Melee Damage: Difference between revisions
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | |||
All heroes have the same base melee damage and scaling, with a few exceptions: | |||
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee | |||
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee | |||
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | |||
== Base melee damage based on Power Increase == | == Base melee damage based on Power Increase == | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Light Melee Damage | |+Light Melee Damage | ||
|- | |- | ||
! | !Hero | ||
! | !Base | ||
! | !PL increase | ||
! | !Max level | ||
|- | |- | ||
|All Heroes | |All Heroes | ||
| | |{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | ||
| | | +2.67 | ||
| | | colspan="1" |TBA | ||
| | |||
| colspan="1" | | |||
|- | |- | ||
||{{PageRef|Ivy}} | ||{{PageRef|Ivy}} | ||
| | |{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | ||
| | | +2.27 | ||
| | |TBA | ||
| | |- | ||
| | ||{{PageRef|Pocket}} | ||
| | |{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | ||
| | | +2.67 | ||
| | |TBA | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|{{PageRef|Yamato}} | |{{PageRef|Yamato}} | ||
| | |{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | ||
| +2.67 | |||
|TBA | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Heavy Melee Damage | |+Heavy Melee Damage | ||
|- | |- | ||
! | !Hero | ||
! | !Base | ||
! | !PL increase | ||
! | !Max level | ||
|- | |- | ||
|All Heroes | |All Heroes | ||
| | |{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | ||
| | | +4.91 | ||
| | | colspan="1" |TBA | ||
| | |||
| colspan="1" | | |||
|- | |- | ||
|{{PageRef|Ivy}} | |{{PageRef|Ivy}} | ||
| | |{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | ||
| | | +4.16 | ||
| | |TBA | ||
| | |- | ||
| | |{{PageRef|Pocket}} | ||
| | |{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | ||
| | | +4.13 | ||
| | | colspan="1" |TBA | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|{{PageRef|Yamato}} | |{{PageRef|Yamato}} | ||
| | |{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | ||
| +4.95 | |||
| | |TBA | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
Revision as of 16:46, 24 January 2025
Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base melee damage based on Power Increase
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 63 | +2.67 | TBA |
Ivy | 54 | +2.27 | TBA |
75 | +2.67 | TBA | |
Yamato | 69 | +2.67 | TBA |
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 116 | +4.91 | TBA |
Ivy | 99 | +4.16 | TBA |
116 | +4.13 | TBA | |
Yamato | 128 | +4.95 | TBA |
Sources
Bonus Melee Damage
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Lifesteal | 500 | Vitality | +12% Bonus Melee Damage |
Lifestrike | 3,500 | Vitality | +35% Bonus Melee Damage |
Colossus | 6,000 | Vitality | +20% Bonus Melee Damage |
Spirit Strike | 500 | Spirit | +12% Bonus Melee Damage |
Spirit Snatch | 3,500 | Spirit | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist
Name | Cost | Category | Stat change |
---|---|---|---|
Point Blank | 3,500 | Weapon | +20% Melee Resist |
Titanic Magazine | 3,500 | Weapon | +30% Melee Resist |
Restorative Locket | 1,250 | Vitality | +25% Melee Resist |
Bullet Resist Shredder | 1,250 | Spirit | +15% Melee Resist |
Torment Pulse | 3,000 | Spirit | +15% Melee Resist |
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