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Melee Attack

From Deadlock Wiki
Revision as of 21:58, 27 February 2025 by DuskFyre (talk | contribs)

Every hero can perform a melee attack to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain items like Melee Lifesteal and Lifestrike. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's Stamina and do more damage. Compared to a normal dash using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful parry will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is Q. Pressing Q triggers a light melee attack, while holding initiates a heavy melee attack.

Seven performing a heavy melee attack.

The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except Yamato, who deals 69 and 128 damage respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all Weapon Damage buffs.

Last hitting a Trooper with a melee attack will prevent its Soul Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.

Melee attacks that hit a player climbing an object, such as a ledge or rope, will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the Soul Urn will force them to drop the urn.

Melee attacks are the only way to interact with the Sinner's Sacrifice.