Abrams/Update historyGive feedback
{{Update history table | contents = |- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | May 19, 2025 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Move Speed reduced from 6.8 to 6.5
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | May 8, 2025 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
- Remastered weapon fire sounds using the new feature set.
- Siphon Life: Added new animation logic support for Siphon Life and items.
- [Undocumented] Siphon Life: Spirit scaling reduced from x0.65 to [[Spirit Power#Spirit Power Scaling|x0.6}.
- [Undocumented] Siphon Life: Healing from heroes reduced from 75% to 60%.
- [Undocumented] Siphon Life: Healing from non-heroes reduced from 40% to 30%
- Shoulder Charge: Base duration increased from 1.2s to 1.4s.
- Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
- Shoulder Charge: T2 is now "-12s Cooldown".
- Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
- Shoulder Charge: New cycle and pre cast 'goose step'.
- Shoulder Charge: Added support for shoulder charging while in air.
- Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
- [Undocumented] Infernal Resilience: Healing reduced from 12% to 10%.
- [Undocumented] Infernal Resilience: T3 upgrade reduced from +6% to +5%.
- [Undocumented] Seismic Impact: Stun duration increased from 1s to 1.5s.
- [Undocumented] Seismic Impact: Damage changed from 150 x0.91 to 60 x2.33.
- [Undocumented] Seismic Impact: Cooldown increased from 159s to 160s.
- [Undocumented] Seismic Impact: T1 cooldown from -38s to -40s.
- Seismic Impact: Radius increased from 9m to 10.5m.
- Seismic Impact: Effects revisions.
- Seismic Impact: Fixed crash down sound triggering twice.
- Seismic Impact: New slam animation.
- Seismic Impact: New sounds added for in-air looping sound and descend sound.
- Added new 'out of combat' run and sprint.
- New Crouch animations.
- Improved hipfire animations.
- Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc.
- Refined jump start to be cleaner.
- Added custom Zipline Boosted loop.
- Added Zipline swinging animation.
- Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
- Removed competing camera modifier on Seismic Impact.
- Fixed camera position on client's ground target not using previews, causing it to be jittery.
]] |- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | February 25, 2025 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Updated playable model with latest art, animation, and vfx content.
- New Siphon Life run locomotion.
- New stand and crouch idles.
- New book model.
- New run stop animations.
- New shop UI animations.
- New jump animation Set.
- New run locomotion.
- Added new zoomed run set.
- Added new stagger animation.
- Re-authored crouch locomotion to match faster speeds.
- Authored new stand and crouch turn set.
- Improved camera animations during Seismic Impact.
- Updated vo - remastering pass, no new content.
- Added ambient effects to book.
- Siphon Life buff effect revisions to unify theme better.
- Improved zipline animations.
- Fixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | January 27, 2025 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Infernal Resilience increased from 11% to 12%
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | December 6, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Bullet Damage decreased from 4.68 to 4.5
- Siphon Life[sic] spirit scaling increased from 0.5 to 0.65%
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | November 21, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Base regen increased from 1 to 1.5
- Infernal Resilience reduced from 14% to 11% and T3 from 7% to 5.5%
- Siphon Life Heal vs Heroes reduced from 100% to 75%
- Siphon Life Heal vs Non-Heroes reduced from 50% to 40%
- Siphon Life range now scales with Spirit Power (0.05)
- Siphon Life damage scaling with Spirit Power increased from 0.4 to 0.5
- Seismic Impact drag down collision improved a bit
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | November 7, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Reverted Melee attack speed reduction
- Shoulder Charge can now again use left/right strafe to slightly change direction
- Shoulder Charge now carries momentum at the end of the charge
- Siphon Life spirit scaling increased from 0.3 to 0.36
- Infernal Resilience Damage Regen reduced from 15% to 14%
- Infernal Resilience Damage Regen duration increased from 18s to 20s
- Infernal Resilience T3 reduced from +8% to +7%
- Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | October 24, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Melee attack rate reduced by 15% (time between attacks).
- Gun falloff damage starts at 20m instead of 22m.
- Fixed some cases where Shoulder Charge would do a 180/360 on spell cast.
