Jump to content

Melee Damage: Difference between revisions

From Deadlock Wiki
Gammaton32 (talk | contribs)
note
Gammaton32 (talk | contribs)
changed table to be auto-updated, simplified, updated scaling, description
Line 1: Line 1:
{{Stub}}
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
<!-- Needs to be updated with new PL values -->{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
 
All heroes have the same base melee damage and scaling, with a few exceptions:
 
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee


All heroes have the same base melee damage, except for [[Ivy]] (lower than average), [[Pocket]] (higher than average for light melee only) and [[Yamato]] (higher than average).
== Base melee damage based on Power Increase ==
== Base melee damage based on Power Increase ==
{| class="wikitable"
{| class="wikitable sortable"
|+Light Melee Damage
|+Light Melee Damage
|-
|-
! rowspan="2" |Hero
!Hero
! rowspan="2" |Base
!Base
! rowspan="2" |PL increase
!PL increase
! colspan="11" |Souls collected
!Max level
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
|All Heroes
|63
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
| rowspan="4" | +3.4
| +2.67
| colspan="1" |66,4
| colspan="1" |TBA
| colspan="1" |69,8
| colspan="1" |73,2
| colspan="1" |76,6
| colspan="1" |80
| colspan="1" |83,4
| colspan="1" |86,8
| colspan="1" |90,2
| colspan="1" |93,6
| colspan="1" |97
| colspan="1" |100,4
|-
|-
||{{PageRef|Ivy}}
||{{PageRef|Ivy}}
|54
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}}
|57,4
| +2.27
|60,8
|TBA
|64,2
|-
|67,6
||{{PageRef|Pocket}}
|71
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}}
|74,4
| +2.67
|77,8
|TBA
|81,2
|84,6
|88
|91,4
|-
|-
|{{PageRef|Yamato}}
|{{PageRef|Yamato}}
|69
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}}
|72,4
| +2.67
|75,8
|TBA
|79,2
|82,6
|86
|89,4
|92,8
|96,2
|99,6
|103
|106,4
|-
||{{PageRef|Pocket}}
|75
|78,4
|81,8
|85,2
|88,6
|92
|95,4
|98,8
|102,2
|105,6
|109
|112,4
|}
|}
{| class="wikitable"
{| class="wikitable sortable"
|+Heavy Melee Damage
|+Heavy Melee Damage
|-
|-
! rowspan="2" |Hero
!Hero
! rowspan="2" |Base
!Base
! rowspan="2" |PL increase
!PL increase
! colspan="11" |Souls collected
!Max level
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
|All Heroes
|116
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
| rowspan="3" | +3.4
| +4.91
| colspan="1" |119,4
| colspan="1" |TBA
| colspan="1" |122,8
| colspan="1" |126,2
| colspan="1" |129,6
| colspan="1" |133
| colspan="1" |136,4
| colspan="1" |139,8
| colspan="1" |143,2
| colspan="1" |146,6
| colspan="1" |150
| colspan="1" |153,4
|-
|-
|{{PageRef|Ivy}}
|{{PageRef|Ivy}}
|99
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}}
|102,4
| +4.16
|105,8
|TBA
|109,2
|-
|112,6
|{{PageRef|Pocket}}
|116
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}}
|119,4
| +4.13
|122,8
| colspan="1" |TBA
|126,2
|129,6
|133
|136,4
|-
|-
|{{PageRef|Yamato}}
|{{PageRef|Yamato}}
|128
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}}
|131,4
| +4.95
|134,8
|TBA
|138,2
|141,6
|145
|148,4
|151,8
|155,2
|158,6
|162
|165,4
|}
|}



Revision as of 16:46, 24 January 2025

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

All heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee
  • Pocket has higher base damage for light melee and lower scaling for heavy melee
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Max level
All Heroes 63 +2.67 TBA
Ivy 54 +2.27 TBA
Pocket 75 +2.67 TBA
Yamato 69 +2.67 TBA
Heavy Melee Damage
Hero Base PL increase Max level
All Heroes 116 +4.91 TBA
Ivy 99 +4.16 TBA
Pocket 116 +4.13 TBA
Yamato 128 +4.95 TBA

Sources

Bonus Melee Damage

List of items
NameSoulsCostCategoryStat change
Melee Lifesteal500Vitality+12% Bonus Melee Damage
Lifestrike3,500Vitality+35% Bonus Melee Damage
Colossus6,000Vitality+20% Bonus Melee Damage
Spirit Strike500Spirit+12% Bonus Melee Damage
Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist

List of items
NameSoulsCostCategoryStat change
Point Blank3,500Weapon+20% Melee Resist
Titanic Magazine3,500Weapon+30% Melee Resist
Restorative Locket1,250Vitality+25% Melee Resist
Bullet Resist Shredder1,250Spirit+15% Melee Resist
Torment Pulse3,000Spirit+15% Melee Resist