Weapon Damage
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Headshots
Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage, as do
Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.
Several items have effects that proc on headshots, such as Headshot Booster,
Headhunter, and
Crippling Headshot.
Math
The formula for weapon damage is:
where:
Sources
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Weapon | +12% Weapon Damage |
![]() | 500 | Weapon | +22% Weapon Damage |
![]() | 500 | Weapon | +11% Weapon Damage |
![]() | 500 | Weapon | +20% Weapon Damage |
![]() | 500 | Weapon | +3% Weapon Damage |
![]() | 1,250 | Weapon | +10% Weapon Damage |
![]() | 1,250 | Weapon | +10% Weapon Damage |
![]() | 1,250 | Weapon | +30% Weapon Damage |
![]() | 1,250 | Weapon | +10% Weapon Damage |
![]() | 1,250 | Weapon | +12% Weapon Damage |
![]() | 1,250 | Weapon | +16% Weapon Damage |
![]() | 1,250 | Weapon | +7% Weapon Damage |
![]() | 3,000 | Weapon | +14% Weapon Damage |
![]() | 3,000 | Weapon | +14% Weapon Damage |
![]() | 3,000 | Weapon | +20% Weapon Damage |
![]() | 3,000 | Weapon | +20% Weapon Damage |
![]() | 3,500 | Weapon | +15% Weapon Damage |
![]() | 3,500 | Weapon | +45% Weapon Damage |
![]() | 3,500 | Weapon | +25% Weapon Damage |
![]() | 3,500 | Weapon | +18% Weapon Damage |
![]() | 4,250 | Weapon | +20% Weapon Damage |
![]() | 4,250 | Weapon | +70% Weapon Damage |
![]() | 4,250 | Weapon | +12% Weapon Damage |
![]() | 6,000 | Weapon | +20% Weapon Damage |
![]() | 6,000 | Weapon | +20% Weapon Damage |
![]() | 6,000 | Weapon | +25% Weapon Damage |
![]() | 7,250 | Weapon | +70% Weapon Damage |
![]() | 500 | Vitality | +7% Weapon Damage |
![]() | 500 | Vitality | +4% Weapon Damage |
![]() | 1,250 | Vitality | +6% Weapon Damage |
![]() | 1,250 | Vitality | +22% Weapon Damage |
![]() | 1,250 | Vitality | +8% Weapon Damage |
![]() | 1,750 | Vitality | +12% Weapon Damage |
![]() | 3,500 | Vitality | +27% Weapon Damage |
![]() | 4,250 | Vitality | +20% Weapon Damage |
![]() | 4,250 | Vitality | +10% Weapon Damage |
![]() | 6,000 | Vitality | +20% Weapon Damage |
![]() | 6,000 | Vitality | +25% Weapon Damage |
![]() | 6,000 | Vitality | +30% Weapon Damage |
![]() | 6,000 | Vitality | +15% Weapon Damage |
![]() | 6,000 | Vitality | +15% Weapon Damage |
![]() | 7,250 | Vitality | +20% Weapon Damage |
![]() | 500 | Spirit | +6% Weapon Damage |
![]() | 500 | Spirit | +6% Weapon Damage |
![]() | 1,250 | Spirit | +8% Weapon Damage |
![]() | 3,500 | Spirit | +8% Weapon Damage |
![]() | 3,500 | Spirit | +18% Weapon Damage |
![]() | 4,250 | Spirit | +15% Weapon Damage |
![]() | 6,000 | Spirit | +20% Weapon Damage |
![]() | 9,500 | Spirit | +30% Weapon Damage |
Headshot Booster deals +40 bonus Weapon Damage with headshots.
Monster Rounds increases Weapon Damage against NPCs by +35%.
Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
Headhunter additionally deals +140 bonus Weapon Damage with headshots.
Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns
- Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.
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