Character Tech: Difference between revisions

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| rowspan="2" | {{HeroIcon|Abrams}}
| rowspan="2" | {{HeroIcon|Abrams}}
|
|
{{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Movement}}
{{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Movement#Charge_Cancel}}
|-
|-
|
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{{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement}}
{{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement#Charge_Launch}}
|-
|-
| rowspan="2" | {{HeroIcon|The Doorman}}
| rowspan="2" | {{HeroIcon|The Doorman}}
|
|
{{PageRef|Doorway|alt_link=The Doorman/Movement}}
{{PageRef|Doorway|alt_link=The Doorman/Movement#Doorway}}
|-
|-
|
|
{{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement}}
{{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement#Self_Cart}}
|-
|-
| {{HeroIcon|Drifter}}
| {{HeroIcon|Drifter}}
|
|
{{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement}}
{{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement#Stalker's_Mark_Air_Dash_Momentum_Conservation}}
|-
|-
| rowspan="2" | {{HeroIcon|Dynamo}}
| rowspan="2" | {{HeroIcon|Dynamo}}
|
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{{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement}}
{{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement#Singularity_Heavy_Melee_Cancel}}
|-
|-
|
|
{{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement}}
{{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation}}
|-
|-
| {{HeroIcon|Haze}}
| {{HeroIcon|Haze}}
|  
|  
{{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement}}
{{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement#Bullet_Dance_Slide}}
|-
|-
| {{HeroIcon|Holliday}}
| {{HeroIcon|Holliday}}
|
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{{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement}}
{{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement#Bounce_Pad}}
|-
|-
| rowspan="3" | {{HeroIcon|Infernus}}
| rowspan="3" | {{HeroIcon|Infernus}}
|
|
{{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement}}
{{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement#Rolling_Flame_Dash}}
|-
|-
|
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{{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement}}
{{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement#Flame_Dash_Slide}}
|-
|-
|
|
{{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement}}
{{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement#Flame_Dash_Slide_Bunnyhopping}}
|-
|-
| rowspan="2" | {{HeroIcon|Ivy}}
| rowspan="2" | {{HeroIcon|Ivy}}
|
|
{{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement}}
{{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement#Air_Drop}}
|-
|-
|
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{{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement}}
{{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement#Ivy_Zipline_Momentum_Conservation}}
|-
|-
| rowspan="3" | {{HeroIcon|Lash}}
| rowspan="3" | {{HeroIcon|Lash}}
|
|
{{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement}}
{{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement#Lash_Zipline_Momentum_Conservation}}
|-
|-
|
|
{{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement}}
{{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement#Grapple_Slide}}
|-
|-
|
|
{{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement}}
{{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement#Slam_Slide}}
|-
|-
| rowspan="4" | {{HeroIcon|Mo & Krill}}
| rowspan="4" | {{HeroIcon|Mo & Krill}}
|
|
{{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement}}
{{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement#Burrow}}
|-
|-
|
|
{{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement}}
{{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement#Air_Jump_Burrow}}
|-
|-
|
|
{{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement}}
{{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement#IAD_Burrow}}
|-
|-
|
|
{{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement}}
{{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement#Magic_Carpet_Burrow}}
|-
|-
| rowspan="3" | {{HeroIcon|Paradox}}
| rowspan="3" | {{HeroIcon|Paradox}}
|
|
{{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement}}
{{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel}}
|-
|-
|
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{{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement}}
{{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement#Time_Wall_Momentum_Stop}}
|-
|-
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{{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement}}
{{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement#Time_Jump}}
|-
|-
| rowspan="2" | {{HeroIcon|Pocket}}
| rowspan="2" | {{HeroIcon|Pocket}}
|
|
{{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement}}
{{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement#Pocket_Zipline_Momentum_Conservation}}
|-
|-
|
|
{{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement}}
{{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement#Flying_Cloak_Momentum_Conservation}}
|-
|-
| rowspan="2" | {{HeroIcon|Seven}}
| rowspan="2" | {{HeroIcon|Seven}}
|
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{{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement}}
{{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement#Sky_Lift}}
|-
|-
|
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{{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Movement}}
{{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Movement#Lightning_Ball_Hidden_Melee}}
|-
|-
| rowspan="10" | {{HeroIcon|Shiv}}
| rowspan="10" | {{HeroIcon|Shiv}}
|
|
{{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Movement#Alt-fire}}
|-
|-
|
|
{{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Movement#Force_Jumping}}
|-
|-
|
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{{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/Movement#M2_Recoil_Skip}}
|-
|-
|
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{{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/Movement#M2_Sliding}}
|-
|-
|
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{{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/Movement#M2_Slide_Hopping}}
|-
|-
|
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{{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/Movement#M2_Heavy_Melee_Climb}}
|-
|-
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{{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Movement#Infinite_M2_Slide}}
|-
|-
|
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{{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Movement}}
{{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Movement#Infinite_M2_Slide_Acceleration}}
|-
|-
|
|
{{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement}}
{{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement#Slice_and_Dice_Leap}}
|-
|-
|
|
{{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Movement}}  
{{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Movement#Bluetooth_Ult}}  
|-
|-
| rowspan="2" | {{HeroIcon|Sinclair}}
| rowspan="2" | {{HeroIcon|Sinclair}}
|
|
{{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement}}
{{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement#Audience_Participation}}
|-
|-
|
|
{{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement}}
{{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement#Spectral_Assistant_Momentum_Conservation}}
|-
|-
| rowspan="2" | {{HeroIcon|Vindicta}}
| rowspan="2" | {{HeroIcon|Vindicta}}
|
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{{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement}}
{{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement#Super_Jump}}
|-
|-
|
|
{{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement}}
{{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation}}
|-
|-
| rowspan="10" | {{HeroIcon|Viscous}}
| rowspan="10" | {{HeroIcon|Viscous}}
|
|
{{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement}}
{{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement#Puddle_Punch_Boosting}}
|-
|-
|
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{{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement}}
{{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement#Wall_Punch_Dash}}
|-
|-
|
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{{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement}}
{{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement#Air_Vent_Puddle_Boost}}
|-
|-
|
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{{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement}}
{{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement#Frogpunch}}
|-
|-
|
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{{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement}}
{{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement#Ball-less_Frogpunch}}
|-
|-
|
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{{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/Movement}}
{{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/Movement#The_Cube}}
|-
|-
|
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{{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement}}
{{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement#Slope_Acceleration}}
|-
|-
|
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{{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement}}
{{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement#Goo_Ball}}
|-
|-
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{{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement}}
{{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement#Cube_Turnaround}}
|-
|-
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{{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement}}
{{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement#Magic_Carpet_Goo_Ball}}
|-
|-
| {{HeroIcon|Wraith}}
| {{HeroIcon|Wraith}}
|
|
{{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement}}
{{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement#Telezip}}
|-
|-
| rowspan="3" | {{HeroIcon|Yamato}}
| rowspan="3" | {{HeroIcon|Yamato}}
|
|
{{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement}}
{{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement#Dash_Slash}}
|-
|-
|
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{{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement}}
{{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement#Empty_Strike}}
|-
|-
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{{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement}}
{{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement#Yamato_Zipline_Momentum_Conservation}}
|}
|}


