Spirit Power: Difference between revisions
m →Obtaining Spirit Power: relink golden statue |
link, cap, uncontract, reword, move sections, fix typo, replace table |
||
Line 1: | Line 1: | ||
'''Spirit Power''' is a stat that increases the effectiveness of | '''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing [[Spirit Damage]], Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by [[spirit|spirit stats]]. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients. | ||
== Spirit Power Scaling == | == Spirit Power Scaling == | ||
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]] | [[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]] | ||
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|.5}}. Using that spirit power coefficient, | When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula: | ||
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | <math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | ||
For example, [[Lash | For example, [[Lash]]'s Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows: | ||
<math>\mathit{Spirit Damage} = 65 + (20 * 1.2) = 89</math> | <math>\mathit{Spirit Damage} = 65 + (20 * 1.2) = 89</math> | ||
In general this represents linear scaling, with the rate of increase being determined by the | In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | ||
''' | '''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values. | ||
=== Hidden Spirit Power Coefficients === | === Hidden Spirit Power Coefficients === | ||
For [[Items]], the spirit power coefficient | For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item. | ||
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula: | |||
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math> | <math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math> | ||
Line 52: | Line 28: | ||
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items. | However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items. | ||
== Sources == | |||
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4%, Tier 2 items provide +8%, Tier 3 items provide +12%, and Tier 4 items provide +16%. The following items explicitly grant increased Spirit Power: | |||
{{Item stat table|Spirit Power}} | |||
=== Map spawns === | |||
* [[Golden Statue]]s can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes. | |||
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds. | |||
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table | |||
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl. | |||
--> | |||
== Spirit abilities scaling per hero == | == Spirit abilities scaling per hero == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 302: | Line 288: | ||
|} | |} | ||
{{Stats}} | {{Stats}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] |
Revision as of 06:54, 11 October 2024
Spirit Power is a stat that increases the effectiveness of abilities and items. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by spirit stats. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.
Spirit Power Scaling
![A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.](/images/f/f0/Spirit_scaling_icon.png)
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. x.5. Using that spirit power coefficient, spirit damage can be represented with the formula:
For example, Lash's Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the Extra Info
hotkey.
WARNING: Obtaining exact calculations can be difficult because the spirit scaling values are rounded to the nearest tenth. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
Hidden Spirit Power Coefficients
For items, the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting Fire Rate slow or negative Bullet Resist do not currently scale with spirit power, even if they are produced by a spirit item.
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping Tesla Bullets alongside Boundless Spirit (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:
It is possible to calculate the coefficient as:
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.
Sources
All spirit items implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4%, Tier 2 items provide +8%, Tier 3 items provide +12%, and Tier 4 items provide +16%. The following items explicitly grant increased Spirit Power:
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Weapon | +4 Spirit Power |
![]() | 1,250 | Weapon | +4 Spirit Power |
![]() | 1,250 | Weapon | +6 Spirit Power |
![]() | 3,000 | Weapon | +7 Spirit Power |
![]() | 3,000 | Weapon | +8 Spirit Power |
![]() | 3,500 | Weapon | +12 Spirit Power |
![]() | 6,000 | Weapon | +55 Spirit Power |
![]() | 6,000 | Weapon | +50 Spirit Power |
![]() | 500 | Vitality | +4 Spirit Power |
![]() | 500 | Vitality | +3 Spirit Power |
![]() | 1,250 | Vitality | +20 Spirit Power |
![]() | 1,250 | Vitality | +5 Spirit Power |
![]() | 1,750 | Vitality | +6 Spirit Power |
![]() | 3,000 | Vitality | +10 Spirit Power |
![]() | 3,000 | Vitality | +8 Spirit Power |
![]() | 3,000 | Vitality | +9 Spirit Power |
![]() | 3,500 | Vitality | +12 Spirit Power |
![]() | 4,250 | Vitality | +8 Spirit Power |
![]() | 6,000 | Vitality | +12 Spirit Power |
![]() | 500 | Spirit | +10 Spirit Power |
![]() | 500 | Spirit | +16 Spirit Power |
![]() | 1,250 | Spirit | +7 Spirit Power |
![]() | 1,250 | Spirit | +4 Spirit Power |
![]() | 1,250 | Spirit | +6 Spirit Power |
![]() | 1,750 | Spirit | +5 Spirit Power |
![]() | 3,000 | Spirit | +6 Spirit Power |
![]() | 3,000 | Spirit | +6 Spirit Power |
![]() | 3,000 | Spirit | +34 Spirit Power |
![]() | 3,000 | Spirit | +6 Spirit Power |
![]() | 3,500 | Spirit | +8 Spirit Power |
![]() | 3,500 | Spirit | +30 Spirit Power |
![]() | 4,250 | Spirit | +18 Spirit Power |
![]() | 4,250 | Spirit | +6 Spirit Power |
![]() | 6,000 | Spirit | +8 Spirit Power |
![]() | 6,000 | Spirit | +40 Spirit Power |
![]() | 6,000 | Spirit | +12 Spirit Power |
![]() | 6,000 | Spirit | +15 Spirit Power |
![]() | 9,500 | Spirit | +65 Spirit Power |
Map spawns
- Golden Statues can provide a permanent increase: +2 Spirit Power before 10 minutes, +3 Spirit Power before 25 minutes, and +5 Spirit Power after 25 minutes.
