Melee Attack: Difference between revisions
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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | [[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | ||
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
The | The Base damage for ''most'' of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows: | ||
[[ | •[[Yamato]], who deals '''69'''; (+6) and '''128'''; (+12) damage respectively, | ||
[[ | •[[Ivy]], who deals '''54'''; (-9) and '''99'''; (-17) respectively, | ||
•[[Pocket]], who deals '''75'''; (+12) and '''116'''; (+0) (Heavy Melee Unchanged) respectively. | |||
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | |||
Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | |||
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | |||
Melee attacks are the only way to interact with the [[Sinner's Sacrifice|Sinner's Sacrifice.]] | |||
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Latest revision as of 05:08, 1 March 2025
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Every hero can perform a melee attack to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain items like Melee Lifesteal and
Lifestrike. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's Stamina and do more damage. Compared to a normal dash using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful parry will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is Q. Pressing Q triggers a light melee attack, while holding initiates a heavy melee attack.
The Base damage for most of all the playable Heroes is Light Melee at 63, and Heavy Melee at 116. The Heroes with stats differing from Baseline currently are as follows:
•Yamato, who deals 69; (+6) and 128; (+12) damage respectively,
•Ivy, who deals 54; (-9) and 99; (-17) respectively,
•Pocket, who deals 75; (+12) and 116; (+0) (Heavy Melee Unchanged) respectively.
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all Weapon Damage buffs.
Last hitting a Trooper with a melee attack will prevent its Soul Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.
Melee attacks that hit a player climbing an object, such as a ledge or rope, will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the Soul Urn will force them to drop the urn.
Melee attacks are the only way to interact with the Sinner's Sacrifice.
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