machine. If there is a remainder after the division, the "newest" person to hit the Sinner's Sacrifice will have the remainder added to their payout. For example, if "Player 1" and "Player 2" have hit it once, and then "Player 1" completes the rest of the machine, "Player 2" will always receive the remainder (1 more soul if the payout was an odd number).
The payout is intended to grant half of its souls from the melee attacks and the other half when the machine is destroyed. However, due to how the the "payout" is handled, it is possible to gain more or less than the internal value.
Update history[edit | edit source]
Update | Changes |
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[Misc Gameplay]
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[Misc Gameplay]
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[Misc Gameplay]
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[General Changes]
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[General Changes]
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