Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base melee damage based on Power Increase
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Bonus Melee Damage
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Bonus Heavy Melee Damage
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List of itemsName | Cost | Category | Stat change |
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Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist
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