Jump to content

Melee Damage: Difference between revisions

From Deadlock Wiki
Melonzky (talk | contribs)
Gammaton32 (talk | contribs)
 
(19 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].


== Base light melee damage based on Power Increase ==
All heroes have the same base melee damage and scaling, with a few exceptions:
{| class="wikitable"
 
|+
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
! rowspan="2" |Hero
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
! rowspan="2" |Base
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee
Light Melee
 
! rowspan="2" |PL increase
== Base melee damage based on Power Increase ==
! colspan="11" |Souls collected
Values referenced from [[Hero Comparison]].
{| class="wikitable sortable"
|+Light Melee Damage
|-
|-
!{{souls|1.2K}}
!Hero
!{{souls|2.2K}}
!Base
!{{souls|4.5K}}
!PL increase
!{{souls|6K}}
!Max level
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
|All Heroes
|63
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
| rowspan="2" | +3.4
| +2.67
| colspan="1" |66,4
| colspan="1" |103
| colspan="1" |69,8
|-
| colspan="1" |73,2
||{{PageRef|Ivy}}
| colspan="1" |76,6
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}}
| colspan="1" |80
| +2.27
| colspan="1" |83,4
|88.1
| colspan="1" |86,8
|-
| colspan="1" |90,2
||{{PageRef|Pocket}}
| colspan="1" |93,6
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}}
| colspan="1" |97
| +2.67
| colspan="1" |100,4
|115
|-
|-
|Yamato
|{{PageRef|Yamato}}
|69
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}}
|72,4
| +2.67
|75,8
|109
|79,2
|82,6
|86
|89,4
|92,8
|96,2
|99,6
|103
|106,4
|}
|}
 
{| class="wikitable sortable"
== Base heavy melee damage based on Power Increase ==
|+Heavy Melee Damage
{| class="wikitable"
! rowspan="2" |Hero
! rowspan="2" |Base
Heavy Melee
! rowspan="2" |PL increase
! colspan="11" |Souls collected
|-
|-
!{{souls|1.2K}}
!Hero
!{{souls|2.2K}}
!Base
!{{souls|4.5K}}
!PL increase
!{{souls|6K}}
!Max level
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
|All Heroes
|116
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
| rowspan="2" | +3.4
| +4.91
| colspan="1" |119,4
| colspan="1" |190
| colspan="1" |122,8
|-
| colspan="1" |126,2
|{{PageRef|Ivy}}
| colspan="1" |129,6
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}}
| colspan="1" |133
| +4.16
| colspan="1" |136,4
|161
| colspan="1" |139,8
|-
| colspan="1" |143,2
|{{PageRef|Pocket}}
| colspan="1" |146,6
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}}
| colspan="1" |150
| +4.13
| colspan="1" |153,4
| colspan="1" |178
|-
|-
|Yamato
|{{PageRef|Yamato}}
|128
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}}
|131,4
| +4.95
|134,8
|202
|138,2
|}
|141,6
 
|145
== Sources ==
|148,4
=== Bonus Melee Damage ===
|151,8
{{Item stat table|Bonus Melee Damage}}
|155,2
 
|158,6
=== Bonus Heavy Melee Damage ===
|162
{{Item stat table|Bonus Heavy Damage}}
|165,4
 
|}{{Stats}}
=== Melee Resist ===
{{Item stat table|Melee Resist}}
 
{{Stat navbox}}
[[Category:Damage Calculation]]

Latest revision as of 23:54, 24 January 2025

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

All heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee
  • Pocket has higher base damage for light melee and lower scaling for heavy melee
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee

Base melee damage based on Power Increase[edit | edit source]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base PL increase Max level
All Heroes 63 +2.67 103
Ivy 54 +2.27 88.1
Pocket 75 +2.67 115
Yamato 69 +2.67 109
Heavy Melee Damage
Hero Base PL increase Max level
All Heroes 116 +4.91 190
Ivy 99 +4.16 161
Pocket 116 +4.13 178
Yamato 128 +4.95 202

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Lifesteal500Vitality+12% Bonus Melee Damage
Lifestrike3,500Vitality+35% Bonus Melee Damage
Colossus6,000Vitality+20% Bonus Melee Damage
Spirit Strike500Spirit+12% Bonus Melee Damage
Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Point Blank3,500Weapon+20% Melee Resist
Titanic Magazine3,500Weapon+30% Melee Resist
Restorative Locket1,250Vitality+25% Melee Resist
Bullet Resist Shredder1,250Spirit+15% Melee Resist
Torment Pulse3,000Spirit+15% Melee Resist