Melee Damage: Difference between revisions
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Added Spirit Snatch to Bonus Melee Damage and Melee Charge to Bonus Heavy Melee Damage |
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== Sources == | == Sources == | ||
=== Bonus Melee Damage | === Bonus Melee Damage === | ||
{{Item stat table|Bonus Melee Damage}} | |||
=== Bonus Heavy Melee Damage === | |||
{{Item stat table|Melee Damage}} | |||
=== Bonus Heavy Melee Damage | |||
{{Item stat table|Bonus Heavy Damage}} | {{Item stat table|Bonus Heavy Damage}} | ||
Revision as of 19:29, 3 January 2025
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase
Light Melee Damage | |||||||||||||
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Hero | Base | PL increase | Souls collected | ||||||||||
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All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
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69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 |
Heavy Melee Damage | |||||||||||||
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Hero | Base | PL increase | Souls collected | ||||||||||
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All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
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128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 |
Sources
Bonus Melee Damage
Name | ![]() | Category | Stat change |
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![]() | 500 | Vitality | +12% Bonus Melee Damage |
![]() | 3,500 | Vitality | +35% Bonus Melee Damage |
![]() | 6,000 | Vitality | +20% Bonus Melee Damage |
![]() | 500 | Spirit | +12% Bonus Melee Damage |
![]() | 3,500 | Spirit | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage
Name | ![]() | Category | Stat change |
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![]() | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist
Name | ![]() | Category | Stat change |
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![]() | 3,500 | Weapon | +20% Melee Resist |
![]() | 3,500 | Weapon | +30% Melee Resist |
![]() | 1,250 | Vitality | +25% Melee Resist |
![]() | 1,250 | Spirit | +15% Melee Resist |
![]() | 3,000 | Spirit | +15% Melee Resist |
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