- Fixed Shoulder Charge sliding against wall surfaces incorrectly.
- Fixed Seismic Impact sometimes getting stuck on objects.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | October 10, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Base health reduced from 600 to 570.
- Health per boon increased from 32 to 34 (1048 vs 1046 total).
- Fixed Shoulder Charge sensitivity bugs that allowed you to turn more than intended.
- Seismic Impact now allows for some very minor movement to help nudge around small objects.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | September 26, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Abrams now has a new custom heavy melee animation.
- Infernal Resilience reduced from 16% to 15%.
- Infernal Resilience T3 reduced from 9% to 8%.
- Siphon Life spirit scaling increased from 0.2 to 0.3.
- Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | September 12, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Minor updates to Abrams[sic] Seismic Impact to resolve some states faster to reduce visual noise.
- Added Shoulder Charge wall impact effects.
- Added wall impact animation for Abrams[sic] Shoulder Charge.
- Lowered gun arm during Abrams[sic] jump animation to not obscure reticle.
- Fixed Seismic Impact getting stuck on ceilings like in the mid boss room.
- Shoulder Charge turn rate reduced a bit.
- Infernal Resilience reduced from 17% to 16%.
- Shoulder Charge stun time reduced from 1s to 0.85s.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | August 29, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Added custom effects for Abrams[sic] Seismic Impact T3 buff.
- Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf).
- Now does pull ups on the zipline once again (this is a buff).
- Fixed Shoulder Charge sometimes stunning enemies on stairs.
- Fixed Seismic Impact sometimes not going to the area selected.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | August 15, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Improved Abrams Siphon Life[sic] and Seismic Impact visuals to not obstruct player view as much.
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds.
- Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down.
- Fixed Shoulder Charge not always placing enemies in front of you.
- Seismic Impact damage reduced from 175 to 150.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | August 1, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Fixed Abrams' Shoulder Charge[sic] and Siphon Life[sic] pings not playing the correct VO.
- Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Frozen Shelter[sic].
- Fixed some cases where Shoulder Charge did not stun when hitting a wall.
- Fixed enemies being able to double jump out of Seismic Impact.
- Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage.
- Seismic Impact damage reduced from 200 to 175.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | July 18, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Added additional voice lines for Abrams.
- Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls.
- Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf).
- Infernal Resilience damage regenerated reduced from 18% to 17%.
- Infernal Resilience T3 increased from +8% to +9%.
- Improved reliability of Seismic Impact.
- Seismic Impact base radius increased from 6m to 9m.
- Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown.
- Seismic Impact T3 moved to T2 (was -70s Cooldown).
- Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | July 11, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyper Beam[sic] T3, Siphon Life[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).
- Shoulder Charge speed increased by 25%.
- Shoulder Charge distance increased by 15%.
- Shoulder Charge now stuns enemies for 1s if it drags them into a wall.
- Infernal Resilience now provides +1 Health Regen.
- Infernal Resilience damage regenerated reduced from 20% to 18%.
- Infernal Resilience T3 changed to +8% damage regenerated.
- Fixed Siphon Life not healing you against shields.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | July 4, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | June 27, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | June 20, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Improved misc issues with Seismic Impact collision.
- Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | June 13, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
- Base health regen reduced from 2 to 1.
- Infernal Resilience T1 reduced from +2 HP Regen to +1.5.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | June 6, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Base HP growth reduced from 36 to 32.
- Infernal Resilience T2 reduced from +200 Health to +150.
- Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | May 30, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Added new sprint animations for Abrams.
- Seismic Impact is now faster to play out.
- Seismic Impact now has a very brief busy state upon landing.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | May 23, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Fixed Abrams getting stuck on department store facade when using his ult.
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly.
- Siphon Life T1 and T2 swapped.
- Shoulder charge now allows for a bit more steering control.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | May 10, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Reduced chances that Leap gets stuck on geometry during the downward phase.
|- | style="padding: 5px; border: 1px solid var(--border-color-base); text-align: center;" | May 3, 2024 | style="padding: 5px; border: 1px solid var(--border-color-base);" |
- Base Health increased from 550 to 600.
- Siphon Life[sic] DPS increased from 24 to 35.