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{{Infobox hero | {{Infobox hero | ||
| | | name = Bebop | ||
| | | art = Bebop full.png | ||
| | | card = Bebop card.png | ||
| | | summary = Hooks an enemy for a knockout combo | ||
| | | description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | ||
| dps = 66 | |||
| 2 = | | bullet_damage = 5.3 | ||
| 4 = | | ammo = 66 | ||
| bullets_per_sec = 12.5 | |||
| light_melee = 63 | |||
| heavy_melee = 116 | |||
| max_health = 650 | |||
| health_regen = 3 | |||
| bullet_resist = 10 | |||
| spirit_resist = 0 | |||
| move_speed = 6.2 | |||
| sprint_speed = 3 | |||
| stamina = 3 | |||
| increase1_value = 0.37 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 3.4 | |||
| increase2_stat = Base Melee Damage | |||
| increase3_value = 41 | |||
| increase3_stat = Base Health | |||
| increase4_value = 1.6% | |||
| increase4_stat = Bullet Resist | |||
| increase5_value = 2.5m | |||
| increase5_stat = Weapon Range | |||
| range = 22m → 51m | |||
}} | }} | ||
'''Bebop''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]]. | |||
== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Exploding Uppercut= | |||
| | {{Abilities/Exploding Uppercut|notes= | ||
| | * Uppercuts all enemies within around 2-3m of Bebop. | ||
| notes | * Uppercutted enemies cannot receive the area damage. | ||
* | |||
* | |||
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | * Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | ||
}} | }} | ||
|-|(2) Sticky Bomb= | |||
| | {{Abilities/Sticky Bomb|notes= | ||
| | * Damage gain per hero hit is permanent for the rest of the game. | ||
| notes | * The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling). | ||
* | ** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions. | ||
* | }} | ||
|-|(3) Hook= | |||
{{Abilities/Hook|notes= | |||
* | * Hook damage is dealt after Bebop finishes reeling in the target. | ||
}} | }} | ||
|-|(4) Hyper Beam= | |||
{{Abilities/Hyper Beam|notes= | |||
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop. | |||
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground. | |||
}} | |||
</tabber> | |||
== Background == | |||
{{Quotation|| | |||
'''A FATE'S TALE:''' | |||
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}} | |||
== Update history == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%" | |||
|- style="text-align: center; background-color:#f0dbbb;" | |||
|<b>Patch</b> | |||
|<b>Changes</b> | |||
|- | |||
|[[Update:08-29-2024 Update|Update 08-29-2024]] | |||
| - Fixed Bebop being able to sprint while his gun is spun up. | |||
- Gun range Increased: 30m → <u>32m</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' now targets enemies by default. Use Alt Cast (MMB) to hook allies only. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' can now be cancelled by using parry. | |||
|- | |||
|Update 08-15-2024 | |||
| - Fixed Bebop's {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Sometimes misfiring. | |||
- Improved visibility of AOE around Bebop while casting {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam'''. | |||
- Gun range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> (''58m Max''). | |||
- Speed while shooting Reduced: 55% → <u>70%</u>. | |||
- Base regen Increased: 2.5 → <u>3</u>. | |||
- Base bullet resist Increased: 0% → <u>10%</u>. | |||
- Bullet resist per boon Reduced: 2.5% → <u>1.6%</u> (''Same overall Bullet Resist at Max''). | |||
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Range Reduced: 40m → <u>35m</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' T2 Increased: +25m → <u>+30m</u>. | |||
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Now has a slight angle limitation to prevent straight-up direction. | |||
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Radius Increased: 10m → <u>14m</u>. | |||
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' T1 Increased: -10s → <u>-11s</u> Cooldown. | |||
- Fixed {{AbilityIcon|Ability=Hook|Size=20}} '''Hooking''' Through veils sometimes not working. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Radius Increased: 10m → <u>12m</u>. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Can now be self-cast using Alt cast hotkey. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T2 Reduced: +140 → <u>+100</u>. | |||
{{ | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit scaling Increased: {{Ss|2.4}} → <u>{{Ss|3.0}}</u>. | ||
| | |||
| | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Turn rate Increased: <u>10%</u>. | ||
| | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Nearby radius Increased: 4.5m → 5m. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Nearby damage now does 25% less than the full amount. | |||
