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| rowspan="2" | {{HeroIcon|Abrams}} | | rowspan="2" | {{HeroIcon|Abrams}} | ||
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{{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Movement}} | {{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Movement#Charge_Cancel}} | ||
|- | |- | ||
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{{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement}} | {{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement#Charge_Launch}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|The Doorman}} | | rowspan="2" | {{HeroIcon|The Doorman}} | ||
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{{PageRef|Doorway|alt_link=The Doorman/Movement}} | {{PageRef|Doorway|alt_link=The Doorman/Movement#Doorway}} | ||
|- | |- | ||
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{{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement}} | {{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement#Self_Cart}} | ||
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| {{HeroIcon|Drifter}} | | {{HeroIcon|Drifter}} | ||
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{{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement}} | {{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement#Stalker's_Mark_Air_Dash_Momentum_Conservation}} | ||
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| rowspan="2" | {{HeroIcon|Dynamo}} | | rowspan="2" | {{HeroIcon|Dynamo}} | ||
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{{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement}} | {{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement#Singularity_Heavy_Melee_Cancel}} | ||
|- | |- | ||
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{{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement}} | {{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation}} | ||
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| {{HeroIcon|Haze}} | | {{HeroIcon|Haze}} | ||
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{{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement}} | {{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement#Bullet_Dance_Slide}} | ||
|- | |- | ||
| {{HeroIcon|Holliday}} | | {{HeroIcon|Holliday}} | ||
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{{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement}} | {{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement#Bounce_Pad}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Infernus}} | | rowspan="3" | {{HeroIcon|Infernus}} | ||
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{{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement}} | {{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement#Rolling_Flame_Dash}} | ||
|- | |- | ||
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{{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement}} | {{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement#Flame_Dash_Slide}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement}} | {{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement#Flame_Dash_Slide_Bunnyhopping}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Ivy}} | | rowspan="2" | {{HeroIcon|Ivy}} | ||
| | | | ||
{{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement}} | {{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement#Air_Drop}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement}} | {{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement#Ivy_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Lash}} | | rowspan="3" | {{HeroIcon|Lash}} | ||
| | | | ||
{{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement}} | {{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement#Lash_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement}} | {{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement#Grapple_Slide}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement}} | {{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement#Slam_Slide}} | ||
|- | |- | ||
| rowspan="4" | {{HeroIcon|Mo & Krill}} | | rowspan="4" | {{HeroIcon|Mo & Krill}} | ||
| | | | ||
{{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement}} | {{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement#Burrow}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement}} | {{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement#Air_Jump_Burrow}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement}} | {{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement#IAD_Burrow}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement}} | {{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement#Magic_Carpet_Burrow}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Paradox}} | | rowspan="3" | {{HeroIcon|Paradox}} | ||
| | | | ||
{{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement}} | {{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement}} | {{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement#Time_Wall_Momentum_Stop}} | ||
|- | |- | ||
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{{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement}} | {{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement#Time_Jump}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Pocket}} | | rowspan="2" | {{HeroIcon|Pocket}} | ||
| | | | ||
{{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement}} | {{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement#Pocket_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement}} | {{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement#Flying_Cloak_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Seven}} | | rowspan="2" | {{HeroIcon|Seven}} | ||
| | | | ||
{{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement}} | {{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement#Sky_Lift}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Movement}} | {{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Movement#Lightning_Ball_Hidden_Melee}} | ||
|- | |- | ||
| rowspan="10" | {{HeroIcon|Shiv}} | | rowspan="10" | {{HeroIcon|Shiv}} | ||
| | | | ||
{{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Movement#Alt-fire}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Movement#Force_Jumping}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/Movement#M2_Recoil_Skip}} | ||
|- | |- | ||
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{{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/Movement#M2_Sliding}} | ||
|- | |- | ||
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{{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/Movement#M2_Slide_Hopping}} | ||
|- | |- | ||
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{{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/Movement#M2_Heavy_Melee_Climb}} | ||
|- | |- | ||
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{{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Movement#Infinite_M2_Slide}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Movement}} | {{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Movement#Infinite_M2_Slide_Acceleration}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement}} | {{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement#Slice_and_Dice_Leap}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Movement}} | {{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Movement#Bluetooth_Ult}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Sinclair}} | | rowspan="2" | {{HeroIcon|Sinclair}} | ||
| | | | ||
{{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement}} | {{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement#Audience_Participation}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement}} | {{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement#Spectral_Assistant_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Vindicta}} | | rowspan="2" | {{HeroIcon|Vindicta}} | ||
| | | | ||
{{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement}} | {{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement#Super_Jump}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement}} | {{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="10" | {{HeroIcon|Viscous}} | | rowspan="10" | {{HeroIcon|Viscous}} | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement}} | {{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement#Puddle_Punch_Boosting}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement}} | {{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement#Wall_Punch_Dash}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement}} | {{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement#Air_Vent_Puddle_Boost}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement}} | {{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement#Frogpunch}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement}} | {{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement#Ball-less_Frogpunch}} | ||
|- | |- | ||
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{{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/Movement}} | {{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/Movement#The_Cube}} | ||
|- | |- | ||
| | | | ||
{{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement}} | {{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement#Slope_Acceleration}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement}} | {{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement#Goo_Ball}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement}} | {{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement#Cube_Turnaround}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement}} | {{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement#Magic_Carpet_Goo_Ball}} | ||
|- | |- | ||
| {{HeroIcon|Wraith}} | | {{HeroIcon|Wraith}} | ||
| | | | ||
{{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement}} | {{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement#Telezip}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Yamato}} | | rowspan="3" | {{HeroIcon|Yamato}} | ||
| | | | ||
{{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement}} | {{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement#Dash_Slash}} | ||
|- | |- | ||
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{{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement}} | {{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement#Empty_Strike}} | ||
|- | |- | ||
| | | | ||
{{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement}} | {{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement#Yamato_Zipline_Momentum_Conservation}} | ||
|} | |} | ||
[[Category:Character Tech]] | [[Category:Character Tech]] | ||
Revision as of 00:53, 20 May 2026
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
“I'm gonna be bouncin' all around that battlefield.— Lash
Character Tech is movement tech that only one or a handful of Heroes in the game can execute. These are usually tied to abilities or special attributes.
Not all heroes have specific movement tech, though new tech may be discovered and explored over time. (Note: Character tech from Old Gods, New Blood heroes hasn't been added)
Below is a list of known character techniques currently in the game:
| Character | Movement Tech |
|---|---|
| Abrams | |
| The Doorman | |
| Drifter | |
| Dynamo | |
| Haze | |
| Holliday | |
| Infernus | |
| Ivy | |
| Lash | |
| Mo & Krill | |
| Paradox | |
| Seven | |
| Shiv | |
| Sinclair | |
| Vindicta | |
| Viscous | |
| Wraith | |
| Yamato | |