[[Category:Character Tech]]
[[Category:Character Tech]]

Revision as of 00:53, 20 May 2026

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
I'm gonna be bouncin' all around that battlefield.

Lash

Character Tech is movement tech that only one or a handful of Heroes in the game can execute. These are usually tied to abilities or special attributes.

Not all heroes have specific movement tech, though new tech may be discovered and explored over time. (Note: Character tech from Old Gods, New Blood heroes hasn't been added)

Below is a list of known character techniques currently in the game:

Character Movement Tech
Abrams

Charge Cancel

Charge Launch

The Doorman

Doorway

Self Cart

Drifter

Stalker's Mark Air Dash Momentum Conservation

Dynamo

Singularity Heavy Melee Cancel

Dynamo Zipline Momentum Conservation

Haze

Bullet Dance Slide

Holliday

Bounce Pad

Infernus

Rolling Flame Dash

Flame Dash Slide

Flame Dash Slide Bunnyhopping

Ivy

Air Drop

Ivy Zipline Momentum Conservation

Lash

Lash Zipline Momentum Conservation

Grapple Slide

Slam Slide

Mo & Krill

Burrow

Air Jump Burrow

IAD Burrow

Magic Carpet Burrow

Paradox

Kinetic Carbine Aerial Momentum Cancel

Time Wall Momentum Stop

Time Jump

Pocket

Pocket Zipline Momentum Conservation

Flying Cloak Momentum Conservation

Seven

Sky Lift

Lightning Ball Hidden Melee

Shiv

Alt-fire

Force Jumping

M2 Recoil Skip

M2 Sliding

M2 Slide Hopping

M2 Heavy Melee Climb

Infinite M2 Slide

Infinite M2 Slide Acceleration

Slice and Dice Leap

Bluetooth Ult

Sinclair

Audience Participation

Spectral Assistant Momentum Conservation

Vindicta

Super Jump

Vindicta Zipline Momentum Conservation

Viscous

Puddle Punch Boosting

Wall Punch Dash

Air Vent Puddle Boost

Frogpunch

Ball-less Frogpunch

The Cube

Slope Acceleration

Goo Ball

Cube Turnaround

Magic Carpet Goo Ball

Wraith

Telezip

Yamato

Dash Slash

Empty Strike

Yamato Zipline Momentum Conservation