Update
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Changes
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January 27, 2025
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December 6, 2024
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November 21, 2024
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The Cube regen reduced from 40 to 35
The Cube T2 regen reduced from +35 to +30
The Cube regen spirit power scaling reduced from 0.2 to 0.18
Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
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October 24, 2024
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The Cube health regen now scales with spirit at 0.2
Goo Ball down dash ability moved from T3 to base ability
Goo Ball size now increases with range upgrades (doesn't affect collision with world)
- Fixed some hit detection issues with
Goo Ball
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October 10, 2024
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September 26, 2024
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- Updated
Viscous icon to look more different from Dynamo.
The Cube cleanse is now part of the T2.
Puddle Punch enemy warning time increased from 0.35s to 0.45s.
- Bullet Damage reduced from 13 to 12.
- Can now use down dash during
Goo Ball.
- Fixed
Phantom Strike not positioning you correctly when using it with your Goo Ball.
Splatter post cast delay reduced from 0.5s to 0.2s.
Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
- Updated wall bounce effects for
Viscous in ball form.
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September 12, 2024
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Viscous Splatter effects have been adjusted.
Puddle Punch now correctly knocks people in The Cube up in the air.
- Improved various issues with the camera.
- Puddle punch now telegraphs an effect before it forms.
- Base bullet damage reduced from 14 to 13.
Splatter damage reduced from 110 to 100.
Goo Ball turn rate improved a bit.
Goo Ball stun frequency cooldown improved from 1.5s to 1.25s.
- Fixed
Puddle Punch piercing Unstoppable.
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September 1, 2024
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Puddle Punch base cast range from 60m to 40m.
Puddle Punch T2 damage from +50 to +35.
Puddle Punch base cooldown increased from 24 to 28.
Puddle Punch now knocks people less high into the air.
- Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.
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August 29, 2024
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- Updated
Viscous primary fire sound.
- Primary Fire redesigned to make it more usable and have improved damage and scaling.
- Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
Splatter Spirit Scaling increased from 1.4 to 1.5.
Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
Puddle Punch damage increased from 100% to 110% of Light Melee.
Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown).
Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow).
Puddle Punch: delay before punch increased from 0.25s to 0.35s.
Goo Ball Spirit Scaling increased from 1.05 to 1.3.
Goo Ball acceleration increased.
Goo Ball base turn radius and turn radius after bouncing has been increased.
- Fixed a bug where
Goo Ball would have the direction and trail particle stuck on.
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August 15, 2024
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- Fixed
Splatter direct hits counting as the second hit.
- Fix Damage prevention after being hit by
Viscous' Goo Ball being reduced by Debuff Reducer.
The Cube cast range increased from 25m to 30m.
The Cube T2 cooldown reduced from -25s to -22s.
Puddle Punch now deals light melee damage and is affected by melee items.
Puddle Punch Charge Delay increased from 0.5s to 1.5s.
Goo Ball duration reduced from 12s to 10s.
Goo Ball T1 duration reduced from +6s to +5s.
Goo Ball cooldown increased from 80s to 90s.
Goo Ball now deals 50% damage to bosses.
Goo Ball spirit resist reduced from 80% to 70%.
Goo Ball bullet resist reduced from 70% to 60%.
Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s.
Goo Ball acceleration lowered a bit.
- Stunning or immobilizing
Viscous now stops the ball from moving, and prevents him from doing damage and stunning.
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August 6, 2024
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August 1, 2024
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- Added a new hero,
Viscous. He's green.
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