Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base melee damage based on Power Increase[edit]
Sources[edit]
Bonus Melee Damage[edit]
Bonus Heavy Melee Damage[edit]
List of itemsName | Cost | Category | Stat change |
---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist[edit]