| | |- | ||
{{ | |Update 08-01-2024 | ||
| - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>. | |||
{{ | - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Now prioritizes enemies over allies. | ||
}} | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Duration now scales with spirit {{Ss|0.08}}. | ||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>. | |||
|- | |||
|Update 07-23-2024 | |||
| - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs. | |||
|- | |||
|Update 07-18-2024 | |||
| - Base HP Regen Increased: 1 → <u>2.5</u>. | |||
- No longer has 24% Bbase bullet resist. | |||
- Now gains +2% bullet resist per boon (''up to 11 times''). | |||
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Speed Reduced: 3000 → <u>2850</u>. | |||
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Horizontal distance knockback on enemy heroes Reduced: 25m → <u>20m</u>. | |||
- Fixed enemies being able to cancel {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut's''' Momentum with heavy melee. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. | |||
{{ | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit scaling Increased: {{Ss|1.96}} → <u>{{Ss|2.2}}</u>. | ||
| | |||
{{ | |||
}} | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T2 Increased: +120 → <u>+140</u>. | |||
}} | |- | ||
}} | |Update 07-04-2024 | ||
| - Base HP regen Reduced: 2 → <u>1</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cast range Increased: 60m → <u>70m</u>. | |||
|- | |||
|Update 06-27-2024 | |||
| - Fixed a bug where pinging Bebop's {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' and {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Abilities would call the wrong ability name. | |||
|- | |||
|Update 06-20-2024 | |||
| - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb''). | |||
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Hitbox Reduced: 36 → <u>33 Inches</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cooldown Increased: 100s → <u>110s</u>. | |||
|- | |||
|Update 06-13-2024 | |||
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Base damage Reduced: 130 → <u>120</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Grab radius Reduced: 40 → <u>36 Inches</u>. | |||
{{ | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Movement & dash slow Increased: 30% → <u>40%</u>. | |||
{{ | |||
== | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Increased: 210 → <u>220</u>. | ||
== | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Tracking speed Increased by <u>10%</u>. | ||
{{ | |- | ||
|Update 06-06-2024 | |||
{{ | | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Slow now effects stamina dashes. | ||
|- | |||
|Update 05-30-2024 | |||
| - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Width Increased: 2.7m → <u>2.9m</u>. | |||
- Base bullet resist Increased: 20% → <u>24%</u>. | |||
|- | |||
|Update 05-23-2024 | |||
| - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. Bebop Sticky Bomb''). | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Changed from silence to <u>disarm</u>. | |||
== | - Improved {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Hitbox to not grab targets behind cover. | ||
== | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Width Increased: 2.5m → <u>2.7m</u>. | ||
< | |- | ||
|Update 05-16-2024 | |||
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Now applies silence on cast instead of on detonation. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Silence duration Reduced: 5s → <u>3.5s</u>. | |||
</ | |||
== | - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' now uses a new instant cast mechanism. A valid target indicator will appear when in range. | ||
|- | |||
|Update 05-10-2024 | |||
</ | | - No longer has +15% base spirit resist. | ||
- Now has <u>+20%</u> base bullet resist. | |||
== | - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Cooldown Reduced: 27s → <u>22s</u>. | ||
< | |||
</ | |||
== | - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' T3 Cooldown Reduced: -15s → <u>-12s</u>. | ||
< | |||
</ | |||
== | - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Speed Increased: 2700 → <u>3000</u>. | ||
== | - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Return speed Increased: 1800 → <u>2200</u>. | ||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Increased: 180 → <u>210</u>. | |||
|- | |||
|Update 05-03-2024 | |||
| - Weapon no longer has horizontal & vertical recoil. | |||
|} | |||
== | == Trivia == | ||
* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. | |||
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.'' | |||
* Bebop's weapon is called "Humble Pie". | |||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||