Melee Damage: Difference between revisions
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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | ||
All heroes have the same base melee damage, except for [[Ivy]] (lower than average), [[Pocket]] (higher than average for light melee only) and [[Yamato]] (higher than average). | |||
== Base melee damage based on Power Increase == | == Base melee damage based on Power Increase == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Light Melee Damage | ||
|- | |- | ||
! rowspan="2" |Hero | ! rowspan="2" |Hero | ||
Line 25: | Line 26: | ||
|All Heroes | |All Heroes | ||
|63 | |63 | ||
| rowspan=" | | rowspan="4" | +3.4 | ||
| colspan="1" |66,4 | | colspan="1" |66,4 | ||
| colspan="1" |69,8 | | colspan="1" |69,8 | ||
Line 38: | Line 39: | ||
| colspan="1" |100,4 | | colspan="1" |100,4 | ||
|- | |- | ||
|{{ | ||{{PageRef|Ivy}} | ||
|54 | |||
|57,4 | |||
|60,8 | |||
|64,2 | |||
|67,6 | |||
|71 | |||
|74,4 | |||
|77,8 | |||
|81,2 | |||
|84,6 | |||
|88 | |||
|91,4 | |||
|- | |||
|{{PageRef|Yamato}} | |||
|69 | |69 | ||
|72,4 | |72,4 | ||
Line 51: | Line 66: | ||
|103 | |103 | ||
|106,4 | |106,4 | ||
|- | |||
||{{PageRef|Pocket}} | |||
|75 | |||
|78,4 | |||
|81,8 | |||
|85,2 | |||
|88,6 | |||
|92 | |||
|95,4 | |||
|98,8 | |||
|102,2 | |||
|105,6 | |||
|109 | |||
|112,4 | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Heavy Melee Damage | |||
|- | |- | ||
! rowspan="2" |Hero | ! rowspan="2" |Hero | ||
Line 74: | Line 103: | ||
|All Heroes | |All Heroes | ||
|116 | |116 | ||
| rowspan=" | | rowspan="3" | +3.4 | ||
| colspan="1" |119,4 | | colspan="1" |119,4 | ||
| colspan="1" |122,8 | | colspan="1" |122,8 | ||
Line 87: | Line 116: | ||
| colspan="1" |153,4 | | colspan="1" |153,4 | ||
|- | |- | ||
|{{ | |{{PageRef|Ivy}} | ||
|99 | |||
|102,4 | |||
|105,8 | |||
|109,2 | |||
|112,6 | |||
|116 | |||
|119,4 | |||
|122,8 | |||
|126,2 | |||
|129,6 | |||
|133 | |||
|136,4 | |||
|- | |||
|{{PageRef|Yamato}} | |||
|128 | |128 | ||
|131,4 | |131,4 |
Revision as of 17:03, 22 January 2025
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage, except for Ivy (lower than average), Pocket (higher than average for light melee only) and Yamato (higher than average).
Base melee damage based on Power Increase
Hero | Base | PL increase | Souls collected | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
Ivy | 54 | 57,4 | 60,8 | 64,2 | 67,6 | 71 | 74,4 | 77,8 | 81,2 | 84,6 | 88 | 91,4 | |
Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 | |
75 | 78,4 | 81,8 | 85,2 | 88,6 | 92 | 95,4 | 98,8 | 102,2 | 105,6 | 109 | 112,4 |
Hero | Base | PL increase | Souls collected | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
Ivy | 99 | 102,4 | 105,8 | 109,2 | 112,6 | 116 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | |
Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 |
Sources
Bonus Melee Damage
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Lifesteal | 500 | Vitality | +12% Bonus Melee Damage |
Lifestrike | 3,500 | Vitality | +35% Bonus Melee Damage |
Colossus | 6,000 | Vitality | +20% Bonus Melee Damage |
Spirit Strike | 500 | Spirit | +12% Bonus Melee Damage |
Spirit Snatch | 3,500 | Spirit | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist
Name | Cost | Category | Stat change |
---|---|---|---|
Point Blank | 3,500 | Weapon | +20% Melee Resist |
Titanic Magazine | 3,500 | Weapon | +30% Melee Resist |
Restorative Locket | 1,250 | Vitality | +25% Melee Resist |
Bullet Resist Shredder | 1,250 | Spirit | +15% Melee Resist |
Torment Pulse | 3,000 | Spirit | +15% Melee Resist |
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