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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage, except for Ivy (lower than average), Pocket (higher than average for light melee only) and Yamato (higher than average).
Base melee damage based on Power Increase
Light Melee Damage
Hero
|
Base
|
PL increase
|
Souls collected
|
1.2K
|
2.2K
|
4.5K
|
6K
|
7.5K
|
9K
|
10.5K
|
12K
|
13K
|
14K
|
15K
|
All Heroes
|
63
|
+3.4
|
66,4
|
69,8
|
73,2
|
76,6
|
80
|
83,4
|
86,8
|
90,2
|
93,6
|
97
|
100,4
|
Ivy
|
54
|
57,4
|
60,8
|
64,2
|
67,6
|
71
|
74,4
|
77,8
|
81,2
|
84,6
|
88
|
91,4
|
Yamato
|
69
|
72,4
|
75,8
|
79,2
|
82,6
|
86
|
89,4
|
92,8
|
96,2
|
99,6
|
103
|
106,4
|
Pocket
|
75
|
78,4
|
81,8
|
85,2
|
88,6
|
92
|
95,4
|
98,8
|
102,2
|
105,6
|
109
|
112,4
|
Heavy Melee Damage
Hero
|
Base
|
PL increase
|
Souls collected
|
1.2K
|
2.2K
|
4.5K
|
6K
|
7.5K
|
9K
|
10.5K
|
12K
|
13K
|
14K
|
15K
|
All Heroes
|
116
|
+3.4
|
119,4
|
122,8
|
126,2
|
129,6
|
133
|
136,4
|
139,8
|
143,2
|
146,6
|
150
|
153,4
|
Ivy
|
99
|
102,4
|
105,8
|
109,2
|
112,6
|
116
|
119,4
|
122,8
|
126,2
|
129,6
|
133
|
136,4
|
Yamato
|
128
|
131,4
|
134,8
|
138,2
|
141,6
|
145
|
148,4
|
151,8
|
155,2
|
158,6
|
162
|
165,4
|
Sources
Bonus Melee Damage
Bonus Heavy Melee Damage
List of itemsName | Cost | Category | Stat change |
---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist