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Gammaton32 (talk | contribs) →Souls: updated value |
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=== Souls === | === Souls === | ||
Each Sinner's Sacrifice internally holds a value of {{Souls|270}} souls that increases at a rate of {{Souls|2,92}} souls | Each Sinner's Sacrifice internally holds a "bounty" value of {{Souls|270}} souls that increases at a rate of {{Souls|2,92}} souls per minute from the beginning of the match then rounded down. For example, when the machine first spawns at the 8 minute mark, it is "worth" {{Souls|293}} souls. | ||
A heavy melee grants the " | A heavy melee grants the "bounty" value divided by 10 and rounded to the nearest number. A light melee grants the "bounty" value divided by 20 and rounded to the nearest number. The final hit will give the "bounty" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]]. | ||
If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that hit the machine. If there is a remainder after the division, the "newest" person to hit the Sinner's Sacrifice will have the remainder added to their payout. For example, if "Player 1" and "Player 2" have hit it once, and then "Player 1" completes the rest of the machine, "Player 2" will always receive the remainder (1 more soul if the payout was an odd number). | If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that hit the machine. If there is a remainder after the division, the "newest" person to hit the Sinner's Sacrifice will have the remainder added to their payout. For example, if "Player 1" and "Player 2" have hit it once, and then "Player 1" completes the rest of the machine, "Player 2" will always receive the remainder (1 more soul if the payout was an odd number). |