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Melee Damage

From Deadlock Wiki
Revision as of 19:29, 3 January 2025 by Sylphoid (talk | contribs) (Sources: cleanup missing table)

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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
  Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
  Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Sources

Bonus Melee Damage

List of items
Name CostCategoryStat change
  Melee Lifesteal500Vitality+12% Bonus Melee Damage
  Lifestrike3,500Vitality+35% Bonus Melee Damage
  Colossus6,000Vitality+20% Bonus Melee Damage
  Spirit Strike500Spirit+12% Bonus Melee Damage
  Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage

List of items
Name CostCategoryStat change
  Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist

List of items
Name CostCategoryStat change
  Point Blank3,500Weapon+20% Melee Resist
  Titanic Magazine3,500Weapon+30% Melee Resist
  Restorative Locket1,250Vitality+25% Melee Resist
  Bullet Resist Shredder1,250Spirit+15% Melee Resist
  Torment Pulse3,000Spirit+15% Melee Resist