Melee Damage
Appearance
Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base melee damage based on Power Increase
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 63 | +2.67 | TBA |
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54 | +2.27 | TBA |
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75 | +2.67 | TBA |
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69 | +2.67 | TBA |
Hero | Base | PL increase | Max level |
---|---|---|---|
All Heroes | 116 | +4.91 | TBA |
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99 | +4.16 | TBA |
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116 | +4.13 | TBA |
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128 | +4.95 | TBA |
Sources
Bonus Melee Damage
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Vitality | +12% Bonus Melee Damage |
![]() | 3,500 | Vitality | +35% Bonus Melee Damage |
![]() | 6,000 | Vitality | +20% Bonus Melee Damage |
![]() | 500 | Spirit | +12% Bonus Melee Damage |
![]() | 3,500 | Spirit | +15% Bonus Melee Damage |
Bonus Heavy Melee Damage
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,500 | Weapon | +20% Melee Resist |
![]() | 3,500 | Weapon | +30% Melee Resist |
![]() | 1,250 | Vitality | +25% Melee Resist |
![]() | 1,250 | Spirit | +15% Melee Resist |
![]() | 3,000 | Spirit | +15% Melee Resist |
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