- Power up runes can provide a temporary Casting buff that provides +25 Spirit Power for 160 seconds.
Spirit abilities scaling per hero
Hero | Stats | First Skill | Second Skill | Third Skill | Ultimate | ||||
---|---|---|---|---|---|---|---|---|---|
Abrams | - | Siphon Life | Area DPS: 35 dps + ![]() |
Shoulder Charge | Damage: 40dmg + ![]() |
Infernal Resilience | - | Seismic Impact | Area Damage: 150dmg + ![]() |
Bebop | - | Exploding Uppercut | Area Damage: 80 area dmg + ![]() |
Sticky Bomb | Area Damage: 120 dmg + ![]() |
Hook | - | Hyper Beam | DPS: 205 dps + ![]() Duration: 8s + |
Dynamo | - | Kinetic Pulse | Damage:100 dmg + ![]() Range: 15 m + |
Quantum Entanglement | - | Rejuvenating Aurora | Healing: 32hp/s + ![]() |
Singularity | DPS: 60 dps + ![]() |
Grey Talon | Bullets per second: 2.5 + ![]() Fire Rate: 0% + |
Charged Shot | Damage: 100 dmg + ![]() |
Rain of Arrows | - | Inmobilizing Trap | - | Guided Owl | Damage: 150 dmg + ![]() |
Haze | Magazine Size: 25 bullets + ![]() |
Sleep Dagger | Damage: 70 dmg + ![]() Wake up time: 0.1s + |
Smoke Bomb | Duration: 8s + ![]() |
Fixation | - | Bullet Dance | Duration: 3s + ![]() |
Infernus | - | Catalyst | Damage: 50 dmg + ![]() |
Flame Dash | DPS: 40 dps +![]() |
Afterburn | DPS: 15dps + ![]() |
Concussive Combustion | Damage: 160 dmg + ![]() |
Ivy | - | Kudzu Bomb | DPS: 60dps + ![]() |
Watcher's Covenant | Fire rate: 10% + ![]() Bullet Life steal: 15% + |
Stone Form | Damage: 80dmg +![]() |
Air Drop | Damage: 150dmg + ![]() Bullet Shield: 200 bsh + |
Kelvin | - | ||||||||
Lady Geist | - | ||||||||
Lash | - | ||||||||
McGinnis | - | ||||||||
Mo & Krill | - | ||||||||
Paradox | - | ||||||||
- | |||||||||
Seven | Move Speed: 7 m/s + ![]() |
||||||||
Shiv | - | ||||||||
Vindicta | - | ||||||||
Viscous | - | ||||||||
Warden | Bullets per second: 4 + ![]() Fire Rate: 0% + |
||||||||
Wraith | Sprint Speed: 0 m/s + ![]() |
Card Trick | Project Mind | - | Full Auto | Telekinesis | |||
Yamato | Magazine Size: 12 bullets + ![]() |
Power Slash | Flying Strike | Crimson Slash | Shadow Transformation |
|