Melee Damage

Revision as of 16:46, 24 January 2025 by Gammaton32 (talk | contribs) (changed table to be auto-updated, simplified, updated scaling, description)

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

All heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee
  • Pocket has higher base damage for light melee and lower scaling for heavy melee
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Max level
All Heroes 63 +2.67 TBA
 Ivy 54 +2.27 TBA
 Pocket 75 +2.67 TBA
 Yamato 69 +2.67 TBA
Heavy Melee Damage
Hero Base PL increase Max level
All Heroes 116 +4.91 TBA
 Ivy 99 +4.16 TBA
 Pocket 116 +4.13 TBA
 Yamato 128 +4.95 TBA

Sources

Bonus Melee Damage

List of items
Name CostCategoryStat change
  Melee Lifesteal500Vitality+12% Bonus Melee Damage
  Lifestrike3,500Vitality+35% Bonus Melee Damage
  Colossus6,000Vitality+20% Bonus Melee Damage
  Spirit Strike500Spirit+12% Bonus Melee Damage
  Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage

List of items
Name CostCategoryStat change
  Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist

List of items
Name CostCategoryStat change
  Point Blank3,500Weapon+20% Melee Resist
  Titanic Magazine3,500Weapon+30% Melee Resist
  Restorative Locket1,250Vitality+25% Melee Resist
  Bullet Resist Shredder1,250Spirit+15% Melee Resist
  Torment Pulse3,000Spirit+15% Melee Resist